The game was better when I was still new to the lore
The game was better when I was still raiding
The game was better before I x-transfered to a RP realm with only a small circlejerking raiding scene.
@People complaining about the game
Get over it.
Wotlk ruined the player base mentality and view on the game. It's been this way for years, it's time to move on.
One of my best memories was back when me and a pal of mine for the first time ever ventured from Menethil harbour to Scarlet monstary for ~2-3h, I remember discovering the smith in southshore that sold "long capes" my dick grew two inches that day when I equiped it. Imho the dungeon finder would only be able to get actived at the said meeting stone the first time you want to enter it. (I do realise this will never happen with the current playerbase.)
I feel kinda sad thinking about how I would miss great memories such as this one if I started playing after mid wrath rather than late vanilla / early bc.
Last edited by floud; 2013-01-01 at 01:33 PM. Reason: Added quote
The game was better when people were still relatively nice to one another, it didn't seem as though 85% of the player base had the silver spoon of entitlement wedged up their backsides, and when the adults in the game acted like adults. Nowadays, it's pretty difficult to tell the kids from the adults that just act like kids.
Maybe I'm just old and crotchety and wearing rose-colored glasses, or maybe the community has gone even more to pot than it had been.
This concept of wuv confuses and infuriates us.
To those defending that MMOs evolve - all new MMOs out there die, despite having better graphics, better animations, and often even attempting to copy WoW in several aspects.
So trying to dismiss the errors of blizzard's design philosophy as natural reaction to the MMO industry, is delusional.
It is the MMO industry that reacts to WoW, as WoW is, in all honesty, the game all other MMOs compare to nowadays.
I'm not saying it's the best or oldest (lol) MMO, I'm saying it's clearly the most popular and influential.
Class mechanic updates were mostly good, over the expansions.
Transmogrification is great too as it gives value to old content.
However, if WoW still had only 60 levels - although with all the new zones - it wouldn't lose any qualities.
If WoW didn't have flying mounts, it wouldn't lose any qualities.
If WoW didn't have LFD or LFR, it wouldn't lose any qualities.
Enthusiastic new players usually look up to the great players - they are thrilled at the massive journey ahead of them on the way to greatness.
But if the journey is made easy and boring, what greatness is there in the end?
The thrill vanishes.
The game becomes boring.
Players in general are terrible at identifying what really worsens their gaming experience, and ask for sollutions to problems that don't exist.
The problem with WoW right now is that everything that matters is max level content.
- The triviality of everything you do or craft before max level - 99% of what you craft while leveling is pointless - it's just a gold/time sink to max your profession to get bonuses & a couple "stepping stone" items.
- The inexistant learning curve - for new players, everything is too easy, and then suddenly you hit a brick wall, giving the impression that better gear is the only way to advance.
- A huge, detailed world you are encouraged to abandon, and instead just queue while gathering stuff or doing dailies in the max level zones, or just standing around in capital cities.
Last edited by Nurvus; 2013-01-01 at 01:51 PM.
Why did you create a new thread? Use the search function and post in existing threads!
Why did you necro a thread?
I remember lurking the forum servers almost daily back in 2005/2006/2007 & people who were douchebags & ninjas would get shouted out as terrible people and they would be forced to do a name change if they wanted to get thier reputation back. Good days heh.
Nothing. The community hasn't really changed much at all.I wish I could pinpoint exactly what caused the major shift in "Let's be nice, with the occasional dick" to "Let's be dicks, with the occasional nice person that the dicks will then call a scrub".
Trade was always full of anal spam, even back in BC, which is why I deactivated all public channels back then. They still are inactive on all of my characters.
Battleground chats were always flamefests with more insults flying around than all arrows, pellets and crossbow bolts of the battlefield combined.
In dungeons people ninja'd back then and insulted you as a no-rl guy when you gave friendly advice.
Randoms were just as incompetent and arrogant as they are today. The only difference is that now its "Randomdude - Randomserver" instead of "Randomdude".
In any Xpac, the only people I really had fun with were the people in my guilds.
Only read this page, so can't comment on the rest but I would definitely point to the removal of the Global LFG channel and the introduction of the LFG tool as the beginning of the 'end' so to speak.
The short lived global LFG channel was my favourite period of WoW. I could play any character and do anything on them, all the while being on the lookout for another group that may interest me. I could do this without having to decide what to do first.
Farming mats on Warlock...oh group LF tank for SM Arm - swap to my 38 Warrior who wants Ravager (outdated example I know! - but a genuine one)
Dunno why they removed it. I thought it really brought the game to life to have a global chat channel. I dont remember it being abused by gold spammers either.
the game was better when classes had counters ...
oh and also when paladins had DI ... the hrs of fun seeing people scream at me when they didnt know they could click the buff off!
http://us.battle.net/wow/en/characte...tknight/simple - Retired ( miss my ret paladin )
http://us.battle.net/wow/en/characte...hostx/advanced - alt
http://us.battle.net/wow/en/characte...nknight/simple - Monks are OP ! ( new main )
Which is why in BC, a lot of people went straight to Kara after maybe doing heroic slave pens a couple of times - Kara was easier than most heroics and provided better loot.
Also, having "proper 5 mans that provide real progression" requires a custom group, not something you build in LFD. So you want people to spend 1hour in /2 again to build a 5-man group? Been there, done that, never again please.
How did cata prove anything about anything when it comes to 5 mans? Even going straight into 5 mans in ass gear on week one of launch, healing on a holy paladin all the heroics were a joke, and only the oneshot abilities, initial ignorance of an instance, or unforgivable stupidity (it happens sometimes) ever made things difficult. Playing even remotely intelligently they were a joke. Even on a shaman healing (who were pathetically underpowered as a healer at launch and got *massive* buffs during/after the first tier) it was more than doable.
All cata "proved" was that players who are conditioned to play poorly do poorly (what a shock) when they can't get away with doing so. TBC proved that, when you condition people to play well, making 5 man content hard is no problem at all. Honestly, the hardest part of TBC 5 mans was dealing with how difficult tanking was then (relative to today); if we had otherwise TBC-level difficulty 5 mans today they would be much more forgivable simply because it'd be easy for any tank around to hold threat on the mobs.
Speaking of "even in BC it was simpler to go directly to Kara", it was actually simpler to go directly to BT and hyjal! If we're getting carried, may as well get carried properly.
And it does not require some "custom group" that is "not something you build in LFD", as evidenced by every single 5 man group through all of TBC. Magister's Terrace was one of the hardest 5 man instances that have ever been in the game, and yet it was still possible to pug it with randoms from chat or the LFG tool; even if the arena event often lead to wipes even with a good group, but that's magister's terrace for 'ya I guess. Which people conspicuously constantly did every chance they had, despite the presence of kara, or other - supposedly easier - ways of gearing up.
"1 hour in /2" to get a group is extreme hyperbole unless you were a poorly geared DPS (if you were a well-geared DPS you were showered in invites), and even then that'd still be true today if not for cross-realm (and often still is; 30 min queues for dps much?)... so all you're saying, once compensating for your exaggerating, is that things'd be the same as they are today, but they'd require more player interaction and demand more player skill, and bring back the old TBC-style community, where people remembered the names of good players they met in 5 mans and friends listed them to do more groups with them, as opposed to the boring, anonymous interactions we get these days, where nobody knows anybody else is or has any reason to care in the first place.
"Why make trillions when we could make... billions??"
While I miss TBC and think it did more stuff right than wrong compared to the later expansions, I'm not going to say the game is shit right now. It's just not for me as good anymore as it used to be so I just quit playing it.
Cattlehunter basically hit the nail with his explanation about TBC in a way I wouldn't have been able to say it myself
I guess the game over time just evolved to suit to a different audience. It's a shame for me, but apparently there are enough people around who like it the way it is, so Blizzard won't miss my money.
The worst fault done in TBC was in my opinion to introduce flying mounts. It took away all the world pvp that was left, since it got so easy to not get jump upon and that's coming from someone who wasn't really the most awesome pvper at all.
Scholo was a bit tricky the first few months, but it was not that hard. If you had a competent tank especially strat was easy. (I actually never did Scholo in a raid, since the competition for gear was too big )