And I'm glad you don't work for Blizzard, since the iterative design process would break down into a bunch of people throwing vague insults at each other and then wandering off to lunch.
Seriously, I agree with Keren, the amount of useless snob replies here isn't fair. OP's ideas may not be perfect but they're thought-out and constructive. If you're going to respond with disagreement, at least explain the problem rather than hyperbolic insults to try to make yourself sound pro.
That's mostly valid, but it really depends on what you're doing. Hunter does have a lot of extremely obscure utility buttons (like Scare Beast, Scatter Shot, Flare, etc) which you need to utilize in the right environment (because why not?) but really do feel like kitchen-sinking.
The problem is that the class is designed around all those little tics and knobs currently, so if you imagine just cutting them all out without compensation it's easy to make the argument "BUT THEN I'D BE BROKEN IN — ".
They could make Serpent Sting ticks proc Lock & Load and turn Black Arrow into Surv's signature CD. Would help BA feel less like "Uhm, hey, another button... I guess I'll press it" which it has felt like since introduction.
I guess it's probably out of the question to imagine Black Arrow summoning skeletons like it did in WC3. :p