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  1. #101
    The problem I see with these threads is that people argue in a very black and white way. The fact is that both the game and community is worse than ever and at the same time they're really not.

  2. #102
    Old God -aiko-'s Avatar
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    Quote Originally Posted by Lothaeryn View Post
    I believe blizzard also needs to contribute some effort into the matter, adding better methods to manage people we would rather not speak to again is a good measure that would help.
    I agree with this. Even some small small UI changes would really help to improve the community experience. For example, why not at the end of each random dungeon pop up a window (similar to the loot window) that allows you to add any of your party members to your Friends/RealID list, or put them on a blacklist/ignore? The recipient would of course need to agree before becoming RealID friends. Sure it's easy to just to right click the portrait blah blah, etc etc but having a prompt pop up well...prompts someone to actually do it. Will everyone? Of course not, but it's such a simple thing that would surely help. Something else would need to take place in LFR though, as I don't think anyone would be thrilled about having a prompt with 24 names pop up

    Similarly, and I'm sure this horse has been beaten to death, there should really be an option to group up with your realm or your battlegroup. This is a bit harder to implement than a simple UI change, but it would really open up some options and let you meet friends closer to "home". It would help to return the sense of community that people long for from vanilla/BC, while adding the spectacular quality-of-life change that LFD introduced in the first place. Longer queue times of course, but better than spamming in trade like you used to do. And at the end of the dungeon, same thing. Prompt to add friends or blacklist enemies. Beautiful.

  3. #103
    Scarab Lord Lothaeryn's Avatar
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    Quote Originally Posted by Tomana View Post
    That could lead to people running and tagging mobs and leeching XP in some areas, which is imo a bad idea.
    It looks like you underestimate the amount of a-holes in the game
    I was expecting someone to point that one out, and I agree that it would be a problem, perhaps adding a % damage done threshold would help reduce that problem, and it is definitely something that would need tinkering, but if you consider the current alternative, i think it would be better anyways.

    there are FAR more people willing to sit there and let you die to just collect one kill from a mob than even people who would hit the target for a few swings and let you kill it yourself, some damage is better than none imo.
    Fod Sparta los wuth, ahrk okaaz gekenlok kruziik himdah, dinok fent kos rozol do daan wah jer do Samos. Ahrk haar do Heracles fent motaad, fah strunmah vonun fent yolein ko yol
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  4. #104
    Titan draykorinee's Avatar
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    Quote Originally Posted by Tomana View Post
    That could lead to people running and tagging mobs and leeching XP in some areas, which is imo a bad idea.
    It looks like you underestimate the amount of a-holes in the game
    What difference does it make to me if someoneone tags stuff, as long as I get exp and loot, when I do golden lotus quests some people just put a dot on an elite mob im downing and run off, does it bother me, not at all why should I care im killing it anyway. Now if someone was to run around tagging mobs and hoping other people then do the work for them, well thats easy just dont attack and let him over aggro and die. Really isnt an issue in GW2, its not an issue in WoW when you can mob share either.

    The only time i enjoy seeing people who arent in my party is when elite mobs need to be killed, like those ones for the firelands dailies or golden lotus dailies.

  5. #105
    Quote Originally Posted by Tomana View Post
    That could lead to people running and tagging mobs and leeching XP in some areas, which is imo a bad idea.
    It looks like you underestimate the amount of a-holes in the game
    It really isn't. The people that would do that are the same people that would ignore you if they didn't get anything from it. Instead a lot more people will see an incentive to assist other players. In addition it will really help against situations where there's too many players for respawn rates to handle it properly. If nothing else it will improve the flow.

  6. #106
    THE COMMUNITY BECOMES WHAT THE GAME BECOMES.

    It's inevitable. The game is the problem. I completely stopped caring about the game after wotlk. The true wow to me, was TBC/vanilla. We all know how blizzard have changed the game.

  7. #107
    The Unstoppable Force Kelimbror's Avatar
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    Quote Originally Posted by draykorinee View Post
    What difference does it make to me if someoneone tags stuff, as long as I get exp and loot, when I do golden lotus quests some people just put a dot on an elite mob im downing and run off, does it bother me, not at all why should I care im killing it anyway. Now if someone was to run around tagging mobs and hoping other people then do the work for them, well thats easy just dont attack and let him over aggro and die. Really isnt an issue in GW2, its not an issue in WoW when you can mob share either.

    The only time i enjoy seeing people who arent in my party is when elite mobs need to be killed, like those ones for the firelands dailies or golden lotus dailies.
    This is completely true. It works in every game that has it, Rift, GW2, and LotRO are prime examples. I expect Blizz will come around on it, but not until the next xpac.

    They've even stated they don't like the feeling that you are competing with everyone around you instead of working together. It's only a matter of time. I think people would complain about the daily design far less if a group effort of whoever is there can just run around and smash it out...you know...like heroes would do anyways.

  8. #108
    Quote Originally Posted by hitmannoob View Post
    Crz is fine its nice seeing other players quest. LFR and LFD don't matter because oh my god you don't get the best gear in the game from them. Same thing for battlegrounds if they go into a pug or guild raid. They will get kicked instantly stop hating on things just to hate.

    ---------- Post added 2012-12-31 at 09:09 AM ----------

    Only thing that got worse is player versus player cata wasn't that bad but mist of pandaria pvp is pretty bad atm nothing that can be fixed thou.
    Does kind of illustrate a gigantic huge problem with the community, and why these things had to be made, though.

    ---------- Post added 2012-12-31 at 06:48 PM ----------

    Quote Originally Posted by LolretKJ View Post
    While I agree with you, on my realm at least during Vanilla and TBC, those assholes, trolls, and shitbags were indeed known for being trolls, assholes, and shitbags. Consequently they never got invites to anything going on.
    Aren't they still? It's not like people actually invite people into non-LF content all willy nilly. If anything, it's gotten monstrously worse with time.

    ---------- Post added 2012-12-31 at 06:50 PM ----------

    Quote Originally Posted by ManjiSanji View Post
    I've been playing since a few days after Vanilla launch, and I can confidently say this:

    The only time the greater populace of WoW doesn't act like complete assholes is when things are new and undiscovered. The early game of WoW and the beginning of each expansion are the only times this really happens, and it's because everybody is on roughly even ground.

    No other time is an exception. Servers may be slightly different in asshole volume ratios, but overall, it's the same.

    Logically, people measure their value over others as a matter of their competence or amount of time spent playing the current content or the implied power of their gear equipped. By-and-large, they treat others based on these factors. It happened in Vanilla, it happened in BC, it happened in Wrath, it happened in Cataclysm, and it's happening now.

    The best thing that can be done is try to reverse this by being decent to people. The problem isn't the game, some feature of the game, a period of time in the game or anything like that; it's cultural, and one we, as players, must fix.
    This is exactly it, EXACTLY it. I'd even go as to make an entirely unfounded hypothesis that most of the people who complain about this, at least on some level, have treated certain people like shit, felt they were above someone, or probably have some sort of opinion on "fails" or "bads" or some nonsense.

    ---------- Post added 2012-12-31 at 06:59 PM ----------

    Quote Originally Posted by Yig View Post
    8 years of WOW here and I would say the community isn't as bad as people make it seem. It's worse in that the social aspects are much "colder" and people are less prone to forming friendships and playing with each other for months or years on end than they used to be, but the community has not gotten to be more aggressive or "dickish" than it used to be.

    But something I'd say which creates the illusion that it is worse is that the people who are jerks are a special kind of jerk which is actually worse in a way than they used to be. You get a lot more people who treat everyone else like pieces of meat that are there for their own use, where as jerks just use to be people who would steal or be bullies. You also get more people now defending antisocial behavior and bullying as if the problem isn't a problem. But there have been an increase in people who will stand up to these people as well as the years have passed.

    But PUGs were always a word that spawned groans from people and there have always been assholes and bullies. I think the community, while being colder and more distant now without server communities, actually has more random people who are randomly pleasant and nice. They just don't become lasting friendships or acquaintances anymore like they used to.

    The general forum used to be a forum that moved to a new page from traffic in minutes, almost 24/7, and as bad as it looks now, it was a lot worse. It used to be something roughly like 99% bad attitudes and people who mocked and bullied anyone who disagreed with them. Now it's more like 60% bad and you find a lot more people willing to defend others and stand up to people who are being bullies it's seems like to me.

    As an example, it used to be you'd see a thread with dozens and dozens of people mocking RP servers and role players with only 1 or 2 people standing up for others and trying to explain the reality of the situation. Now you see more people defending stuff like that while there are only a few assholes mocking and belittling RPers or around the same amount of people mocking as there are defending. It used to be you'd see dozens of threads mocking Night Elf players as girly, now you see more people lamenting on the loss of Night Elves' aggression and savagery than you do people making night elves out to be feminine men (though blood elves helped to take some of the weight there :P)

    These have been anecdotal observations brought to you by me.

    ---------- Post added 2012-12-31 at 09:22 AM ----------



    Not in my experience at all. Battlegrounds were always a cesspit where one or two jerks would try to tell everyone else what to do and then explode and gripe the whole team out for not listening to them, or they would tell others how dumb they were, in various phrases and colorful metaphors and memes.

    The community used to be better with servers in general for making friends and developing a warm social environment, but BGs were where people got really mean, battlegroups or not.
    A big problem with the community, especially THIS community, as in MMOC's community, is that they seemingly can't separate a bad person from a bad player, and treat them universally with the same contempt and vitriol. Moreover, they have a thin line in which they separate "acceptable" and "not acceptable". The community has so many problems, and Blizzard, frankly, sees zero problems with it.

    ---------- Post added 2012-12-31 at 07:09 PM ----------

    Quote Originally Posted by aikoyamamato View Post
    I agree with this. Even some small small UI changes would really help to improve the community experience. For example, why not at the end of each random dungeon pop up a window (similar to the loot window) that allows you to add any of your party members to your Friends/RealID list, or put them on a blacklist/ignore? The recipient would of course need to agree before becoming RealID friends. Sure it's easy to just to right click the portrait blah blah, etc etc but having a prompt pop up well...prompts someone to actually do it. Will everyone? Of course not, but it's such a simple thing that would surely help. Something else would need to take place in LFR though, as I don't think anyone would be thrilled about having a prompt with 24 names pop up

    Similarly, and I'm sure this horse has been beaten to death, there should really be an option to group up with your realm or your battlegroup. This is a bit harder to implement than a simple UI change, but it would really open up some options and let you meet friends closer to "home". It would help to return the sense of community that people long for from vanilla/BC, while adding the spectacular quality-of-life change that LFD introduced in the first place. Longer queue times of course, but better than spamming in trade like you used to do. And at the end of the dungeon, same thing. Prompt to add friends or blacklist enemies. Beautiful.
    I really, really, really like this idea. It's something several XBOX Live games do after matches. Where it shows the players, let's you add them as friends, or avoid them, and depending on that, it aggregates a star score. Most everyone on XBOX Live will wind up with a 5 star score, so if you see someone who isn't new, and has low stars, or ANYTHING below three, you sure as hell know that person isn't swell.

    Another thing they could really, really work on, is their original Raid finder tool, the one that just lets you list yourself available for normal raids/RBGs. Turn that into a sort of group finder, like the old one, but better, to find people who want to do certain content with people. Maybe have options like "Requires voice chat" "Requires so and so". "Requires hat", whatever. Keep that same realm only, and make it actually intuitive instead of worthless, and I bet you'd see a rise in people pugging content and RBGs

  9. #109
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    Quote Originally Posted by Tomana View Post
    This is the same logic as exposing your personal data because "you have nothing to hide". It doesn't work that way.
    It works pretty well IRL.

  10. #110
    Banned Teriz's Avatar
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    Actually the game is better than it ever was. Frankly, people clamoring for the old days are people who were "hardcore" and enjoyed their imaginary status in a virtual world.

  11. #111
    The Lightbringer Azerox's Avatar
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    You know, back in the days it was worse if you compare it to now.

    But somehow when i look back, it had something cool about it > even the struggle in most parts made you feel like a GOD when u completed it.

    Now i accomplish things without even noticing im on it.

    But yea, it was worse.

  12. #112
    I am Murloc! Tomana's Avatar
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    Quote Originally Posted by draykorinee View Post
    What difference does it make to me if someoneone tags stuff, as long as I get exp and loot, when I do golden lotus quests some people just put a dot on an elite mob im downing and run off, does it bother me, not at all why should I care im killing it anyway. Now if someone was to run around tagging mobs and hoping other people then do the work for them, well thats easy just dont attack and let him over aggro and die. Really isnt an issue in GW2, its not an issue in WoW when you can mob share either.
    Oh, so you don't mind that people will bot the heck out of that feature?
    Well, on my own level, it bothers me.

    ---------- Post added 2012-12-31 at 08:42 PM ----------

    Quote Originally Posted by Blapis View Post
    It works pretty well IRL.
    Not in my country, we have data protection laws precisely for that.

    ---------- Post added 2012-12-31 at 08:44 PM ----------

    Quote Originally Posted by nameuser View Post
    THE COMMUNITY BECOMES WHAT THE GAME BECOMES.
    Nope, it's the other way around. The society (and specifically, its loss of structure and the rise of individualism) is the cause and the game is the consequence, not the other way around.
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  13. #113
    Quote Originally Posted by Drakzlol View Post
    Its not.

    The community is.

    Remember vanilla 2005? Remember TBC 2006?

    You ran BRC with the group from trade chat. You're level 53 and playing your first character and so are they. You have been in here for 2 hours and not even half way done. You might wipe a couple times, people make mistakes.

    People appologize in chat and no one is getting kicked and people just laugh it off. An item drops, 3 people can use it. 1 person wins and the other two does not suddenly get the massive feel of entitlement over it and kick the winner.

    Everyone on the server knew eachother, everyone had a rep for something they have done in the past and everyone knows how good of a person/player that guy standing afk in ironforge is.

    Nobody gave a fuck if you did low damage, nobody cared if you sat in AV all day or raided naxx 7 days a week.
    Nobody gave a fuck if you got carried through Karazhan to free epix by some guild that needed a last dps.

    Selfish assholes that is 80% of the community these days are the complete opposite of what I described now.



    I was a raider in TBC, still am now. I did not raid in vanilla as I was totally new. I dinged 60 on my main a few months before TBC was released and all I did was UBRS/Scholomance and battlegrounds.


    I sit now in my chair sipping on some rum'ncoke thinking of what happened to this game. I think of how the game went to shit, where it actually did not but the community did. I blame server changes and cross realm dungeons. They were a good concept yes, but those things are what ruined this games "feel"

    The game is fine, the community is not.

    /rant off
    for the 90th time cross realm dungeons did not destroy any sense of community..People making artificial ilvl gating to get into pugs for said dungeons or raids did.

  14. #114
    Warchief Regalbeast's Avatar
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    I still have fun in WoW, not sure about all you folks. There have been some idiots in every time period of the game, you just must be better at finding them than me

  15. #115
    Its worse than it was before, game is getting old and newer games are better than it.

  16. #116
    Quote Originally Posted by Tomana View Post
    Nope, it's the other way around. The society (and specifically, its loss of structure and the rise of individualism) is the cause and the game is the consequence, not the other way around.
    People generally haven't changed. Blizzard have changed the game to try to reach other audiences.

  17. #117
    It's almost unavoidable: most people change (slowly over time) from helpful clueless newbie type having fun trying out different things and probably failing a lot (and accepting it) to an experienced skilled player who simply won't accept dumb mistakes or bad performance anymore from other players.

    Happens in all games as far as I can tell. I used to play Quake 3 and Starcraft 1 extensively before WoW and the same shit happened - community got WAY more skilled on average but also WAY more arrogant and intolerant to newbies in the process.

    Because once you stop being a newbie you start playing in a different "league" and expect the players you play with to not be significantly worse than you yourself are.
    Last edited by TaurenNinja; 2012-12-31 at 08:51 PM.

  18. #118
    Deleted
    Quote Originally Posted by Ninaran View Post
    Yeah, there was the occasional douchebag. But LFR, LFD and CRZ gave them the massive playground they needed. I agree with OP. Game is better than before, the community just sucks.. or what's left of it.
    Occasional douche? I would say my ''Looking For'' experiences have contained far fewer douchebags since these newer systems were put in place. But that would be because this is anecdotal and not in anyway biased/selective.

  19. #119
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    I remember when rock was young.

  20. #120
    Start of WotLK can hardly be called "during WotLK", that's like saying slurpy is an overall good drink judging only by first sips.
    Mind your tone will you? Here are the facts:
    http://inanage.files.wordpress.com/2011/09/wow-subs.jpg

    What exactly happened in 2009? Whole Acti-Blizz merger and casual direction mess. Now ask yourself how would it be if the blizzard kept updating like it did but kept it philosophy from start. LFD/LFR with consequences for bad behaviour, same for CRZ, Telling players to simply man up and conquer the content just like in TBC? Somehow the subscriptions kept rising during those dark cruel times. How is that?
    1.) Its certainly more Wrath than it is BC.

    2.) I get really tired of this "LULZ WRATH OF THE CASUALS" nonsense. Wrath saw the highest number of subscribers. Wrath is credited as having one of, if not the best, raid dungeons ever (Ulduar). There is example after example that Wrath is what people wanted. Perhaps it was tuned a tad too easy, yes. That is why Cataclysm became harder (But still not as hard as BC), and people rejected it. People sub when a new game is immediately coming out. That is what the uptick is at the "end" of BC.

    Perhaps YOU should get your facts right.

    and I played back then and this was just true. There were always some guilds or two who were universally hated and avoided, and they were not exceptions of the rule. You either grew apathethic and played with whatever came up with little respect for your leisure time or you are vastly overestimating the power of alianation.
    Again, exceptions to the rule. Outliers. Although I like how you immediately suggest that its because I have no respect for myself or my leisure time. Awesome argumentative strategy dude.

    with more than ever? Could you correct that because it doesnt make sense? with more with whom? with what? If you meant playing more with each other then I think you confused played "with each other" and "next to each other". That's a HUGE difference.

    and players mostly played with people they knew through guilds or friend lists. GREAT! ISNT THAT THE POINT OF SOCIALIZING IN MMORPGS?!
    I am saying that there were more subscribers in Wrath than BC. This is a fact. I am saying that LFR caused people to play with more people than just on their server. This is a fact (And something you were bitching about in a previous post). Just because you're randomly adding in qualifications based on absolutely nothing doesn't mean what's actually happened. I do enjoy, though, how you take the negative interactions with people in LFR and extend that to the whole service.

    Because, you know, people NEVER were assholes when you only grouped up with them on their server.

    Regardless of what your personal opinion is about a dungeon finder, people want it. People wanted it so bad that when SWTOR purposefully did NOT put it in initially, the backlash was amazing, and they then added it. Anecdotes (Which are essentially all of the 'complaints' from LFR/LFD come down to) are not scientific evidence. Sorry.

    That's not bashing. That's stating the truth, you're just hipster enough to make it look like it's bad.
    Hipster? Hardly. I'm just not warping the past to fit my narrative.

    The only time the greater populace of WoW doesn't act like complete assholes is when things are new and undiscovered. The early game of WoW and the beginning of each expansion are the only times this really happens, and it's because everybody is on roughly even ground.
    This person has it exactly correct.
    Last edited by KrazyK923; 2012-12-31 at 11:08 PM.

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