That's why the present day IN GAME stats show a 650+ new grouping vs the 1800+ new grouping at launch (in fact after the system was introduced).
Got that ?: a dude playing 10 hours a day at launch and falling back to playing the game for 3 hours a day after 8 months, that's a whopping 70% "activity loss".
So the IN game figures confirm exactly what those Raptr and Xfire stats already prove: an activity drops over time to stabalise after X time (mostly around 4 to 6 months).
The interesting part is that these CONCURRENT figures of NEW groups being formed are holding quite steady over the last months: at 35+% of the figures when the game was still in its launching period (+/- 6 weeks).
This is awesome since D3 is not even an MMORPG you MUST keep playing to stay "attuned" to the latest content (as in WOW or other MMO's).
So glad to have helped proving this game has a 35% activity retention ... with IN game concurrent figures even.
ANYONE even remotely being objective about this trend can only confirm that MASSES of players must stil hang around, whether you like that is a complete other matter of course
And of course you want my posts to be ignored, as they PROVE in game stats and so your "Blizzard hate" preaching is no longer unopposed.
So silly to talk about "failing Blizzard" when SC2, MOP, D3 are unique multi million sellers with masses of people liking them.