Play the class with numbers hidden,create macros with /start attack and abilitys, chose icons that look the same for all specs, so same icon for SS mutilate and for backstab.Do the same for all other abilitys like slice and dice and rupture. Do the same for all finishers.
Hide the dps numbers and healing numbers from poping up in your UI (so you can see and avoid the fire)
What do we get?
We get a rogue that plays the same regardless of spec, we get a rogue that looks the same regardless of spec we get a rogue that may as well be a warrior or ret paladin regardless of spec.The only thing that changes are cool downs, mutilates hunger for blood or what ever its called, combats blade flurry and subs dance mode central
Why do we get this?
Surely if druids can get 4 "Specializations" we can get 1, if they recognize the need for a 4th spec then surely they can recognize that 1 spec is enough for rogues. We already choose freely the cool ability's in the Talent system right.
Why the double standards?
Is it not pointless to have 3 specs "just cause"
With a perk system, we are halfway there to being only 1 spec, whats the point of having 3, all 3 play the same or very close anyway minus a few gimics and cool downs.