http://www.wowhead.com/item=45732#comments
Here you go op, there's your Daze removal, enjoy. It may put Aspects on CD when struck but atleast it doesn't daze, right? That's what you wanted yes?
http://www.wowhead.com/item=45732#comments
Here you go op, there's your Daze removal, enjoy. It may put Aspects on CD when struck but atleast it doesn't daze, right? That's what you wanted yes?
They should just baseline disable Pack if any member gets struck while it's active, then start an ICD on the Pack aspect.
This is a bit awkward but this way:
- Hunter can go back to Hawk without penalty
- Rest of the group does not suffer when their Hunter is an oblivious dork and leaves Pack on until you votekick them
- Pack is still useful in the same situations it was useful before
- If Hunter is escorting team with runspeed boost in PvP, just target and smack any of them to stop it for X seconds
Movement increase at a cost. If it were to be removed then the speed increase would need to be reduced to 15% so it isn't OP.
Ex: A hunter in cheetah without the daze penalty is like a druid in kitty form moving at 40% speed all the time. In other words: Druids can't have all the benefits of being a feral druid while having the travel form movement speed, and you shouldn't be able to do that either.
I found I enjoyed the game significantly more when I stopped paying attention to all the people on the forums telling me how much I am supposed to hate itAll this complaining is simply further proof that Blizzard could send each and every player a real-life wish-granting flying unicorn carrying a solid gold plate of chocolate chip cookies wrapped in hundred dollar bills, and someone would whine that Blizzard sucks for not letting them choose oatmeal raisin.
The number of situations where it's worth giving up some of your damage to give everyone around you a 30% flat movement speed buff are too numerous to count. If there was no daze, it would be incredibly overpowered. Even a mild amount of though is enough to realize this.
(I try not to respond to Jaylock threads, but this one was such a bad idea I had to comment at least once.)
Im liking my 215% movement speed in travel form, 192% movement speed in cat form.
Aspect of the Cheetah, sure, why not. Move an etra 10% of a hunters damage to Aspect of the Hawk, make this change. Hunters can now kite better, but they do like 30% less damage then without it. I mean, hunters, since when do they STOP moving now? Pack? I would prefer an on/off in combat rather then daze removal.
/sigh. Someone is out of the loop. Druids can have all the benefits of being a feral druid WHILE moving almost at mount speed (With Dash, I once moved so fast that I got to DR in EotS in a rated BG BEFORE the alliance got there. Had I have been a little bit more skilled, I probably coulda prevented capping for a good 30 seconds, more then enough for the rest of my team to get there and mess shit up good)
Come on, Jaylock, why you always come with the worst possible ideas to troll the forum?
Honestly, I just wish Master's Call would remove Dazed. It's a movement impairing effect isnt it, after all?
if they remove the daze on those aspects, you don't care about the dps loss since you can kite everybody to death. just a few more gcd... no better choise if they remove the daze.
forget it....
but dude.... is there anything you like in this game? I regulary see QQ thread you create. you always have something to whine about. it's ridiculous.
Alright, alright. You can have a dazeless Aspect of the Cheetah, but it will now reduce the range of all hunter attacks and spells to 20 yards when active.
Originally Posted by Marjane Satrapi
This is dumb but I would like another change - to adjust the damn thereshold where you get dazed by attacks...on any class for that matter
I find it extremely annoying to be constantly dazed and dismounted when farming Cataclysm mobs that hit me for 2k damage :/
I think you don't know what PvP means if you ask for a change like this.
its just not going to happen is it.