
Originally Posted by
Kisho
Armor Pen was removed because it was difficult to understand and had serious problems once you went past 100% ArP (which I think was changed at some point, but still). However, it was relatively easy to deal with (get moar! MOAR! MOOOAARRRR!) without actually understanding how it was helping you.
Hit rating is much easier to understand, yet more challenging to get exactly right. There's a lot more depth to the stat and it makes gearing that much more interesting. Think about how the game would be without hit and expertise: it'd just be a case of getting more numbers constantly. More numbers, more numbers, more numbers. With them, you have to keep considering the hit/exp caps, ensuring you keep them whilst improving your gear.
So nope, hit and expertise are going nowhere. They're nothing like ArP.