As for "Just another commitment like dailies intended to keep you logging on each day up until the next patch is released." chances are you probably log in every day anyway, weather it be alts or just to farm up some raid mats. They know they have us raiders, they don't need to bother "tricking" us into continuing to play.
Again, like with dailies, people need to realise that just because something is there doesn't mean you're "forced" or "have to" use it. It means you CAN use it if you WANT TOO.
Last edited by Icaras; 2012-12-28 at 01:08 PM.
You must show no mercy, Nor have any belief whatsoever in how others judge you: For your greatness will silence them all!
Naftc, "Hunters are the cheapest class in game and when played right are more deadly than a train plowing through a field of bunnies covered in napalm"
I really like the upgrade system at lower ilvl.
For example I wasted a lot of time trying to figure out what to main in mop and I played a lot of alts, now I'm waaaaaaaaaaay behind on the gear curve, and it hurts (pvp). Decided on a rogue (no I'm not insane). *panda ninja girl for the win*
I got all the honor items I needed, so till I unlock pvp weapons and get more conquest gear in all the slots, I can use my spare honor (which is now 100%) to upgrade the gear I have and keep making myself stronger.
What happens when I get all conquest gear? I can still make myself stronger by upgrading! Now the journey does not stop, and blizz gave us a great way to keep progressing.
The downside of this? Take a fresh character in crafted pvp gear and a guy in fully upgraded conquest with T2 pvp weapons... yeah that's ugly. You can get blown up in seconds.
As with all new features, Blizz will balance and refine it in the coming patches.
Until now, I was okay with everything Blizzard did and always found it wierd when people quit raiding due to a new mechanic.
This tier, for the first time, I raided in a "between world 30-90 " guild and I really enjoyed it up to the point when 5.1 hit.
I was okay with doing a few dailys for the tokens. But now I would have to do LFR and random heroics, which I really do not enjoy.
Neither do I need any loot from LFR. Our guild obviously switches raiders (especially healers) out if they don't need loot from a certain encounter.
So, because I've been quite lucky before 5.1, I saw approx. 5-6 bosses a week, which equals ~150-180 VP a week.
If I now count in the ~45 dailies I do in one week with 5 VP each, I have around 400 VP and have to get another 600 VP in LFR/dungeons/dailies.
It's not that I would be to lazy to do that, but I really don't have any interest in spending 4-5 hours extra a week for 4 months until the next raid releases
(It's not getting better from there on, if they don't change it, enjoy having to spend those extra hours until the end of wow).
To sum up my point, I quit raiding due to this feature even tho I really enjoyed MoP raiding =(
Blizz gives players something to do? How dare they? I want to AFK !!!!
That guy (>'.')>
WoW Cinematics : WotLK>WoD=MoP>Vanilla=Cataclysm>TBC
Last edited by Espada; 2012-12-28 at 02:08 PM.
(only managed 5 on 25+26 because one xrealm guy had to raid 2nd day.) But it's definitely the least retarded way to cap out =).
I don't like the upgrade feature anyway, it's artificial content and in PvP, you have zero possibility to catch up once you are behind and can't compete
seriously in high brackets (not that I would, but it's pretty obvious if you follow high rated communities and you just can't disagree with this.)
It's a good system, but I hope they'll adjust the prices a bit...
The purpose is to end the days of heroic nerfs.
Instead of Blizz nerfing content over time, we upgrade our gear over time.
If you truly believe that, Blizzard, show me you mean it. Because WoD didn't show me.As long as players are happy and enjoy the game, the team doesn't mind extreme peaks and valleys. They just want to ensure you have a great experience and feel like you got your money's worth.
I like the system adds extra progress for those of us who are EXTREMELY unlucky with loot.
Also I have a healthy mix of valor income every week
450 valor from LFR
30-60 Valor per day from dailies
400+ valor each week from raids
Rest is some heroics with guild or random scenarios
I do this with 2 chars each week.
Raid content is NOT gonna be balanced around everyone having perfectly upgraded gear. It's mathematically IMPOSSIBLE to do that, since it would talk just short of half a YEAR to upgrade every slot (22,500 VP (22.5 weeks) for a 2H user, 24,000 VP (24 weeks) for a MH/OH or DW user). So yes, it's optional. It's a way, as Icaras explained already, to cover for a bad week when you got nothing else you CAN spend VP on, and are about to earn VP beyond the 3000 cap, and still make a bit of an improvement to your character's overall power.
Yes, it is a 4 ilevel upgrade per upgrade, 8 as a total whole. Given it is 13 ilevels between each tier (LFR > Normal > Heroic), that means for 1500 VP, you get to make up 2/3 of that difference in that slot. So, if instead you had something from VP to still buy, and it cost you either 1750 VP or 2250 VP (yes, there is 3 slots that are only 1250, I know) for a 13 ilevel upgrade, that is fine, but an 8 ilevel improvement for an item you may not be replacing soon (see: Relic of Yu'lon/Xuen/Chi'ji/Niuzao, for example...) is not worth it? Spending VP to replace a piece of gear is good, but spending VP to make gear better is bad? Thinking you might be missing the point here...
When the next tier comes out, they can't gate Normal T15 behind having Heroic T14 gear (or close to it with upgrades), or they instantly cause a massive segregation and make LFR "mandatory". And as long as LFR doesn't award gear higher than Normal of the last tier, it won't ever be seen as mandatory from now on either (though some will argue about it for different trinkets and tier set...).
Last edited by ZeroEdgeir; 2012-12-28 at 03:21 PM.
Games are not necessarily "easier" today. You are just a better player.
It takes more now to impress many gamers than it did 2-5 years ago, because so much has already been seen and done.
Many players expect to be wow'd with every release of a beloved franchise.
These are generally NOT the fault of the developers, but the fault of many players over-hyping and/or setting expectations too high.
If it wasn't for upgrades my main would have no use for valor anymore and my alt wouldn't have access to 491 weapons.
Both the valor cost and cap are fine.
Last edited by kingriku; 2012-12-28 at 04:01 PM.
"I hated hating Garrosh before it was cool."
FOR THE HORDE!!!
It's interesting that one of the more recent blue posts agreed that their gear system, specifically regarding reforging, was too complicated. And, really, it is. The whole shim, sham and kabobble.
1- Get a better piece of gear.
2- Gem it.
3- Enchant it.
4- Reforge it based on calculations that involve, what is it-11?, other pieces of gear.
5- Calculate which piece of gear is better to upgrade with your points.
That's quite a bit of work for one piece of gear, but, personally speaking, I find it enjoyable. But then again, I'm a sick, sick person.
It's fantastic for us that aren't likely to be farming normal Shek'zeer and ToES anytime soon and want to get as much damage/healing out of their setup as possible.
Currently playing Final Fantasy XIV. All melee classes overlap far too much mechanically but are thematically interesting.
My opinions: 5.0 was the golden age of content, the ability prune barely did anything, and 6.2 is actually an enjoyable timesink.
I like this system, I think it's great even. But I would not mind if A: the cost could be reduced to say 400-500 Valor per upgrade, or B: we could get an increased valor cap and an increased speed in valor gain because of increased cap.
Just to make upgrading you gear a little faster and make it a little more competitive with buying Valor gear