Originally Posted by
Gixkai
Ok so If I were a game designer instead of a loser this is How my game would be, Would you play it?
There would be three factions that would level to endgame mostly separate from each other
The First Faction would be Extreme PVE Every quest would have extra steps to make it harder so you could just finish it Bronze, Silver or gold getting extra gold or better items.
Each class would get extra talents that added points to whatever and certain talents would be better than others Depending on what level you are or what zone you're in so you'd have to constantly change talents to tweak out every little more point of healing, damage or threat.
Every zone would have a few monsters higher level than the rest that you'd have to watch out for and they'd look the same as the others so'd you'd have to be careful. Dungeons would have extra optional bosses that gave better rewards.
The mood of the faction would be quasi- fascist and hierarchical and players that have better gear would be able to force lesser geared player characters to bow and scrape before them. the characters would look brutal and rough and the higher gear would look bigger and more jagged or flaming.
The Second faction would be pvp. It would work like a pvp server except that quests and dungeons would teleport in other players (who could either accept or refuse the ports) to fight. There would still be monsters but most of the danger would come from other players. Being in groups to quest or even just travel around would be necessary and you'd get bonuses for being in groups with people from your guild. The mood of the faction would be alot like ancient Greece, Sparta and Rome very competitive and all the players of that faction in each sever would be ranked with a pvp score that would be next to your name so every one could see how good or bad you are. all the characters would look sleek, athletic, tanned and the armor would be very skimpy looking to show of their perfect bodies.
The third faction would be Role playing. Everything would be overly complicated with extra choices like names, last names, earning titles, marriage , npc relatives extra emotes, extra dances etc. The quest chains would be long and finishing them would involve remembering stuff that happened in other quests before hand. of course there'd be choices in the quests to help or betray npcs and that would affect later quests. and most quests would and a bit of randomness so you'd have to read the text. the dungeons would mostly not be actual dungeons but instanced towns and farms and whatever. The characters would look a bit more like regular people. Plainer looking, small boobs, pudgy short, dirty. They'd pant and huff when they run too much, fall down every now and then and scream and cry when they get hit.
The best part would be the end game when all these factions would actually have to work together on some of the quests and raids. I'm thinking dungeons where you need the pve guys to do most of the damage but you also need roleplaying guys to talk to the badguys so you don't have to fight too many at the same time and get overwhelmed, meanwhile player characters would be porting into the instance so you need the pvp guys to fight them and this would all happen at once!