I hate the start of fights, specifically raid encounters, for a rogue. And perhaps even more specifically as assassination or subtlety. None of our damage is 'upfront', as all rogues would know.
The stress of making sure you get in quick, get your opener out, pray for RNG in Assassination, get your dot/snd rolling, get up your CDs, one of which is on the GCD which is a colossal pain in the ass, sometimes just really bums me out.
The initial adjustment phase as the tank gets in to position is literally make or break for rogue burst on engage, some fights I will burst out the gate with >200k dps, then on the same fight, same everything, I will barely burst out over 120k, because the rng kicked me in the nuts with dispatch and relentless strikes (because it is unfeasable to use 5pt finishers in this start up phase) or the tanks did something weird and moved the boss unexpectedly.
Is there any other class that has this sort of annoyance in starting up encounters? I play a ele sham in raids sometimes and by god their initiation makes me drool, burst all over the joint.
I know all classes have to waste GCDs on stuff at the start of a fight, but it seems to me that rogues have it really rough. Or maybe I am just jelly of all the burstier classes.
I understand that marked for death might aim to alleviate that, but there is no way I will be choosing it over anticipation.