They may not be adding dungeons now, but that doesn't mean there isn't more coming in 5.3. We just got 5.1 last month. 5.2 is likely hitting either late Feb/early March. When it comes out, there will be 3-4 new LFRs to run along with 2 new world bosses. Those will provide a progression path to those not interested in commiting to raid groups. Scenarios have improved in 5.1 and I expect they will get better as Blizzard gets more feedback.
I love dungeons, but we're getting a raid, so I really don't expect new dungeons in the same patch, too. With the new smaller/frequent content patch philosophy, it kinda doesn't make sense to release both in the same patch. Probably patches will alternate between the ones we get raids and the ones were we get content like five mans/scenarios/etc.
So maybe in 5.3 we'll get a couple new ones, but no raid, and 5.4 will be the raid but no dungeons. *shrug*
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Firelands was not slow to release. It released on time, it was the Dungeons that were released early.
Dungeon quality is getting worse and worse every expansion, it's quite disappointing to see.
3 rehashed instances rather than 2 from Cataclysm. Only 5 new heroics that aren't even memorable in the least.
With the way this is going, next expansion will have 4 rehashed instances and about 3 new heroics.
Not really surprised nothing came out from the 5 man front in 5.2. They'll likely have 3 new instances in 5.3 or 5.4, and that'll be that. Meh.
I would rather wait 2 more months and get 3 new dungeons instead of bunch of daily quests or scenarios.
Their entire answer in getting "content out at a much faster, more desirable pace" is to shove more dailies down people's throats. To be using the same content type over and over again since 2007 is incredibly frustrating, and disappointing.
I think every raid should come with atleast one heroic as a pre-cursor to the raid itself. Good opportunity to deliver lore, gain rep and prepare for the raid itself with some new boss mechanics. I much prefer heroics to scenarios, think we could have had a dungeon with 5.2. They had the right idea with ICC. 3 heroics and one long, kick ass raid. Granted that was the de facto finale of wrath and 5.2 is not the end of MoP but they should be aiming for standards they have already met.
All classes to 100. Check. Currently playing Final Fantasy XIV. Homogenization is extreme, but classes are still fun.
My opinions: 5.0 was the golden age of content, the pruning was far too light and 6.2 is actually an enjoyable timesink.
So then what if they do add a few new dungeons, then what? You'd get bored of both in a week. It was pointless of them to add a few new ones so soon into the expansion. Instead we get a massive new raid. I think most people will forgive Blizzard this time.
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Okay, let's just define what the heart of the issue is.
No new dungeons means no catch up mechanism for people returning for 5.2, or people who are trying to change characters in between tiers. The question then becomes, is there an alternative planned? Because I think we can all agree LFR is insufficient for that purpose, as is rep grinding and current dungeons.
Does anyone think they could have combined the Brawler's Guild idea with dailies to make it its own content type, rivaling the likes of dungeons/raiding/pvp?
What do dailies bring? Quests, small rewards, and story.
What does the BGuild bring? Challenge, and fun.
Seems like a natural combination in my eyes. For example, you could start out doing 4-5 dailies for a certain faction, and then they'd direct you to an arena with a larger problem where you'd have to use your gear/skills to defeat the monster, resulting in a larger reward than the previous dailies, and unlocking some relevant story. They could have even added in vehicle/flying vehicle elements into it sparingly, to spruce it up. Maybe even change the event slightly if doing it in a group.
Hell, they could have added in some feat of strength achievements where you could trigger a boss fight's 'hard mode'.
Does that sound better than dailies?