Gotta agree here. The Secret World innovated in so many ways, from character development to questing and crafting (sort of). I think TSW deserves way more credit than it gets and I hate that it isn't as popular as it should be.Still feel Secret World is my ideal MMO if it only ran a little better. Leveling up is bullshit. I'm over it.
Unofficial Official MMO-Champion CPU Overclock Leaderboard
Unofficial Official MMO-Champion GPU Overclock Leaderboard
Officially chaud-endorsed MMO-Champion Folding@Home Team Thread
It is not the count of your posts, but the quality of your posts that matter... luckily, I have both. ^_<
oh my, i thought it was the one thread lol
I've got one 60, and another 51 coming up, and I'm loving it. I disagree that the game is 'built around' raiding. That other game doesn't have PvE gear progression that completely exists outside of 5-mans and raids, after all. Sure, if you want the best of everything, you have to *do* a bit of everything, and I have no problem with that. However, if I don't feel like raiding (and let's be frank, I'm burnt out a bit on 5-mans and raids after eight years of them.) I can still have something to work toward without it. Leveling speed? No issue. It's not as bad as some say, and how people 'run out' of quests is completely beyond me.
Fencers, sounds to me like you just want a 'make me 60 so I can raid' button, which is a strange attitude coming from the faction that always wants everyone else to play better/work harder. But, if that's what you want, you can ask for it. I just sincerely hope they don't give it to you. Nothing personal.
(For disclosure, I have finally left WoW for the foreseeable future, but not because they ruined it. MoP was an advance over Cata in many ways, but you still can't take eight years of discovery and put it back in the bottle and make it all new again. It's not them, it's me, and I'm ok with that. I can only hope Rift can keep me interested that long.)
Last edited by mavfin; 2013-01-01 at 05:35 PM.
Level-less or greatly de-emphasized leveling have been produced in MMOs before. Just a note.
I am not attached to raids as a convention either. If a game did or did not have them, it would make no difference. I enjoy raiding only because it is the apex of PVE content typically. If say Rift endgame were monstrously challenging puzzles or a complex series of conversations- I would have as much interest in those as raiding. However, the PVE funnel narrows to raiding in Rift. So that is where I am interested as a point of design.
Last edited by Fencers; 2013-01-01 at 06:33 PM.
As for zones being stretched out and seeming empty. Yeah they might seem a bit like that now. However we need to remember they purposely left themselves alot of room this expansion to make new content. I suspect that several monthes/year from now when hopefully these areas are more filled out with content that some of the people complaining about "empty" zones now will appreciate that Trion left themselves that space. I personally like the art design of most of the zones and they donlt feel copy and paste at all and in most i am fine with the terrain and donlt find it a pain. The one exception is Morban and this might just be me. I feel that zone is a pain to navigate. But even though Morban is my least favorite zone *at least so far* even Morban I think has some very neat looking artwork/terrain. Sometimes you just have to look for the positive.
I am not one for hunting artifacts normally however I actually find it more fun this expansion to occasionally go looking. I have little trouble with most of the terrain and the lower mob density makes it so that I don;t always have to kill 50 mobs to search one small area. Ok that is an exaggeration but still lower mob density is nice...:P I do agree though that I donlt like the new way to do puzzles that does suck.
Also not sure whats the big deal about having to visit a place 2-3 times.. I mean really? Should we just go to places once and never see them again? Sorry I just donlt get that complaint and doubt I am the only one. :P
Level 85 (WoW) Rogue, Mage, Priest, Hunter, Warlock, Warrior, Death Knight, Paladin, Druid, Shaman
Level 80 (GW2) Thief
Level 60 (NWO) Rogue, GWFighter, Wizard, Guardian, Cleric (Rift) Rogue,
Level 50 (Swtor) Agent, Warrior, Knight, Inquisitor, Trooper, Consular, Smuggler, Hunter
16/16 Battleframes 2/16 max (Firefall)
leveling at SL is a lot better and fun than chocolate rift.More variation on qs,carnage,onslaughts,wf,dungeons,IA!!!
I never do 1 thing while leveling in this game.
My main is 60 3 weeks now and im leveling another alt to 60 slowly and having fun
I actually really enjoy SL leveling and questing so far (88 right now), and I like how it takes a while. It just takes a little TOO long to level, IMO. Doing level-appropriate carnage maybe nets you 1% and doing a story quest nets you about 1.5%. I've completely maxed out 6 zones at this point (got the quest and carnage achieves) and that's all I've done so there's still tons of content, and I've barely done IA's and Onslaughts and hunt rifts and NO dungeons. It's much slower than chocolate Rift, which I like, it's just TOO slow. If the leveling grind was maybe 75% of what it is now, I think that'd be golden.
When a few hundred or so people are on the screen during a zone event boss, the ground cover is the first to vanish / flash.
---------- Post added 2013-01-06 at 10:42 AM ----------
Well, if you take the original first 9 months, the grind is about 20~30% harder than this period currently is - perhaps even harder then because now we have instant adventures. Sometime during chocolate, they made 1~50 easier.
Last edited by theWocky; 2013-01-06 at 08:43 AM.