i dont see rogue are bad in dmg http://simulationcraft.org/510/Raid_T14H.html quite good in my opinion they just need remodel like the other classes
(our rogues top the meters )
Dont worry. Everyone and their mother is rerolling rogue for 5.2. Next patch you will wish you never had this thought at all.
Fotm-rogue cata-style inc!
the ultimate answer's to all rogue issues in MoP:
-Reroll another class, who wants rougue's anyway.
-Diablo 3 Sold 15 Million Copys
-Haste will fix it
-Rogue's are fine
I'm a Forsaken. I kill firstborns while their mamas watch. I turn cities into salt. I even, when I feel like it, rip the souls from little girls, and from now till kingdom come, the only thing you can count on in your existence is never understanding why.
I find it interesting how many of you state that rogues aren't 'fun' or 'appealing' to play, but continue to do so.
Personally, I chop and change my 'main' a lot, but always find myself going back to my rogue after a few weeks.
If you are in a progression raid guild, you cant chop and change mains every few weeks.
That being said, I play a rogue, and while we are boring, I am competitive within my guild, we are not bad, we are just boring. But I have held out in previous expansions, an will do so again as we scale into awesomeness.
Last edited by Ouchy; 2012-12-30 at 01:54 PM.
Sure in the end of expansions we might do well but that dosen't change the fact that we are boring. I would like blizzard to implent more shadowy effects for our abillties.
The fact that there are more Rets than Rogues is because of Blizzard's blatant favoritism towards Rets after WoW 2.0 and especially due to Rets being buffed to God-Mode after 3.0 and continuously being OP since then, albeit a little less.
The apogee of that favouritism of Blizzard towards Rets, a plate armour Melee healing hybrid, is that now they have even more mobility than Rogues while retaining all their stupidly OP abilities such as Bubble, Lay On hands, and the ability to DPS you down while being bubbled up themselves, in addition to all the ranged abilities they have got baseline not forgetting a ranged execute ability and on top of all that retaining their excellent self healing and team-mate healing abilities.
In short terms, Ret simply has no weaknesses, this is why everyone has rolled Ret. And that is the result of several years of Blizzard constantly buffing the spec.
NINJA TURTLES as the next playable WoW race/class combo. WoW has got Kung Fu Pandas, Pokemon and recently even Transformers in it, so I don't see how Ninja Turtles would be any less pathetic than current "WoW" is.
Want to fix killing spree? Make it so the character themselves stand still in a concentration pose while shadowy images tear through the enemy instead of the player, giving off the effect of super fast speed. Boost the effects on finshers. If a rogue is able to get to 5 CP, it should be something to be feared. Revamp the visuals on these finishers to reflect that fear. When a 5cp eviscerate is cast, have a giant bloody X-slash animation tear through the enemy big enough for the whole raid to know you just pushed out huge numbers.
When assassination uses envenom, he's using a viscous poison attack. So show us that. Make our daggers glow bright with toxic venom during the duration of the buff and a huge splashing impact of poison when the ability contacts. Subtlety needs a new finisher to make it unique from the other specs, especially with its mastery being the way it is. Give it an over-the-top name like "Bloody Symphony" and have them do something visually appealing like backflip through the enemy similar to Rising Sun kick and then perform a rushing slash through the enemy back to their starting point, somewhere in the mix always guaranteeing that the damage is performed to the back of the enemy regardless of the players original position.
Little things like this would make the class so much more rewarding. Who cares if we're topping charts on every fight? Shouldn't that be lower on the priority list than actual enjoyment of the playstyle of the class? When an elemental shaman lights up with procs and crits, you can tell. They look like a goddamn thunderstorm. When a monk is on a roll with plenty of energy to spare, you can tell. They're all over the place, flipping and punching and summoning tigers for no reason. Give rogues something that just makes you feel bad ass for performing your rotation like the dance it should be. Make us feel badass again for a reason other than sapping someone or adding a few tenths of a number to our WoL score.
It depends on the context tbh. I really don’t see a raid leader giving a crap about our new flashy effects if we have no unique offering in terms of utility or damage.Who cares if we're topping charts on every fight? Shouldn't that be lower on the priority list than actual enjoyment of the play style of the class?
Don’t get me wrong, I think rogues really do need visual revamps and many of these suggestions would be great additions, but there’s still re-design issues which need addressing regarding our spec diversity.
Post cleave nerf we will have: Assassination - A spec with high passive damage, which does well on single target, low switch fights with average AOE. Or, Subtlety: which does... Well, the same thing, and combat, which does the same also, but to a slightly lesser degree.
Since monks get the Storm, Earth and Fire abillity i feel like they could do something similar for rogues to fix our AoE.
"Want complexity? Reroll or pvp." I don't really find this acceptable.