"When i am done with you, you won't trust your own mind."
I would remove the playerbase, haha.
After trying hard to think of something, with no luck, I looked through the first ten pages and could only find Mob Tagging to really dislike. Remove that and let all get quest credit for kills, loot can either be random for each person or the one doing most damage gets loot.
"Reminds me of a dog, you stare at it while it's playing outside... Running around in a circle, then stopping up, wagging with a wide "grin". Jumping around until you call for the dog, then it lowers its tail because it think it's done something bad... And then you throw the ball, seeing the tail go straight into the air in bliss! ^^" - Gehco
Wishblade of Draenor EU
Season 13 pvp gear becouse its so damn ugly -.-
CRZ where there are raremobs, like TLPD :<
Thank you Shyama <3Everything's amazing but nobody's happy
the terrible class design that started with cataclysm.
close 2nd would be lfr.
CRZ = Gone! (At least on PvE/RP realms)
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Last edited by Vargur; 2013-01-21 at 10:20 PM. Reason: Punctuation.
Maybe it's too late now, but I think unifying the playerbase could only be a good thing. The factions would still exist in the story, but the players wouldn't officially be part of them, they'd be adventurers. PvP would work the same, as those are just teams in skirmishes.
All it would ultimately change for the gameplay is that everyone could play with everyone else. You could choose what you want and not have to worry about what your friends or guildmates may have already chosen for you.
Story-wise, a whole host of options would be opened up. Three or more team battlegrounds. The blood elves could actually defect to the Alliance. The Forsaken could pursue their agenda without disrupting the players. The Alliance or Horde could actually be decimated, and new factions could grow to fill their place, not to mention new ones that could simply become their equals.
Or hit, it really doesn't matter but the effects of both need to be combined into one stat.