I agree. Also, Trion's use of sound is great. By the time I was done in Pelladane I really wanted a quest to go find the guy with the motivational....errr....propaganda speakers (the ones by the labor camps) and kill him. Also, questing late a night (real time) and with most of the light down in the mountainous regions every time one of the random roars or growls would come up I'd find myself doing a quick 360 just to check to make sure I wasn't going to get jumped by some random mob.
And the store lines are great. For the first time in a long time I was fairly emotionally invested in the plot in a game -- I forget the last time that happened. Getting the quests to kill the commander in Pelladane or Salvarola in Kingsward I was more then happy to do it ... didn't need XP or any reward, just being able to kill them. Again, I can remember when a video game had that effect. Yes in books and movies I would experience that level of emotional investment, but not in a video game.
The above two points are probably why I'm telling people to take their time explore and let yourself get immersed in the world that Trion has created.
BTW -- I always do the story lines first in a new zone (call it curiosity), but I will pick up an discovery style quest as well as killing one of any mob I come across, just so I can come back and do the carnage quests later.

MMO-Champion
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They are optional content! Onslaughts are where you defend a particular point from multiple invasions. You can upgrade turrets and lifesprings *healing things* to help you out. There is a daily quest associated with each of them that you pick up near the onslaught point. But if you donlt want to do carnages donlt. You can still do the regular story quests and randomly found quests. Not to mention things like onslaughts, hunt rifts, zone events, crafting dailies, dungeons and pvp. Oh and I forgot instant adventures as well!
Though I am a fan of seeing all zones and quests, quests, quests the first time around. I can sense I might be a little worn down by this experience. 
