*Edited to show the original post instead of link
15 Tier - Keep Dark regeneration, keep harvest life, But make soul leech (5.1 version) Baseline for demonology warlocks. In previous expansions, demonology was able to heal their pet for the damage they cause and that has been removed.
To take it's place, use the 5.2 soul leech.
30 Tier - Make Howl of terror baseline again, Give mortal coil to affliction warlocks and shadow fury back to destruction. Move the level 90 tier down here.
45 Tier - Soul link is 100% stupid. Make it like it used to be before and keep that baseline.
Sacrificial pact is good and so is dark bargain. To take Soul link's place put in the old Demon Armor.
60 Tier - I know you guys wanted this to be a health costly tier, but it's stupid.
Put Burning rush on a 15 second duration and a 30 second cooldown. Increase the cooldown of unbound will to 2 minutes (Still stacks with the racial though). Remove blood fear completely.
In Blood fear's place ; Gul'dan's Shield - Create a shield that lasts 10 seconds absorbing all damage, after the 10 seconds expire, the shield explodes dealing all damage taken to enemies within 10 yards. (It's defensive like you guys wanted and it's not over powered.)
75 Tier - This tier is good, and I see warlocks experiment with all 3. (This is how talents should be)
90 Tier - Since it's been moved earlier in the description we can put useful stuff here.
For one move, we can get a new dot that damages the target and heals for 50% of the damage dealt.
Another dot that stuns the target 5 seconds after its put on.
And another dot that turns the target into a explosive seed, dealing x amount of damage to all enemies and it's self every tick.
Demonic fury is a good idea but having to manage mana is an issue.
So, give us the same type of spell destruction has for mana.
*Why'd you guys remove the Demon Leap fly up in the air, with no cooldown? Now when we use it, it has a cd..*
Also make it so demonology doesnt lose fury at the 200 mark, it only goes away if we use our moves. (In demonology fury goes down while in form)
Give us back shadowbolt, so we can choose if we want to use shadowbolt as a filler or malefic grasp, Or give malefic grasp baseline healing or replace it with drain life. Other than that affliction is in a good place pve wise and the only reason it sucks in pvp is because of the over powered healing and little defenses.
Remove rain of fire.. It's a waste of a move honestly.
A good spec that went downwards.
New idea for chaos bolt - Make it so, you channel it, the longer you channel the more damage it generates until max damage. When stunned, it automatically shoots what you channeled. We have unending resolve so it won't work with silencing. Give us a move that helps bring up the damage in our imp. I loved using the imp.
====New moves in general===
Turn Life tap into some sort of resource tap for destruction and demonology.
Generates 5-bits of embers for health.
Generates 200 demonic fury for health.
Shadow Flame should once again be baseline for all warlocks.
Demon Hunting - Add back the reduced crit chance so we can attempt to single solo old content.
Glyph of Unstable Affliction - This move needs to deal 300% times the normal damage so healers know, not to dispel it.
Glyph of crimson banish - This talent is ridiculous, make it so the banished target has chains surrounding him.
Glyph of Enslave Demon - Make it so the enslaved demon can teleport with you to cities and towns.
*New Glyph* Glyph of orbiting shards - Your soul shards now move around your character.
(The stable sitting shards on our head was ugly imo.)
*New Glyph* Glyph of demonic skins - Your pets now have alternate skin colors.
*New glyph* Glyph of Manno'roth's image - Your metamorphosis now ressambles manno'roth.
*New Glyph* Glyph of Flame - You now appear on fire with one burning ember. (I guess this was supposed to be baseline, but it seems bugged as the warlock is only on fire sometimes with one ember)
These new glyphs are supposed to balance all the demonology glyphs which seem to be there (Minor glyphs)