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  1. #421
    Deleted
    Quote Originally Posted by Maleric View Post
    If you have time to get sick of LFR in the first two weeks of a raid tier, maybe you should try normal/heroic mode raids?
    The same content. I too am sick of the raids right now, and the normal and heroic versions might be harder, but it's still the same raiid, the same location, the same boss.

  2. #422
    Quote Originally Posted by Duster505 View Post
    I find LFD to be acceptable IF there were new dungeons coming in regularly. Change those dam scenarios into dungeons and I would be happy. The big issue with the game atm is that Blizzard is trying to counter GW2 by providing stuff for DPS players to do (none holy trinity content). At the same time those players that like to be the other 2 trinity roles (tank and healer) are left totally stranded in the game. By having a solid source of 5 man content coming with every content patch - those players would maybe not be leaving the game now. Im out. I loved playing a multirole tank and healer and do dungeons - even in LFD. At least that involves teamwork and abit of social interaction. Daily quests dont do that.. and neither does scenarios to any degree to what dungeons can do with trinity roles.
    I'm mixed about your assessment. DPS players have had it rough since forever so the option for them to do more is nice. The complaint that was always raised to a DPS warrior was to stfu and roll a tank for gear so I'm not sure why it's all the sudden a travesty to ask the same out of the healers and tanks. Scenarios only offer 10 minutes of actual game play most of the time so it's really an uneven comparison to be had in the first place.

    The main problem, when it all comes down to it, is the lack of motivation to keep playing. Which is something I agree with. Right now, the complaint seems to be targeting the fact that people who used LFR since the other choice sucks or isn't really viable for them are about to get kicked in the nuts. Something I've always had a problem with in WoW.

    At the end of the day, there isn't much credibility to any argument as to why gear progression HAS to be done the way it is currently and WHY limiting other options is so fucking perfect for the game.... claims the attitude by Blizzard. They sputter some bullshit, release actual content and subs go up. They continue to hinder progress and options, the new content is explored and subs go down until enough more content is added.

    I honestly believe this has more to do with the way they allow the content to be experienced rather than the actual "lack" of content.

  3. #423
    Quote Originally Posted by Sparkbark View Post
    LFR?!?!

    I honestly think they're going to increase the chances for loot from the T14 LFRs when T15 comes out - turning it into a catch-up mechanism like you said.
    Even with higher drop rates, a feature with a weekly lockdown and only a few attempts (6 at start) is not going to be usefull as a catch up mechanism.

  4. #424
    Quote Originally Posted by Crashdummy View Post
    Even with higher drop rates, a feature with a weekly lockdown and only a few attempts (6 at start) is not going to be usefull as a catch up mechanism.
    People also fail to understand the issue of compounding with the LFR when it does come time to use it as a catchup mechanism.

  5. #425
    Quote Originally Posted by DetectiveJohnKimble View Post
    You've constantly just spouted crap that has no basis in reality.

    Catch up mechanisms: JP (t14 VP gear will drop to JP, like has been the case since Wotlk), VP/dailies (new faction rewards), t14 LFR, t15 LFR, crafted 496 gear, 3 world bosses with a high respawn timer, t14 raids (which may possibly be nerfed based on how well pugs are fairing there in 5.2, even after pugs have acquired their full 489-496 sets from JP/world bosses).

    BC and Wotlk through 3.2 did just fine without adding in new dungeons. BC had a lot of dungeons, but that's irrelevant to the 'catch up mechanism' point' because people who wanted to 'catch up' on gear only ran several of them, and they never added new ones that gave increasing rewards (just the badge reward system, which, again, only resulted in several dungeons being run per day).

    Yes, in this new system you can't just cap out on raid-worthy gear in one day. That is probably an intentional design- people won't run ZG/ZA 15 times a day and then quit within a week because of dungeon burnout.

    Even if they required JP, valor gear will still ask for reputation (and we dont even know if they will stop asking for VP), i know that Blizzard intends to replace catch up mechanism with dailies, its what i have been telling, they are pidgeonholing us in the daily system we were told it was optional, crafted 496 gear is only 2 items and they are very expensive, respawn timer of world bosses is irrelevant since you can only loot them once a week, you dont know if t14 raids will be nerfed and even if they are, again, weekly lockout and you need people actually wanting to go there (and we are back to the same problem we had in TBC that motivated catch up mechanisms in the first place).

    BC did not worked fine, BC worked so bad that Blizzard had to put ZA, new dungeon and badges, all 3 things as catch up mechanism because the community was easting itself by stealing raiders.

    3.2 didnt worked that fine for new players either, which motivated the adding of dungeons in the next two content patches.

    You are the one sputing crap here.

  6. #426
    People REALLLLLY need to stop using TBC lack of dungeons as an example.

    If there were ANYWHERE NEAR as many dungeons in Mists as there were in TBC, no one would be complaining. There's double the amount of dungeons in BC as there is in Mists, and 3 of the Mists ones are rehashes.

    If there were double the mists heroics, people wouldn't be complaining, plain and simple. As then, we have a chance to have some variety. Not have the same dungeon every 2-3 runs.

  7. #427
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    Quote Originally Posted by esoterickk View Post
    Tiered dungeons is bad and it becomes boring and repetitive very quickly.

    Especially with a large raid coming in, keeping the progression path from dungeons -> raids -> higher tier raids is a better choice than new dungeons -> high tier raids and skip all other content.

    For everything else, there's valor points.
    Indeed. But running the same LFR and running the same dailies every week/day is more boring.
    FFXIV - Maduin (Dynamis DC)

  8. #428
    Quote Originally Posted by Knightmare View Post
    I wasn't exactly expecting new dungeons in this patch, so I'm not disappointed to know that it was confirmed, but I do hope that they add new dungeons eventually in this expansion.
    I don't. I'd rather they just up the difficulty of current dungeons. Anything is better than HoT 2.0.

  9. #429
    Quote Originally Posted by Myzou View Post
    People REALLLLLY need to stop using TBC lack of dungeons as an example.

    If there were ANYWHERE NEAR as many dungeons in Mists as there were in TBC, no one would be complaining. There's double the amount of dungeons in BC as there is in Mists, and 3 of the Mists ones are rehashes.

    If there were double the mists heroics, people wouldn't be complaining, plain and simple. As then, we have a chance to have some variety. Not have the same dungeon every 2-3 runs.
    Not only the number of dungeons in TBC - but many of them were really good quality as well.

  10. #430
    Deleted
    Quote Originally Posted by Myzou View Post
    People REALLLLLY need to stop using TBC lack of dungeons as an example.

    If there were ANYWHERE NEAR as many dungeons in Mists as there were in TBC, no one would be complaining. There's double the amount of dungeons in BC as there is in Mists, and 3 of the Mists ones are rehashes.

    If there were double the mists heroics, people wouldn't be complaining, plain and simple. As then, we have a chance to have some variety. Not have the same dungeon every 2-3 runs.
    A lot of the TBC dungeons were also smaller dungeons. Still TBC and WotLK had more 5 man content than Cata and MoP.

  11. #431
    Quote Originally Posted by dokhidamo View Post
    Indeed. But running the same LFR and running the same dailies every week/day is more boring.
    Exactly. Not to mention that LFR has up to 1 hour Qs as well.

    ---------- Post added 2012-12-27 at 10:12 PM ----------

    Quote Originally Posted by Thassarian View Post
    I don't. I'd rather they just up the difficulty of current dungeons. Anything is better than HoT 2.0.
    They can't up the difficulty because those dungeons are still the catch up mechanic before ppl can do LFR t14. Plz put your thinking cap on =)

  12. #432
    Deleted
    Remember when patches only gave us Class changes and INGAME VENTRILO?

    Yeaaaaaaa............

  13. #433
    Quote Originally Posted by Nindoriel View Post
    A lot of the TBC dungeons were also smaller dungeons. Still TBC and WotLK had more 5 man content than Cata and MoP.
    People say that is because the level time was 10 levels for TBC and Wrath while only 5 levels for Cata and MoP. Who's fucking fault was that?

  14. #434
    Quote Originally Posted by hyphnos View Post
    You are making the same wrong assumption Blizzard is. "We" don't "have" to wait and see anything and a great many of us won't.
    I'm sorry but newsflash dude, you DO have to wait... cause no matter how much YOU want something, it won't happen before they say it will happen. People QQing and threatning to quit is also getting old, and at first i got kinda annoyed at people saying this but: If you don't like it, don't play it.

    They have made a shit load of new stuff and picking up their shit this expansion. Patch 5.2 comes with 2 new world bosses, several scenarios from what i could understand, a 13 or bosses long raid and a lot more small improvements on already added MoP content.

    So whining about not getting a new 5 man instance or two is pathetic imo....
    Quote Originally Posted by PhillieB View Post
    Well the shadow-priest ain't a daffodil tooting snuggle bunny either. Besides this is the priest forum not gonna get much love for that line of reasoning here locky-loo - All your sha are belonging to us.

  15. #435
    Quote Originally Posted by Roguezor View Post
    I'm sorry but newsflash dude, you DO have to wait... cause no matter how much YOU want something, it won't happen before they say it will happen. People QQing and threatning to quit is also getting old, and at first i got kinda annoyed at people saying this but: If you don't like it, don't play it.

    They have made a shit load of new stuff and picking up their shit this expansion. Patch 5.2 comes with 2 new world bosses, several scenarios from what i could understand, a 13 or bosses long raid and a lot more small improvements on already added MoP content.

    So whining about not getting a new 5 man instance or two is pathetic imo....
    I think latest news of D3 will pretty much tell you that waiting for something from Blizzard doesn't pay off. If you didn't know - they just scrapped the PVP arena system...

    http://massively.joystiq.com/2012/12...e-starts-over/

    Basicly - BLizzard will PR whatever. It doens't mean they are right or that their system is actually working to make it a good solid experience for majority of their playerbase. Ive posted my doubts about their current new systems in MOP. I left because of them and I will not return to the game cause they directly hurt my way of playing the game like I did for the past 3-4 years.
    Last edited by Duster505; 2012-12-27 at 10:20 PM.

  16. #436
    Quote Originally Posted by Duster505 View Post
    They can't up the difficulty because those dungeons are still the catch up mechanic before ppl can do LFR t14. Plz put your thinking cap on =)
    Then give players better JP loot? Crafted loot? As I recall from HoT, people did all of 1-3 (depending on how far you were off 353) standard HCs before they spammed HoT's. This will be exactly the same with gear inflation. Rather than mindlessly farming 2-3 new dungeons, just keep the ones we have.

  17. #437
    Quote Originally Posted by Thassarian View Post
    Then give players better JP loot?
    Players get JPs in those dungeons in the first place.

  18. #438
    Deleted
    Quote Originally Posted by hakujinbakasama View Post
    People say that is because the level time was 10 levels for TBC and Wrath while only 5 levels for Cata and MoP. Who's fucking fault was that?
    To answer your question directly, I guess Blizzards cause they implemented it like this? But 5 levels in Cata took longer than 5 levels in WotLK. No reason to cut back on dungeons.

  19. #439
    Quote Originally Posted by Nindoriel View Post
    The same content. I too am sick of the raids right now, and the normal and heroic versions might be harder, but it's still the same raiid, the same location, the same boss.
    LFR is to normal/heroic raiding what watching internet porn is to being in a relationship. If someone thinks it's the same content, it's probably because they haven't done the latter.

  20. #440
    Quote Originally Posted by Duster505 View Post
    Players get JPs in those dungeons in the first place.
    Why players don't get JP from MSP/SPM is beyond me. We got JP from the 4 333 loot dungeons on normal before getting into 346 hcs.

    Besides, it's all a pointless argument because people will just buy the PvP items to get into whatever HCs they implement (Either higher tuned current or new content) and then sell it on. Cheesing the ilvl system was the biggest point about Cata queues and it hasn't gone away.
    Last edited by Matt0193; 2012-12-27 at 10:27 PM.

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