
Originally Posted by
Thetruth1400
Here's just a few solutions that would make it a heck of a lot better in terms of MMO-ness in my eyes;
- Change LFD and LFR to be realm based only. In my opinion, LFD and LFR were the single biggest hit to the MMO aspect of WoW. Instead of having them spread out to the point you can do things with anyone at any point, make them realm based. This will solve problems two fold; 1) It will make your actions have consequences. If you're a jerk in a group, players will be able to find you and make you responsible for your actions. This will lead to less people hiding behind their anonymity because they're easily found. Act like a jerk too often and you'll just be met with group kicks over and over again. 2) It will help guilds and friendships. Need a few extra people in your guild to fill the ranks? Hop in a LFD or LFR and find someone. If they're a decent player, you can offer them a raid spot. Found someone in the LFD or LFR that you enjoyed playing with? Now you can play with them all the time because they're on your realm. Just toss them a friends request and off you go.
-Flying mounts. Frankly, remove them. They've added an insane amount of Flight paths to the game, so there's no excuse for not being able to get around. Every expansion they strip it from us anyway so we "See more of the content" so make that change permanent.
- Item scaling. It's time for the crunch, plain and simple. Once you have a level of gear, gear is no longer important. The change from 500 str to 510 str is hardly noticeable. Put the crunch in place and suddenly gear will matter again. This also leads to more creativity in mob design. Something we're seeing a lot of this expansion is mobs with massive attacks with cast times you have to move out of the way of. It's creative on one or two bosses, but not all of them. Having gear actually matter may make encounters more difficult. This would have the added benefit of players wanting to group to make things smoother or easier.
- Group quests. Put them back in the game. I remember a time where you had to actually grab a group of 3 or so to take down some world mobs. With CRZ there's no excuse of "There's no people in the zone" anymore. Making players actually play together would go a long way to reinstate that MMO feeling to the game.