i think that the new buffs they give us arent that good, but they sure are a step in the right way
Prep. and the new 150 energy 4piece set are the main buffs, no1 can argue that, but it dosent fix the class like we want it to be fixed. I think we can all agree that more white hits ( like the new shuriken toss talent) arent what we're looking for... 5 free combo point on lv 90 tier called Marked for Death. whats the point? i could already do that whit anticipation pooling combo points AND benefit from it the whole fight, all its going to do is people creating 1 shot macro along whit the Cloak and Dagger talent.
but what about Cloak and Dagger, is it that good, i hear a lot of people saying '' you can step everywhere and peel your teamates'' i'm sorry but i dont need to port everywhere wasting my energy, on dance, i stunlock people, it wont affect my gameplay. I need shadow step to step kick healers, connect whit every class that has a baseline talent to move like blinks disengage charge etc. and get to my teamates to eat traps.
I feel that all the changes right now are based around the shadow dance to 1 shot macro on the opening, mark for death for the free points, cloak and dager to connect, the new never strike talent that nerfs heals after a stun and the 150 energy. Never stirke is good, but i cant picture myself against a kfc whit no combat rediness.
What i think rogues need right now is burst of speed baseline whit no energy cost and whit a 20sec-30sec cd ( the old version, only to break roots from time to time like feral ret and wars) and MOST IMPORTANT i think that what killed the rogue class right now is when they removed the critical mass talent that was giving us 30% on backstab and 60% on ambushs. My backstab right now crits for less than in catha, they need to compasate for that too, we cant do anything outside dance. Theres too many finishers to build a class damage around evicerates.
Sorry my english is bad, working on it!