But in any event, I think we've made both our underlying points clear. I don't think anything needs to change, but I think there is room to do so without upsetting balance.
---------- Post added 2012-12-30 at 03:08 AM ----------
For some reason I was a little bit annoyed by that as well. Adding it all together we have two buffs (Spellpower and Stamina) and one debuff (CoE) on top of additional utility in a shitload of fights (CoEx, AoE-Stun/AoE-Fear, Banish, 60s Insignia), I don't think that we really need to provide Crit on top of all that. Especially with the removal of CoE from Moonkins the debuffs seems rather needed, as we are the only class that can provide it with 100% uptime for 5 minutes (both Lightning Breath as well as Master Poisoner drop off after I think 15s). Also keep in mind that Stamina is the least important of all the Raidbuffs. It does not increase your damage, if you fail and stand in something bad you are probably dead one way or another (at least on heroic that is) and if you really need it for your tanks, there is a scroll for it.
I guess I don't like Arcane Brilliance giving Crit because it literally is the same buff as our Dark Intent BUT with Crit on top of it. IF they were two buttons (and they had to press to buttons everytime they buff) I would be completely fine with it. This sounds like a stupid reason, but.... I don't know, it feels "cheap".
Would you like a link to our Heroic Zor'lok 10 without 5% crit buff?
---------- Post added 2012-12-30 at 06:45 AM ----------
In fact that would actually be a solution to the buff situation, have the warlock act as a weaker version of a hunter with several, mainly spell-based buffs, that he could bring by switching pets. Felhunter could provide spell haste, say. Voidwalker could provide mastery (or the likes), etc.
Felguard already brings Mortal Strike, which is sometimes forgotten in PvE but not entirely useless if I remember (not sure if it works on bosses, and can't immediately think of a boss which is actually supposed to get a heal off).
And I also forgot, warlocks bring soulstone, which mages do not. I'd still call bloodlust a "buff" though, since it directly contributes DPS and healing to an encounter and is always there.
Currently a 14/14 Holy Paladin and 10/14 Discipline Priest in Siege of Orgrimmar
Formerly voidspark - 8/8 Demonology Warlock and Restoration Druid in Dragon Soul
The dark intent is useless these days.. i mean what is the chances not to have a mage in the raid? ther eis more mages than warlocks in this game .... kind-a liked it old way... whn we give 3 % haste to someone and we get the same
Borovinkata , Destruction / Affliction , TaHrA , Emeriss - EU
I think we should be able to get spell crit or spell haste attached to DI, no1 uses imp, ever. Ever. So many people cry about locks, hunters can bring every single buff or debuff into a raid, including on top of that a blood lust/hero.
Warlocks should provide SP+Spell Haste. Haste is way to rare as it is. My 10man group rarely has both melee attack speed and spell haste, so our hunter is forced to pet twist mid fight to provide both. Sometimes we'll have an Ele, but there's been quite a few nights recently where we don't have our Ele shaman and are stuck with either the hunter pet twisting or not getting one at all.
I agree it was more innovative / less boring, but it was too much drama. It's why they changed it, even after nerfing it.
The fact that Arcance brilliance overwrites DI is daft, if cast it shouldnt overwrite DI just apply crit. Its just confusing. though I fully agree DI should be spell + haste and if AB is cast you get SP + Haste + Crit which would be the best opton of all.
as for Warlocks bring stam... who uses imps these days? Destro do but thats just one spec out of 3 - all 3 classes of Mage can cast AB