"Mop feels like Cata 2.0 that's just my option tho" This statement has nothing to do with personal raid progression
Second statement was
"They promised faster content patchs. Seems faster content patch = less content" Once again This statement has nothing to do with personal raid progression
Go try to straw man someone else
Last edited by But I Hate You All; 2012-12-29 at 04:09 AM.
I would personally like TBC model, but it's honestly bad idea for majority of players (The non-raiders).
The player base has changed - If you tell people to run Kara/Mag/Grull for 2 years unlike the past they would quit
heres my criticism.
1) they rehashed TWO dungeons for the MoP launch. that's already less time invested in original content.
2) they still arent making new dungeons.
now, how have we gone from something like burning crusade, with many original dungeons, to MoP that had all of I think 4 dungeons to do while levelling? it got incredibly repetitive.
so here is your 5.2 content: 1 massive raid, and more dailies. after people finish their raiding for the week, what reason is there to log on? and how are people supposed to catch up? LFR? my lock alt has been doing lfr for nearly a month and has a cloak/neck to show for it. and a lot of bags of gold.
LFR absolutely should not be the catch up method. and with a 1000 valor cap, valor isnt a quick method either.
Who the fuck wants a new dungeon. They are just micro LFRs, why not run the LFR get the better gear and be done with it. See the story progression and get the better gear without doing some 5 boss dungeon in AoE mode just to get mid level gear. Most people will be ilevel 480 to 490 once 5.2 gets here, that is just from LFR based on the ability to upgrade all epics twice to +8 item levels. The new LFR will require 480 or 490 and then the cycle begins again. Thanks to upgrade and LFR the 5 man has an even smaller niche now. They had to invent time trials to get people to keep doing them. Its the BC gear progression ladder with LFR and Upgrades to speed up the process and make gearing alts easier.
5mans -> H5mans ->Kara/Gruul -> 25man raiding
This was until sunwell when 1 5man was added and Points/badge vendors(the way they thought of bridging the gap; new 5man and point(badge at the time vendor)
5mans -> H5mans/point gear -> Raid -> New 5mans/point gear -> Raid; Repeat until finished. This was the model used, I believe between Naxx/OS/Eye and Ulduar there were no new five mans, BUT there was new point vendor gear. Can't remember
H5mans/points -> Raid -> New 5mans-> New 5mans/Points/Raid -> New 5mans/Points/LFR/Raid - This model has a ton of overlap especially at the end so they have condensed it. To a mesh between the Wrath Cata line and the BC/Vanilla line to condense the work or at least possibly spread it out. We can't know for sure because we haven't seen the entire MoP Time line.
5mans->H5mans->LFR/points-> Raid/upgrades -> new LFR->Raid/upgrades - This model builds and allows catch up through the LFR and Upgrades to the items obtainable through Valor. Those upgrades should get you close to the new LFR level. By the end of the expansion you will probably be able to run LFR only to get your Valor cap to increase the gear up speed. We could easily see a set of new 5 mans in the 5.3 patch to help bridge the gap. It doles out a lot of content at a lot of levels and ways to upgrade gear. 5mans aren't actually needed that much in this model, beyond just content and storytelling purposes after their initial run. I would think we'll see a rehash and maybe 1 new 5 man before this expansion ends. Lots more scenarios though for sure. I feel like they are letting the gear nuts go LFR and using scenarios as a replacement to 5mans for the crowd that likes small groups and challenge mode for the people who love 5mans. Its definitely a switch but the pattern of past expansions has foretold the death of the 5man for a long time.
Also, 5.2 is a lot more than a raid and daily quest hub. New pvp season, tons of stuff for the farm, and I wouldn't be surprised if we got some new scenarios. 5mans are not really the time filler people are trying to make them out to be.
I didn't mess with a vanilla line because most of you don't remember and it wasn't some kick ass model...basically the BC model with no point gear, 10(short lived)/20/40 man raids, quest epics all kinds of shit.
---------- Post added 2012-12-29 at 05:29 AM ----------
tbh I feel like 5 mans dont offer the same value for the development effort they require.
yes you will probably see them again with all your alts. But the replayability is much lower and if the dungeon has to be designed from the ground up I just dont see how it's worth it. I'd rather get 1 extra raid instead of a whole bunch of 5-mans.
I am all in favor of recycling old dungeons though. I want to see Maraudon and dire maul remade next :-)
it is really stupid that theres no new dungeons.. the current ones are getting really stale. even 1 or 2 new ones would be quite decent.. they dont even need any thought into them just some 494 or so ilvl loot... maybe 500 since the new raids are 515 i guess.
Where does people get this "may" nonsece from?
Source on it please.
As 5.2 coming to PTR in the coming 2 weeks i dont really see how it's suposed to be on the PTR for 5 months?!
I think 5.2 will be out in february.
Doesn't matter whatever picture I post here, "Scrapbot" will allways infract me for it.
In any event, I imagine they are hoping more LFR-only players start trying their hand at normal modes. I think this will be better for the game / community overall, than to toss in some 5-players immediately that invalidate any need to work on t14. Those will come with 5.3, which extends the life of t14 -- addressing a major, consistent complaint by the playerbase.
---------- Post added 2012-12-29 at 09:34 AM ----------
you are a small minority and you expect them to cater to you? I don't see the point in doing scenarios either as they are a waste of resources.
---------- Post added 2012-12-29 at 09:39 AM ----------