I would quit pretty much random battlegrounds have no line of sight and every offensive spell has a 40 yard they made way to much stuff in this game unavoidable.
Happy
ANGRY
I would quit pretty much random battlegrounds have no line of sight and every offensive spell has a 40 yard they made way to much stuff in this game unavoidable.
If I was a boss, I'd repeatedly despawn myself to piss everybody off, have shit ton of insta-kill mechanics and implement a permanent death feature when I kill you.
Reminds me of one of my ex's. She always used to call me a pedophile, I was always thinking to myself "that's a big word for a 10 year old."
Why cant blizzard just do that spells behave in 2 ways, 1 in world/dungeon/raids and 1 in BG/Arena/other pvp places
This should have been implemented in like TBC/wotl
I put the laughter in manslaughter
Blood DK problems: to many ppl at daily place, cant pull 8packs *cries*
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Every time one of these threads pops up, I'm utterly shocked that so many people fully believe that an otherwise flawless PvE balance is mangled and ruined for the sake of PvPers. Changes are almost all based on control, and on the rare occasion that throughput is actually adjusted its because that same imbalance exists in PvE.
I get that most people prefer PvE for whatever reason, but it seems a little rude that you should think an area of the game you don't bother with should be outright removed because of imagined consequences it has on you. I don't bother with PvE anymore, but I'm not complaining about it (despite actual changes that negatively affect PvP balance--see s11 fire mages).
The problem is, Arenas do affect class balance a great amount, in fact, Blizzard got to the point where they were so sick of trying to balance classes that they said "fuck it" for 2v2 arena teams, and said 3v3 is what we are balancing class power around now.
the problem is Arenas are far too fickle and niche to allow wiggle room for class balancing, every single change affects how effective an entire class will be in arenas, and when buffs are handed out it almost assuredly skews the composition of classes that dominate the next Arena season, the same thing goes for nerfs.
And then, when blizzard finds a certain class is "outperforming" everyone else by a large margin, either because their CC's are too strong for 3's or their burst capability is too unpredictable, they proceed to heavily nerf those particular skills entirely, so much in the reverse that it almost breaks those skills' usefulness in pvp and PvE alike sometimes.
Now, I am not advocating something as stupid as removing all PvP altogether, but the Arena aspect of PvP has by far caused serious damage to the viability of certain class compositions, some of which were so severe it made their usefullness in PvE almost null and void too (cases in the past: ret paladins early cata, resto shamans, arcane mages, fury warriors, and rogues) <- each of those classes and spec builds have been affected by changes that were required because at one point in time or another they were either too effective in PvP because of a certain skillset or ability, or were buffed and causing imbalances because they were not "viable" enough in the arena rosters for too long.
Trying to deny that PvP has affected PvE in WoW is like saying the broken bone in your arm isn't why your arm is hurting in the first place.
And should he be a prophet of It's coming, he shall be cast out by his kin and his peers, for they cannot comprehend and fear the end of the corrupt empire. - Unknown, 3/1/2012I am Lothaeryn, Dragonborn of Nirn and Paladin of Azeroth. Hear my voice and tremble... Bask in my radiance and be inspired...
For I am the Hand of Dawn, and justice shall be done by my shout and by my blade.
Originally Posted by High Overlord Saurfang
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The last few seasons I would have been pissed and mabye stopped playing. This season I don't care for much of the pvp changes so I haven't done any areans or rbgs and only a few bgs which bots are destroying.
It would be nice to not have toons I would never or never pvp on not nerfed becasue something us busted or abused in pvp though.
Beware of the man who works hard to learn something, learns it, and finds himself no wiser than before... He is full of murderous resentment of people who are ignorant without having come by their ignorance the hard way. -Kurt Vonnegut, "Cat's Cradle"
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I would be happy but for the sake of argument I would hope they would only be removed to be redesigned. Back to the drawing board then released in a later content patch with better implementation. I think Blizzard did admit they weren't prepared for the issues regarding balancing classes when they opened up the arenas in the Burning Crusade expansion. I think they just need to be reworked is all, not thrown in the garbage, just added a little more so arena doesn't affect they way classes are changed as a whole, affecting players who don't participate in the arena.
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If they took out arenas I'd question re-subscribing since they are a big part of my playtime in WoW.
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Frost Mages and Subtlety Rogues have never been terrible in PvE due to PvP balance. No. Not ever.
---------- Post added 2013-01-01 at 11:45 PM ----------
The only BG they should leave in the game is Temple of Kotmogu, since it's a complete zergfest where balance doesn't matter that much.
Humans are the only species on the planet smart enough to be this stupid.
I really don't think PvP affects PvE as much as the other way around. I also don't get what you mean with those classes you mentioned... are you saying they had to get nerfed in PvP and also got nerfed in PvE? Ret paladin weren't good at the start of cata in PvP, what nerf are you talking about? Resto shamans were average in PvP at the start of cata and got buffed into godmode by 15 % mastery increase because of PvE only (and made the whole cata expansion shit for arena with one single PvE buff). Arcane mages? Useless in arena during the whole cata, why would they get nerfed in PvE? Fury warriors - only played because arms was so shit. Rogues were decent throughout the whole cata (s9 dk/rogue/healer was beyong stupid, just not played much) and got sick dmg buffs because of PvE.
Which brings me to my 2nd point. Non-hybrid classes should have one spec focused for PvP and 2 for PvE - i. e. frost mages, arms warrs, sub rogues, unh dks, mm hunters, ua or destro locks. Those should be PvP and if the other specs aren't viable, tough luck. But there also shouldn't be bitching about those being bad in PvE.
I'd be pretty pissed to be honest. I'm not even good when I play arena matches, but I still enjoy them. I prefer BG's but I don't see the point in removing something that so many people enjoy and play the game for just because a few people have an issue with it. The way I see it, the should just make spells act differently in BG's/arenas so any nerfs for pvp won't have an effect on pve. Pretty sure they already done this with healing in pvp, shouldn't be hard to do it with damage either.
Poor choices, as someone who got bored of the hyper-repetitive honor grind way back in BC I couldn't care less if it was in the game or not.
I will say back when I did pvp for the majority of my wow playtime, I was thrilled when arena was put in the game. We used to run roaming 5v5 days in random zones organized by the top guilds, was nice when a real ladder system was put in place.
I find anyone who says happy to be pretty sad to be honest - why would you be happy to see something people enjoy being removed from the game? If you don't like it, don't participate in it. Simple as that.
I don't do rated PvP at all but I think it has its place in this game. I wouldn't like the removal of the arena PvP.
i know I responded to another thread about "what one thing would you like to see removed from WoW?" I had said Arena. But its something alot of players enjoy. Perhaps the best option is what I had said at the end. Have abilities do different things in PvE and PvP. the numbers would be easier to tweak at the cost of slightly more complex tooltips.