their catch up mechanism is now lfr. Fantastic. Remember when that group of 5 in your dungeon gave you a headache because one or two of them were retarded. Remember that. Multiply it by 5.
Just gonna ask this:
What do you people rather want? One brand new 5-man dungeon, or 2 new scenario's?
2. It's my opinion that they won't. People who advocate progression raiding in the BC style are more than likely players who would actually "progress" regardless and the numbers of those players is a small percentage of the playerbase.
3. They've made it fairly clear that LFR is their intended catch-up mechanism. From what I've read they don't seem to intend to drop valor gear to be justice buyable and have made no mention of any other means of gearing up. Maybe they have some secret plan, but my interpretation is they intend people to start at square one and use LFR to catch up. I admit I could be wrong, but I've seen nothing to indicate otherwise.
4. True. But as far as I'm concerned if they don't put in a catch- up besides LFR then it's a disaster waiting to happen in terms of subscription losses.
People will put up with a lot but this is a major design change that really wasn't advertised and changing a successful product from what it's been for 3-4 year is risky business.
They want people to gear up via LFR to catch up now. They have said it multiple times too. Scenario's have nothing to do with it.
Soothing Mist:"Healing them for a minor amount every 0.5 sec, until you take any other action."
Jade Serpent Statue: "The statue will also begin casting Soothing Mist on your target. healing for 50% as much as yours. "
[What's half of minor?]
"Statue casts Soothing Mist at a nearby ally for toddler healing."
Ulduar came out in 3.1, a giant raid with 12 bosses. No dungeon added. The barrier of entry for Ulduar was relatively low still, especially fresh out of Naxx. Even if you skipped Naxx, you could go into Ulduar with dungeon heroics gear and do decently (in fact, a guild did Ulduar in full blues while it was still relevant to prove the 'skill > gear' point).
3.2 added a new dungeon which dropped Ulduar 10-man equivalent gear. This was to even up the barrier of entry for new lvl 80's to get into Trials of the Crusader. Trials of the Champion (dungeon) still had an ilvl requirement though, so you needed to run the regular heroics too. This dungeon was added to bridge new players coming back to WoW to raid relevant content.
LFR is not a bridge for content. LFR is a raid mode that parallels normal/heroic raids with a lower entry level for casual players. As the tiers get raised, the ilvl requirements for LFR will go up, and fresh 90's will have little way of getting gear to catch up and get into new raids (or LFR). That's what new dungeons are there for. People will not be expected to run old raids from 2-3 patches ago to catch up to current content.
Last edited by Thimagryn; 2012-12-29 at 01:45 AM.
lol no more content until may? i sense a huge decrease of players alá cataclysM
Casuals get to experience the time and effort put into the raids anyway, through LFR, so a new LFR should be plenty of new content for whomever would like to punch random monks and shas in a random new setting known as a dungeon.
And very few people cleared the heroic raids and PVP is more underplayed than ever, imo. There is no real need to push a new season or a new raid as of yet, in fact I think doing so would overwhelm alot of people.
I dont buy the argument that they are putting all their effort towards 1 raid, so there isnt time to make dungeons.
blizzard makes a LOT of fucking money, off subs and other things. I dont see how it can be that hard to hire a few people to create some dungeons.