With EB hardcasting is essential -- the entire rotation revolves around consistently hard casting EB.
EB just doesn't fit the rotation with a 12sec cd. It should be eihter say a lot longer cd (say 30 secs) or a lot shorter (6sec) or completely without cd so it completely replaces LB.
All those changes could be made enhancement only, just like the agi procc is enhancement only.
Last I checked MSW-1 LB was at the bottom of the prio list, personally I find I hardcast a lot even without EB, all EB does is replace some LB's with EB's and slightly shift some timers.
Elemental blast with a 6 second CD would have similar issues to a 12 second CD. If you ar egetting enough maelstroms (you usually would) it's still going to fit into the same place and feel just as "clunky".
Easy solution for those arguing it's clunky, make it 15 seconds cd for enha with 16 sec duration on the buff to compensate (and fine tune for balance). It is now your unleash elements, except it may occasionally have a cast time.
As Klatar and I think others have mentioned, "but hardcast" is not an argument. If you are playing well you will be hardcasting at least once every 10 seconds in most situations anyway.
Now, I only tried EB a little bit at first so Im no sure, but isn´t EB a shorter cast? So even with 2 MW charges it goes off right away? Cause, to use an example, hard casting LB with 4 MW charges is pretty close to instant and at times it feels like a regular 5 cast. Just asking out of couriocity. So it wouldn´t be that big a deal to hard cast it. In my opinion the biggest negative EB has its how it sort brakes the perfectly nice rotation that we have going so far if you go with a EotE + UF setup.
Out of all the talent choices I think EB has the biggest impact on the actual rotation and that has to count for something.
With EB, your whole gameplay evolves around hardcasting. That's the problem for many enhancers since you even hardcast when you have stormstrike and LL ready.
You may be okay with that, many others aren't.
---------- Post added 2012-12-28 at 05:25 PM ----------
On average, you need 6-9 seconds to get MSV*5. That's making you decide: waste MSV proccs to not hardcast EB or cast LB. Sims show not casting EB a big dps loss, meaning hard casting is the best way to play.
Last edited by Klatar; 2012-12-28 at 04:33 PM.
If you aren't minmaxing you don't need to take elemental blast if you don't like it, just like you don't hardcast at 2 or lower. Your sub-optimal playstyle is not a reason to leave a talent weak.
@Tecpontificates that is why in 4.2 there was discussion about fitting casts right after a mainhand melee swing to reduce the melee damage lost. It wasn't required later on but it is a massive boost to skill cap when present.
I just hate that blizzard nerfs, what really doesnt need a nerf at all. Instead of nerfing 1 ability, they should buff the others.
If people enjoy using the current talents, they are getting a nerf.
WHY does that need a nerf? are we OP with these talents? Its hillarius how stupid i find that nerf. Just, DONT touch it, and buff the other talents for enha, so people arent forced to choose 1 talent.
Lets make a lille history.
1 factory sells Pepsi and Coca Cola.
But, Coca Cola sells so much more than Pepsi. What can they do? Ask blizzard. They make the Coca Cola taste horrible, so that Pepsi tastes better when comparing them!
Last edited by Thunderchain; 2012-12-29 at 03:25 PM.
Main(s): Eha sham and Hunter. Alts: Mage / Every other class, all are 90 (Used for professions only)
And with EM+PE, it's even a dps loss to cast it at less than 4 stacks.
MAybe you like hardcasting at 1 stack and watch your 1.5 seconds cast. I don't, i try to minimize it and if it means that my dps is 0.0001% lower because of that, yeah, it's a price i'm willing to pay. And I'm surely not the only one who does. Even if the sims could be a little wrong so ot's not unlikely that that miniaml dps gain isn't there in reality. You may just cripple your mobility.
I honestly would be fine with it if they removed the cooldown from earth shock, and that was used instead of hardcasting with UF. Elemental Blast needs some tweaks for enhancement though, imo.
Hardcasting is awful mechanic for a melee, imo.
Personally I like hardcasting in melee as a gameplay element even though it can be frustrating at times. I remember on ragnaros once a month at least I would get spell locked because I wasn't thinking about the melee range knockback. It can suck having to consider the drawbacks of both a melee and a caster at once, but it also makes it unique to me.
But anyways: hardcasting EB fails anyways to be a winner. EB scales badly, so it get's easily outscaled by the other talents ( so it can be only a choice in low gear).
I've ran the sim and i needed to add static 2k agi to make up the difference between UF and EB. The new procc won'T be even close to making that up, since how i understand it, agi will be only one of four proccs, it will have an uptime with less than 20%. Additionally, the dps gain will be only the difference between the agi procc and the secondary stats procc, so it will be only replacing, another, weaker buff. As i see it, it will add to less than 350 static agi gain, meaning it will still be far behind.
Making it an instant cast for enhancement or removing the cd would result in a big buff for enhancement that could close the gap.
And even if they are on the same dps level with the current mechanic (which is stll a big difference) i would still pick up UF.
If maelstrom weapon would be an actual resource, like focus or energy, or at least if it stacked to 10 , allowing us to manage/pool MW, then we wouldn't be having this dilemma. I will never understand how is it possible for such an outdated and out of tune mechanic to be ignored by blizz. hardcasting should be an option, not a part of our rotation.
Blizzard has a long history of making design decisions that are hard to understand, remeber Fire Nova back in Cataclysm? And now they falow the trend with EB and hardcasting.
What Im trying to say is, they aren't forcing us to hard cast. You know quite well that the dps increase gained by doing so is minimal and for what its worth only min/max players will take advantage of it... which is why they are min/max-ing in the 1st place. That's not mandatory for Blizzard.