Since Wrath, Blizzard has been changing the nature of the Hit stat significantly - by making a number of hybrid specs able to gain Hit Rating from their Spirit stat, by normalizing the Hit cap, making Hit and Expertise interchangeable for ranged classes, and even by giving Healer specs passive spells that guarantee a hit cap for certain damage spells. Keeping along with this direction, it seems as though Hit Rating might go the way of Armor Penetration.
While it seems like a plausibly good idea in theory, people having to attain a certain cap before they can focus on other stats, with the advent of Reforging this has introduced the problem of Stat Cascade; i.e. acquiring a new piece of gear which changes your hit Rating often reforging a large number if not all your other items. That, and of all the stats, Hit is the only one that actually decreases your DPS below a certain level, yet provides no benefit once that level is reached.
There are a few possible solutions to this situation, like removing Hit Rating entirely, making all spells and abilities guaranteed to hit (before dodge, parry, etc. come into play, of course). Another is to alter Hit Rating so that while it still detriments your dps below cap, it provides somewhat of a benefit once cap is reached, meaning that going over cap no longer becomes so detrimental.
What do you think? Should Hit Rating be axed, or just altered?