Reposting this, since the Fall of Quel'Thalas is still something that would be amazing in CoT form:
Originally Posted by ZaelsinoCaverns of Time: The Fall of Quel'Thalas.
Premise: Congratulations soldier! You're now a nameless, faceless skeleton mook in the undead army of the Scourge. Being little more than cannon fodder for our glorious leader, King Arthas, it's up to you and your four equally mind raped friends to do his bidding and ensure Quel'Thals falls. Have fun!
Goal: Lay waste to the high home of the elves, and pave the way for King Arthas Menethil to reach the Sunwell. Kill anyone who stands in the way.
Act one: Breaking and Entering.
Objective: Kill a lot of trash (Farstriders and warriors), get used to the "skeleton illusion," and fight your way through southern Quel'Thalas (southern Ghostlands looking less dead, basically) and sneak past the bulk of the quel'dorei military. Pull enemies towards Thassarian and our undead allies if you feel overwhelmed; fight your way through the forest to An'owyn with Thass, while Arthas crashes through the Elfgates.
<generic trash battles; party reaches An'owyn>
Boss encounter one: Koltira, Faltora and Merriel.
Objective: Help Thassarian mow down three of Quel'Thalas' most irritating defenders.
Simple enough first encounter: Koltira and Faltora are the warriors (arms and fury respectively); for the sake of diversity, let's say Merriel is a mage. They'll try to keep Thass CC'd long enough to gib players (circle of frosting him; deep freezing one person and relying on a double bladestorm), but pretty weak. Kill off Merriel first, then bring Faltora low, then bring Koltira low, then finish them both off in rapid succession to avoid a soft enrage. Cue roleplay event where the Scourge zerg rushes Ano'wyn, kills off Faltora and Merriel, and Koltira runs for it. Good job.
Act two: Ranger General's Downfall.
Objective: Turns out Arthas schooled the first two Elfgates, and only one remains. Link back up with the main body (including a fun scene where the party hops over the body pit Arthas built to bypass one of the other gates), and take down a load of rangers along the way. They're a little tougher now, and the odd mage is thrown in for good measure. Essentially, kill off a few waves (dragonhawk riders also coming into the fray) until Dar'Khan Drathir produces the Key of Three Moons, then rush through like the gaggle of undead monsters you are. Slight problem, though... Ranger General Sylvanas Windrunner is proving a nuisance, and Arthas wants her dead. Fortunately, he soon corners his prey.
Boss encounter two: Sylvanas Windrunner.
Objective: Kill off any elves who interfere with Arthas and Sylvanas's duel. Arthas will, unimpeded, kill her, but letting enough mobs wail on him too can even the scales a bit. Victory happens when Arthas slabs her.
Essentially a wave fight a la Mount Hyjal: after four or five waves are down, a named Farstrider commander jumps into the fray with his or her own abilities. For the sake of a nice tie in, let's say they're the following two: Ranger Verana, who dies after cursing you with her last breath, and Vereesa Windrunner, who manages to escape into the forests as the tide turns. In the end, the waves are down, and at this point Sylvanas should be almost dead. She becomes attackable, though won't attack anyone other than Arthas; dies. Cue roleplay event; Arthas sires her as a banshee.
Act three: The Siege of Silvermoon.
Objective: Escort Dar'Khan Drathir through the ruins of Silvermoon City, and evade the very pissed off ranger corps.
Whole act is essentially a mini boss fight. Captains Lor'themar Theron and Halduron Brightwing are your antagonists, arranging all sorts of ambushes, guerrilla warfare and sniping attempts as you escort Dar'Khan through Silvermoon. If he dies, the two jump you with a hard enrage -- wipe. Cue some scenery porn of Silvermoon burning and civilians dying left and right, Dar'Khan casually strolling through the waning capital making "who's laughing now?" snarks as Theron and Brightwing try to assassinate him.
It ends as you approach the final roadblock within Silvermoon, and Dar'Khan proves his worth by leveling it with his magic. Thalorien Dawnseeker spawns; we all zerg rush him like we saw in the Quel'Delar chain. Arthas and the bulk of the Scourge arrive; Theron and Brightwing fly off to Quel'Danas on their dragonhawks. Cue roleplay event; Banshee!Sylvanas mocks Arthas about the ocean, so he says "lolno" and makes the path of frost. Onwards!
Final act: Anasterian's Last Dance; The Sunwell Falls.
Objective: RAZE THE SUNWELL.
You reach the Isle along with the rest of the Scourge... and only an elderly man is left to stop you. He blows up your bridge in seconds and Dar'Khan cowers like a bitch, though -- contrary to history -- King Anasterian Sunstrider teleports out of the fray before Arthas can kill him, with the help of an Infinite Dragonflight agent taking elven form. Arthas instead charges the Sunwell; enter the final act: fighting your way through the magisters to King Anasterian in a phased area of the Sunwell Plateau. Mini boss before Anasterian is the Inifinite agent; he sheds his disguise and the Lich King's champion promptly curb stomps him with Frostmourne.
Final boss encounter: King Anasterian Sunstrider.
The main man himself, now fully garbed up in golden Sunwell gear. Felo'melorn in hand and a staff in the other; invincible to all forms of damage. Royal Guards file in to aid the king (blue-eyed versions of the SMC guards), but it's mostly for show. Arthas tanks Anasterian while we noble skeletons run around shanking the high elven magisters empowering him around the Sunwell, weakening him piece by piece. It's game over for him when the last magister falls... or so we think; he gets a soft enrage and mixes all sorts of aggressive magic with swift sword strikes, knocking Arthas back. We take over the fight and kill him for our dark master.
Sylvanas cries out in anguish as we all receive our justice/valor points. Cue roleplay event; Arthas defiles the Sunwell and Kel'Thuzad is reborn. Thassarian and an undead Koltira arrive to observe the destroyed well; the Scourge forces prepare to leave. We're all feeling a bit needlessly cruel until Arthas loses patience with Dar'Khan's evil gloating and cuts him down too.