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  1. #81
    Quote Originally Posted by Ganker View Post
    Who orders you to do dailies? No one! And also if raids wouldn't give any rewards, I would never waste my time to do them.
    Elder charms are expected of a raider the same as gemming/enchanting your gear and bringing flasks/food.

  2. #82
    Field Marshal
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    I like good ol' mob bashing (timbermaw, argent crusade...).
    I like to get the choice of farming my reputation 20h/d if I want to.
    I don't want to be forced to log on every single day to get my 300 stat food, I'd rather farm them for 5h straight, only a day per week.
    I want to have the choice to do 7 weekly heroic dungeon in a single day.

    I can't log on every single day for 1h, but I can play 20H in a week end. Dailies are not meant to my play style.
    Last edited by Bowbaq; 2012-12-29 at 02:53 PM.

  3. #83
    Back when I played Vanilla, I kinda envisioned WoW as having THREE equal and separate progression paths:

    1. PvE, 5 mans, raids.
    2. PvP
    3. Levelling

    It would not be possible to master ALL the content involved. You'd have to pick which path you'd want to go down.

    Now, let's break it down in detail how each of these three would work.

    1. PvE, we already understand. You play 5 mans and raids to gear up. To really be well-geared, you need to dedicate many hours on several nights per week.

    2. PvP, at least the vanilla version, required LOTS of hours invested to rise up the ranks. This should be no minigame like the way they later designed arena. This should be its own separate path. Choose between PvE, PvP, and levelling. To get well-geared it should require enough hours to interfere with your raiding schedule.

    3. Levelling was "the path Blizz never developed at all". My idea of levelling as its own separate progression path would have looked something similar to brawler's guild. You level from 1 to max level, then you must go on an epic quest, fight a series of encounters, and if you win, you get the following:

    a. reset to level 1.
    b. a special prize of some kind.
    c. a chance to pick one of several special abilities, talents, skills, or stat boosts. These are possibly tiered.
    d. experience gained is cut in half from your previous levelling experience on this toon.

    You can then level up the same toon from 1 to max level, complete the epic quest, and get to choose again from c to add to your collection of specials.

    You will have some truly game-breaking spells and abilities available in the levelling progression path, things you cannot get any other way. But the levelling progression path will be set up so that it would take about 2 years of levelling to unlock those. You might have to level from 1 to max level 20x to get them. Each time, xp gets cut in half, so it will take a while.

    The levelling progression path would give everyone a reason to go out in the world.

    The way WoW developed after vanilla, they went in a totally different direction. They trashed PvP, altering it from a progression path in its own right to a minigame. They never developed or enhanced levelling at all, instead they viewed it as a annoyance they should nerf, by giving out free levels and bonus xp. They did develop PvE.

    The way I see it, WoW only reached one-third of its potential.

  4. #84
    Quote Originally Posted by Bowbaq View Post
    I can't log on every single day for 1h, but I can play 20H in a week end. Dailies are not meant to my play style.
    I feel your pain. I think I'd be much more inclined to do the 'dailies' if most were retuned as weeklies. There just doesnt seem to be much progress to most of them on a daily basis, and (GL especially) involve a pretty hefty time investment once the carrot of unlocking valor gear is pointless.

    Personally, I'd like to see more guild challenges.

    Non-rated BG challenges with say, 3 guildmembers, guild achieves tied to pet battles, and scenarios only requiring 2 members for guild credit.

    Supposedly scenarios were intended for smaller groups of players, and yet... require the same number of players for guild credit...
    Last edited by Halicia; 2012-12-29 at 03:07 PM.

  5. #85
    Quote Originally Posted by Ganker View Post
    I just wonder, what you guys would like to do in WoW besides of dailys. What would you like to see in the future patches that would make people do this everyday and enjoy it?
    ,

    I've been leveling roughly 5 pets per day up to 25 and reselling them on AH with a nice profit. There is hardly anything else I do in wow lately. Ah, and the pandaren tamer dailies, for the pandaren spirit pets.

  6. #86
    The levelling progression path idea to me seems like a no-brainer. What you do you want to do out in the world? Level! You need to go from 1 to max level repeatedly on the same toon to unlock prizes. Its an idea every MMO should have. The entire point of an MMO is to immerse yourself in this massive world with people running all about. A levelling progression path accomplishes that.

  7. #87
    The Lightbringer
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    Quote Originally Posted by Ettan View Post
    Give shell a 9999 yard range and a 10 sec cd.
    They could also increase the cast time of mounting flying mounts to 10 seconds, while regular mounts stay as they are.
    World pvp fixed.
    As long as you do that only on PVP servers, I'm fine with that. But please leave other servers alone.

    ---------- Post added 2012-12-29 at 05:09 PM ----------

    Quote Originally Posted by Keske View Post
    Never understood the whole thing about "what should we be doing else?". The awnser is nothing. Fuck all. Or rather, in future patches, I hope Blizzard realise that not everyone loves this game so mucht they can't stand not playing it. I am a raider, I only ever want to raid. That's right,. I want to log 1 second before my raid starts and log off the second it ends. That's 16 hours in a week, but what should I do with all the other time I have?
    Not everyone is a raider.

    Quote Originally Posted by Keske View Post
    I play other games, I do sports, I watch the television. Dailies are terrible design, you know how to prove that? Very simple test. If there wasn't any rewards would people still do it? Raids? Yep they would, this has be proven in many many mmos, aslong as it has a healthbar people will want to kill it. Pvp? Certainly, also proven by stuff like "world pvp". Dailies? Oh fuck no. If there was no rewards for doing a dailiy. As in the mobs doesn't drop anything and you got no rewards from the quest, nobody on the planet would do a daily.
    And if the boss didn't drop loot or gold, no one (except maybe some hardcore guilds) would raid. Your point is?

    BC/LK raider ('07-'10)

  8. #88
    Quote Originally Posted by Tomana View Post
    And if the boss didn't drop loot or gold, no one (except maybe some hardcore guilds) would raid. Your point is?
    That dailies are junk content.
    Quote Originally Posted by BlueRet

    "This server shutdown was so epic not even Illidan was prepared for it"

  9. #89
    The Lightbringer
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    Quote Originally Posted by kazih View Post
    That dailies are junk content.
    Then don't do them, no one is forcing you.
    Besides, dailies were there since BC and no one seemed to complain about Quel'Danas dailies, or Ogri'la or Skyguard. Not to mention argent tournament.

    BC/LK raider ('07-'10)

  10. #90
    Quote Originally Posted by Tomana View Post
    Then don't do them, no one is forcing you.
    Besides, dailies were there since BC and no one seemed to complain about Quel'Danas dailies, or Ogri'la or Skyguard. Not to mention argent tournament.
    What if dailies give things that a raiding guild expects members to have?
    Oh wait you're a casual who doesn't play pve competitively, like everyone who says "no one is forcing you".
    Quote Originally Posted by BlueRet

    "This server shutdown was so epic not even Illidan was prepared for it"

  11. #91
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    Quote Originally Posted by kazih View Post
    What if dailies give things that a raiding guild expects members to have?
    If you're a raider and you're expected to do whatever you need to improve your raiding, then you deliberately commit to do those things, so stop complaining. Personally, I would rather do dailies than farm mana pots and mana oils like in BC.

    Also, unless you play in a really really top guild, no one will expect you to spend 3 charms weekly, especially in the long run.

    Quote Originally Posted by kazih View Post
    Oh wait you're a casual who doesn't play pve competitively, like everyone who says "no one is forcing you".
    What makes you think I'm a casual? Unless 16 hours of raiding and about 40 hours of wow a week suddenly became casual... XD

    BC/LK raider ('07-'10)

  12. #92
    Quote Originally Posted by Chonaire View Post
    but there should still be more random stuff that you find even without looking.
    Where's the fun in that?

  13. #93
    I prefer doing difficult and obscure tasks out in the world. Generally all repetitive content is fun to me, even dailies, but I also like the one-off experiences. Things like long, difficult, and expensive quest chains for awesome items, class necessities, or access to things like vendors, dungeons, attunements, and other perks; farming mobs for unusual drops that are used in crafting recipes for items that are novel/not mandatory for progression; going to optional places in dungeons for obscure boss drops or recipes/items lying on the floor.

    I want to play a game that rewards effort and time investment with progression and character improvement; the heart and soul of the MMORPG. There is more of that in MoP than there was in WotLK and Cata combined, but there could be more, and none of it should revolve around queuing.

  14. #94
    Quote Originally Posted by Tomana View Post
    If you're a raider and you're expected to do whatever you need to improve your raiding, then you deliberately commit to do those things, so stop complaining. Personally, I would rather do dailies than farm mana pots and mana oils like in BC.
    I don't think you should be forced into boring, repetitive content that takes zero skill just because you want to be a competitive raider. Also, BC had a lot of things wrong, and I'm glad a lot of the grind was removed.

    Quote Originally Posted by Tomana View Post
    Also, unless you play in a really really top guild, no one will expect you to spend 3 charms weekly, especially in the long run.
    I disagree. Most people I've talked to hold charms as important as gems and enchants. If you can't get that stuff, you don't get to raid.
    Last edited by Maelstrom51; 2012-12-29 at 06:08 PM.

  15. #95
    Quote Originally Posted by Yig View Post
    That's just BS. They haven't stopped making dungeons and raids and anything else because we now have lots of dailies. The only thing lazy here is your thinking. It's not a matter of opinions. If Blizzard was lazy they wouldn't create 100 brand new tree models and soil textures for every single new zone they make. You are doing the same thing Blizzard does when it makes errors, you are using tunnel vision and focusing on the problems you care about to the exclusion of everything not in your tunnel vision. Blizzard's main concern is not money, their main concern is in doing what they love to do for a living, which takes money to do.
    In what way is gameplay enhanced by tree models?

    And you're insane if you think as a publicly traded company that Blizzard's main concern is not money. They're not a public service, they're not the non-profit keeper of the rules of a public domain sport, they are a business and while the employees may enjoy their jobs, just like everyone else, they care if they keep them because their employer remains profitable.

    Companies are not people and cannot be "lazy". They can and do cut corners to save money and increase profits and denying it just makes any valid points you may have weaker when coupled with statements to the effect that somehow Blizzard isn't concerned with making money like every other corporation in the world.

    And at OP: Why should we have to want or name what we want to do "out in the world"? If for whatever reason Blizzard believes having characters out in the world is more important than happy customers, then they need to devise ways to get those players out in the world AND keep them happy. Bribing players into boring content will work for a while.

    Players being out in the world is neither here nor there. Players having fun is what matters and placing fun below catchphrases that have no real meaning like "out in the world" is just constraining design. I'm out in the world almost every day doing dailies and my only impact on other players is taking their groundspawns and killing the same mobs they need to complete the same boring quests I'm doing.

    Do you really think that improves their gameplay at all?
    Last edited by hyphnos; 2012-12-29 at 08:11 PM.

  16. #96
    Quote Originally Posted by Tomana View Post
    If you're a raider and you're expected to do whatever you need to improve your raiding, then you deliberately commit to do those things, so stop complaining. Personally, I would rather do dailies than farm mana pots and mana oils like in BC.

    Also, unless you play in a really really top guild, no one will expect you to spend 3 charms weekly, especially in the long run.
    If one is committed to do whatever, isn't that person more likely to care about the things blizzard gives for players to work with. As opposed to ppl who do things in more casual manner with no real incentive to care about improving their chars.

    The golden lotus daily grind was a mistake, similar to some things in vanilla blizzard removed from game. Problem is blizzard can't pick a middleground with doing instances vs quests.

    And raiding guilds don't expect ppl to farm coins when they might drop bis loot for them weekly? relly?
    Quote Originally Posted by BlueRet

    "This server shutdown was so epic not even Illidan was prepared for it"

  17. #97
    Pandaren Monk Issalice's Avatar
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    I had to take a break from dailies, got burnt out on them after hitting exalted with Golden Lotus (finally and yay!). So I am leveling my alts. Might switch my spriest to a healer, my dps has been just awful since hitting the heroic dungeons. Need to work on my proffs. Probably do more archy as well. Farming I don't mind and doesn't count as a daily grind in my opinion.

  18. #98
    tbh I want solo scenarios but with random generated maps, like 100000000 of maps you'll never ge thte same layout, none gives the same reward, to avoid fansites browsing everything and handing everything out on a silverplate, because thats whats taking the fun out of the game.
    I remember back when I played Zelda 1 on NES, had to find everything myself or gamble on a nintendo magasine having some walkthroughs, that was fun, I used a long time to figure out the maze, where you had to go a specific direction to get to a castle.

  19. #99
    Quote Originally Posted by Tomana View Post
    Then don't do them, no one is forcing you.
    Besides, dailies were there since BC and no one seemed to complain about Quel'Danas dailies, or Ogri'la or Skyguard. Not to mention argent tournament.
    This is because you could get Shattered Sun or Skyguard rep without doing dailies
    Ogrila dailies were ok because it was the only faction in the game that was dailies only

  20. #100
    at first i hated doing dailies, but after a few days of it, it started to grow on me..

    i think Cata just made us all extremely lazy and self-entitled, at least it might have for me

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