---------- Post added 2012-12-28 at 09:44 AM ----------
---------- Post added 2012-12-28 at 09:44 AM ----------
So, there's a bit of irony here. The CS representative was suggesting transfering to a low-population server to get away from wPVP. Just taking a loot at my server list (US), the only low pop servers right now are all PVP servers.
Soothing Mist:"Healing them for a minor amount every 0.5 sec, until you take any other action."
Jade Serpent Statue: "The statue will also begin casting Soothing Mist on your target. healing for 50% as much as yours. "
[What's half of minor?]
"Statue casts Soothing Mist at a nearby ally for toddler healing."
So I would agree and say that people should not take Gamemasters words as final words.
You can come visit me, but 7 out of 9 of my toons are Horde and I haven't played the Alliance toons in a year. :P
I've got to wonder, though...if Blizzard ever decided to decrease the cost of a server transfer if it wouldn't make them even more money than they are making now? More people would be willing to pay the fee to move and possibly move some of their alts as well. It might even keep more people playing the game instead of quitting because they don't want to pay the high fee to move elsewhere if they're not happy where they are. I've played a few MMOs and most of them have offered server transfers for free but put a time frame on how often you can move (say, once a month). I don't understand why they'd never possibly put something similar in place...say, $10 for a server transfer and you can do it once a month.
---------- Post added 2012-12-28 at 09:55 AM ----------
As for the Horde statement, I am currently rocking a new Goblin shammy and am now enjoying Horde for the first time in almost 7 years. I am seriously thinking about turning my worgen into a tauren
Another brief observation with respect to the free realm transfers. I have about 10 toons on three servers. One low pop, two high/full. None of them are eligible for a free transfer to a low pop realm. I obviously don't know how the logic works, but simply being on a realm declared 'full' isn't it.
With respect to economy, a low pop realm with less than 4,000 auctions isn't going to be helped or hurt by one person leaving - the economy doesn't function and most people use alts or guild members for support. You can't find what you want to buy, and you can't sell what you have unless by some chance someone happens to need it right then. A high pop realm may heat up slightly by moving people to it as you add cash, but you are also adding production and demand. More items available to more players for less is good. sure, economies are fragile, and in large numbers, things could get messed up, but my experience is that you can't help but aggregate gold in this game; there simply aren't enough sinks.
The main difference I have observed is that on a low pop realm you often can't sell your crafted items at any price, while on a high pop realm, you usually can, but at a somewhat lower price. I realize this isn't a complete view of the economy, so don't feel obliged to nitpick my generalization.
My epiphany for the moment is, I suppos,e that if realm transfers were free, many low pop pvp realms would die instantly.
Last edited by Ayonel; 2012-12-28 at 05:14 PM.
Why the fuck people even should care when they're ganked/camped every now and then on pvp server? If someone corpsecamps your char, just log off, or log to another char. Obviously different thing is that if someone is stalking you - as you can be other faction on same server too and kind of "follow" certain persons. That's creepy and has always been bannable.
Blizz will fix faction imbalance before they offer free/discounted transfers for general use.
Queue times to log on? None that I have ever seen. Queue times for dungeons? About the same, probably because they are in the same battle group. I'm tanking on both realms, so I get pretty much instant dungeons queues. LFR an take an hour depending on when you queue. healer queues are much faster for LFR, and dps queues can be totally intolerable.
I that what you were asking, or did I misunderstand you?
---------- Post added 2012-12-28 at 12:33 PM ----------
Like I said in my first post on this thread, if it was your typical pvp realm stuff, no problem, but this situation makes it so that 'regular' solo players effectively can't level their toons because they can't play the only zones that are available to them.
The obvious/simple solution would be to allow people to unflag themselves for pvp or something like that.
Last edited by Ayonel; 2012-12-28 at 05:34 PM.
I'm behind what you are standing for.
-> Although, positioning for some of the forum non-regulars: they believe you are trolling.
Fact is, Blizzard knows you will pay for your transfer.
When you spend YEARS AND YEARS on a character.. what, you think you can just up and move somewhere else without everything that's attached (emotionally) to the toon?
Impossible to feel nothing - BUT possible to start anew such as friends have done, many, many times.
Good Threat - bad positioning (IMO bro)
---------- Post added 2012-12-28 at 05:40 PM ----------
I hear about people sitting in horrible queues when they go to log in on the highest population realms, even though the last time I can remember seeing one myself was back in early BC when my server actually had a population.
It'd make sense that they wouldn't offer the free character migration to realms that don't have log in queues, even if they are high or full population on the listing. How are the faction balances on your realms? I've heard of them only doing it for one side as well if the server is majorly imbalanced, but again, that could have something to do with the log in queues.
You can check warcraftrealms for the stats. Balnazzar is horde heavy, but very low pop, and the alliance side is pvp oriented while horde is pve. Hellscream seems to be well populated on both sides, but I don't think faction balance is as big a deal on a pve realm. Both sides' AH look okay, TB seems to go either way depending on who's on(still not nearly the number of participants as their used to be.). It is very odd to go to a full realm's TB and see less than 5 people on either side.
A great way to know a server population is to check wowprogress since it shows the number of characters that have done something of the current tier. It doesn't show the number of population but it's a great way to compare how populated a server is compared to others, and also great to know if a server has enough people to do stuff at the highest level.
More on the subject of the topic, I'm not going to add anything new since everything has been said to be honest, but a GM isn't Blizzard, things can always change.
Your suggestion is good with respect to dungeons. I have a 36 lock I am leveling and the queue times at that level are good, and you get a level or so per dungeon(with heirlooms and some rest XP). It's fast. Unfortunately, at 85 the queue times are 30 minutes +, so it isn't as easy for my druid.
But If everyone transfer how will I gank hordes of horde in the jade forest like I did today?