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  1. #661
    Quote Originally Posted by Dranged View Post
    I see so many suggestions in this thread, yet the only one I think would work is to revert back to the WotLK model of improved ilvl from 25m raids. Not completely different loot tables however, like it used to be, but identical loot with only the ilvl as difference. Kinda like we have with LFR today. I also think the shared lockout should be kept as it is.

    And there would be no need for the 10m-fanbois to whine about this since it rly wouldn't affect them or their own raiding one single bit. Their gear, achievements, progress would still be the same. And it's already been stated time and time again that 10m guilds are not competing in the same bracket as their 25m counterparts - there are 2 different races.

    This would in no way force 10m raiders to revert to 25m.

    Top 10 man Raiders would abuse the Higher Ilvl's in 25 man to progress in 10 man.

    A few 10 mans already farm 25's to funnel BIS to the core 10.
    If more rewards are granted to 25's It will create a large disparity between ten man guilds.
    Guilds with lots of resources will have a distinct advantage over other 10 mans regardless of skill levels.

    This might be different in tier 15 since there is only one instance and no gating (that we know of)
    however top 10 mans will still farm 25's during the normal mode week to gain advantages going into heroic's

  2. #662
    Quote Originally Posted by Abyssion View Post
    And been told many many times this is a stupid idea, your idea is stupid, and it will never happen. 25's need to stop bitching. You already gear faster than 10's. Yuo see more of a loot table than 10's. More forgiving if you lose people, more cooldowns, better chance at having all the buffs.

    Complain too damn much, 25's are fine. NOTHING needs to change.
    And then it was said a million times that those arguments are invalid. Yes, 25 man will always have all the buffs. But that's why 10 mans are designed around having less dps and hps requirements. You will always need less dps per person to meet enrage timer in 10 man but when 10 man manages to get all the buffs needed then suddenly it becomes much easier. 25 mans see more of a loot table? Last time I checked all the loot was completely the same. More cooldowns? Ofc there's more cooldowns, you need to take care of 25 not 10 people and dmg on the raid is higher.
    And like someone said, it's not like people are bitching here and looking for a change. Check the blue posts, Blizzard acknowledged changes are needed and they are incoming so instead of saying it here to people try to say that to developers who started this at the first place.

    ---------- Post added 2013-01-08 at 09:19 PM ----------

    Quote Originally Posted by Entyice View Post
    Top 10 man Raiders would abuse the Higher Ilvl's in 25 man to progress in 10 man.

    A few 10 mans already farm 25's to funnel BIS to the core 10.
    If more rewards are granted to 25's It will create a large disparity between ten man guilds.
    Guilds with lots of resources will have a distinct advantage over other 10 mans regardless of skill levels.

    This might be different in tier 15 since there is only one instance and no gating (that we know of)
    however top 10 mans will still farm 25's during the normal mode week to gain advantages going into heroic's
    So 10 man race is already broken as it is due to some guilds being able to farm 25 man. That will never change as long as you have 2 raid sizes. Only thing that would happen is that those guilds would benefit even more but overall picture won't change at all since they had the advantage at the first place. You could even argue that removing separate lockouts would benefit 'other' competitive 10 man guilds since now they have access to 25 man gear as well without endangering their 10 man run.

  3. #663
    Quote Originally Posted by Radalek View Post
    And then it was said a million times that those arguments are invalid.
    Yes, but the people who say that tend not to know what they are on about. True, I'm not certain what he means by "sees more of the loot table" and "more forgiving" is, at best situational but the rest of his points seem valid.

    25s gear faster - less gear is wasted as you'll likely have someone who can use it and the drop ratio per player is higher.

    Yes, 25 man will always have all the buffs. But that's why 10 mans are designed around having less dps and hps requirements. You will always need less dps per person to meet enrage timer in 10 man but when 10 man manages to get all the buffs needed then suddenly it becomes much easier.
    Yep - bit of a catch-22 that. Still, thanks to buff consolidation it at least has less of an impact than it did.

    More cooldowns? Ofc there's more cooldowns, you need to take care of 25 not 10 people and dmg on the raid is higher.
    With 25 players, you have a higher proportion of DPS. What's more, you likely also have all the raid CDs. The end result is that those CDs get much more effective when layered. You might get A*B in 10s, but you'll get A*B*C*D in 25s when CDs are used.

    And like someone said, it's not like people are bitching here and looking for a change. Check the blue posts, Blizzard acknowledged changes are needed and they are incoming so instead of saying it here to people try to say that to developers who started this at the first place.
    And yet we still don't even know what type of change Blizzard will be implementing. While Blizzard isn't happy with the representation of 25s, it does have to asked if they are unhappy enough to create a situation where players are actively encouraged to raid 25s. Or if they are unhappy, but plan only to address some of the shortcomings of the present model as far as logistics and setup difficulties are concerned, that being the area where 25s actually have real shortcomings compared with 10s.

    Right now, all we know is they don't like the current situation, haven't liked it for a while, appear happy enough with the current model to the degree they made next to no changes for MoP, still don't like the idea of forcing players to play, have noted that the logistics effort of 25s is borne by relatively few players, have an idea that they are "discussing" and that it may be controversial.




    So 10 man race is already broken as it is due to some guilds being able to farm 25 man.
    Not really. You assume that there is a 10 man race. Currently - at least as far as Blizzard are concerned - there isn't. As far as the rest of the world is concerned, one top guild doesn't make a race.

    You could even argue that removing separate lockouts would benefit 'other' competitive 10 man guilds since now they have access to 25 man gear as well without endangering their 10 man run.
    No. You couldn't.

    EJL

  4. #664
    Quote Originally Posted by Talen View Post
    Yes, but the people who say that tend not to know what they are on about. True, I'm not certain what he means by "sees more of the loot table" and "more forgiving" is, at best situational but the rest of his points seem valid.

    25s gear faster - less gear is wasted as you'll likely have someone who can use it and the drop ratio per player is higher.



    Yep - bit of a catch-22 that. Still, thanks to buff consolidation it at least has less of an impact than it did.



    With 25 players, you have a higher proportion of DPS. What's more, you likely also have all the raid CDs. The end result is that those CDs get much more effective when layered. You might get A*B in 10s, but you'll get A*B*C*D in 25s when CDs are used.



    And yet we still don't even know what type of change Blizzard will be implementing. While Blizzard isn't happy with the representation of 25s, it does have to asked if they are unhappy enough to create a situation where players are actively encouraged to raid 25s. Or if they are unhappy, but plan only to address some of the shortcomings of the present model as far as logistics and setup difficulties are concerned, that being the area where 25s actually have real shortcomings compared with 10s.

    Right now, all we know is they don't like the current situation, haven't liked it for a while, appear happy enough with the current model to the degree they made next to no changes for MoP, still don't like the idea of forcing players to play, have noted that the logistics effort of 25s is borne by relatively few players, have an idea that they are "discussing" and that it may be controversial.






    Not really. You assume that there is a 10 man race. Currently - at least as far as Blizzard are concerned - there isn't. As far as the rest of the world is concerned, one top guild doesn't make a race.



    No. You couldn't.

    EJL
    Yeah, less gear is probably wasted less, but try to tell that to my guild who had 5x Gurthalak heroic sword drop once of a single Madness hc kill when no one needed it. At the same time we had total of ONE cloth boots from Warmaster in months and months of farming with 6-7 cloth users needing it while it dropped 4-5 times in our 10 man alt runs. RNG can screw you over just as same.

    Yeah it's catch 22 in a way but that's how things work, can't see them can do anything else there tbh...

    I am not saying those cds are not more effective but in the end it evens out the higher hps requirement 25 man has. I was just saying it can't be used as an argument.

    We don't know what they will do. But we do know, based on blue posts, that whatever happens it will benefit 25 mans in some way and it won't be a small change. Peopls should be aware of that.

    Ofc there is a 10 man race, maybe Blizz doesn't care but those guilds do and wowprogress tracks it. And it's not only Paragon doing it. If you browse wowprogress you will find at least 5-6 10man guilds doing it. Didn't bother checking further, there might be more. That makes 10 man race broken.

    Well, those guilds don't have access now. If lockout change they will have it. And top 10 man guilds have it already so it won't change too much for them, they have advantage anyway at the first place.

  5. #665
    Quote Originally Posted by Abyssion View Post
    And been told many many times this is a stupid idea, your idea is stupid, and it will never happen. 25's need to stop bitching. You already gear faster than 10's. Yuo see more of a loot table than 10's. More forgiving if you lose people, more cooldowns, better chance at having all the buffs.

    Complain too damn much, 25's are fine. NOTHING needs to change.
    If your argument has you reverting to calling people stupid repeatedly it's probably not a very good argument. You might even say it's stupid.

  6. #666
    Quote Originally Posted by Abyssion View Post
    And been told many many times this is a stupid idea, your idea is stupid, and it will never happen. 25's need to stop bitching. You already gear faster than 10's. Yuo see more of a loot table than 10's. More forgiving if you lose people, more cooldowns, better chance at having all the buffs.

    Complain too damn much, 25's are fine. NOTHING needs to change.
    25's are not more forgiving if you lose people. First off, like many fights being at range of others is an issue in 25's (looking at you wind lord, blade lord, empress). And with that killing people around you. So something that kills a player in a ten man will likely take out several in a 25 man. You're stating things like "More cd's, having all buffs" but 25 mans also have a higher dps requirement per player. Even with buffs. Add in the fact that your average ilvl will be higher in a ten man, and 25's are much more unforgiving. Throughout cata and wrath when our guild was blocked on a boss at the end of a raid week, we'd go in a ten man and knock it out. And this is just splitting the raid group into 2 10's. 25's are fine. But blizzard still has yet to balance the two. Yes, there are a few gimmick fights like Heroic Halfus where 10's were harder, but as a whole, 25's take the cake. Getting 25 people to play optimally is harder than getting 10 to play optimally.

    ---------- Post added 2013-01-09 at 07:11 AM ----------

    Quote Originally Posted by eschatological View Post
    You pretty much lose legitimacy in your argument when you say "10 man is not a legitimate format." I thought 40 mans sucked because I was part of the 15 or so people carrying the whole group, but I don't suggest 40 mans were illegitimate content.

    I wouldn't mind 25s having different skins for their gear, but I don't think that'd ever happen as Blizz already thinks they spend too many resources on raiding assets which not enough people see.

    I would mind a bit more with unique titles and achievements, but that's because I'm a title/achievement whore. It could probably work.

    Better gear is right out.

    I'm telling you, make the smaller heroic size the "hardcore" size, make the bigger heroic size easier by a discernible amount but still hard (by design, not just in an argument between 10s and 25s) but drop the same gear. So if you take the effort of organization, you get the epic feeling, you have a better chance of the shinies because it's easier.

    The "competition" in WoW is completely player driven. So if they say "Hey, 10 mans are hardcore now, you need one person solo healing a phase while your other healers go solo heal something else, you need one person kiting without getting hit for the whole encounter, etc, etc," and basically dial up the things that can make 10s hard (individual gimmicks with wipe-capability), the competition will flow towards 10 mans. It's already this way in parts of Asia, where 10 mans are considered more hardcore, but I think us NA/Euro types would need it for to actually be unbalanced for it to happen.

    The main critique of this might be that you lose some sort of "epic" feeling losing 15 people in the process, but I think 10 people performing ridiculous feats in symphony can keep that epic feel. Hell, you only have 11 in football. Encounter spaces can be smaller, there can be moving mechanics (platforming, etc) because you don't have to worry about more people probably failing it, etc.
    You may have been carrying a dozen or so ppl (25 is a huge stretch) through MC, but you were not carrying people through BWL. And especially not carrying people through AQ. People use this all the time and, and I think their memory is favorably siding with their ego.
    Perfect example of why "community" forums are poisonous to the health of a development team. These developers are wasting hundreds of hours trying to stem the tide of incessant bitchery that would never, ever abate so long as these entitled, unfortunate human beings don't get their way.

  7. #667
    Quote Originally Posted by Radalek View Post
    Yeah, less gear is probably wasted less, but try to tell that to my guild who had 5x Gurthalak heroic sword drop once of a single Madness hc kill when no one needed it. At the same time we had total of ONE cloth boots from Warmaster in months and months of farming with 6-7 cloth users needing it while it dropped 4-5 times in our 10 man alt runs. RNG can screw you over just as same.
    Yes. And overall? Less gear is wasted. There is much less chance that there will be noone there who can use it, less chance it'll be sharded, and you get more gear per person. The raid, as a whole, gears up faster. And yes, RNG is a problem, RNG can mess things up but RNG can also do that to 10s.

    I am not saying those cds are not more effective but in the end it evens out the higher hps requirement 25 man has. I was just saying it can't be used as an argument.
    Its supposed to "even out" the increased demands precisely because there are so many more, because some of them stack, because you can guarantee they are there.

    [/quote]We don't know what they will do. But we do know, based on blue posts, that whatever happens it will benefit 25 mans in some way and it won't be a small change. Peopls should be aware of that.[/quote]

    And if that benefit is a QoL change aimed at the raid leaders and the controversial part is that it is not a change that is intended to drive or attract players to 25s in the short term?

    We don't know what Blizzard are aiming for. They don't like the current situation...few do as it applies to 25s....but the options for resolving that without killing 10s or contravening their own model are limited. That may be what they mean by controversial, but it isn't necessarily the case. There is a feeling on these forums that controversial means that there is going to be a drive to somehow directly attract or reward players who do 25s, and while that isn't impossible, the problem that I see is that it is far from a certainty.

    A lot of players whipped themselves into a frenzy with the so-called Korean experiment, for example, or the issue with the SE Asia lockouts in Cata. I'm trying to caution them that, without further information, it is very easy to read too much into a simple set of statements.

    Blizzard will be doing something (hopefully) to address 25s. The current debate is considering something controversial. Is it controversial in that it discards their current model, in part? Is it controversial in that they are doing away with 25s? Are they going to follow up on previous statements and simply do something about the logistics but do the controversial thing in NOT actively supporting 25s?

    We don't know.

    Ofc there is a 10 man race, maybe Blizz doesn't care
    The important and pertinent part is bolded. That may change, but Blizzards current system rewards the defeat of the challenge. Who killed the boss first regardless of tactics or raid make up or size. The 10 man race may be broken, but it isn't a part that Blizzard care about so there's little point assuming they'll try and fix it. Removing the lockouts isn't an impossibility, but there are issues and there are likely to be side effects.

    Quote Originally Posted by Last Starfighter View Post
    but 25 mans also have a higher dps requirement per player. Even with buffs.
    That'd be because of factors such as stacking CDs which do indeed give players a higher DPS.

    EJL
    Last edited by Talen; 2013-01-09 at 08:09 PM.

  8. #668
    Quote Originally Posted by Talen View Post

    That'd be because of factors such as stacking CDs which do indeed give players a higher DPS.

    EJL




    H: Vizier (Berserk 600 Seconds)
    25: 654,205,504 HP – Avg. DPS(17): 64137
    10: 218,058,496 HP – Avg. DPS(6): 60571

    5.9% Difference

    H:Blade lord Tayak (Berserk 480 Seconds)
    25: 586,604,288 HP – Avg DPS(17): 71887
    10: 196,261,648 HP – Avg DPS(6): 68146

    5.5% Difference


    That is with under healing a 25 because 30% worth a 25 man raid of healers would be 7.5 and both of those are using 6. If we were to give 25 mans the ability to have as much healing as tens by saying they had 1 more healer.

    Logs to show amount of healers per fight in 25 man:
    http://worldoflogs.com/reports/rt-1yi8h7idfspdqhg5/


    H: Vizier (Berserk 600 Seconds)
    25: 654,205,504 HP – Avg. DPS(16): 68137
    10: 218,058,496 HP – Avg. DPS(6): 60571

    12.5% Difference

    H:Blade lord Tayak (Berserk 480 Seconds)
    25: 586,604,288 HP – Avg DPS(16): 76380
    10: 196,261,648 HP – Avg DPS(6): 68146

    12.1% Difference


    Exactly where is a 25 man supposed to gain 5.5% DPS per person while under healing, and where is it supposed to gain 12.5% per person if they use the comparative amount of healing to tens?

    You can stack an extra skull banner/shattering for melee perhaps but there really aren't anymore cooldowns that I can think of, and that is not going to boost the average dps by a significant margin.

    The difference would just widen more for any fight a 10 man can two heal, the only fight that a 10 man 4 heals is empress I believe, and that was already changed.
    Last edited by Schizophreni; 2013-01-09 at 10:49 PM.

  9. #669
    Could be worse like ultraxion hc 25 was compared to 10, but ya, tanks do more dps on 25man cause the boss hits slightly harder on most fights.
    Other then that synergies is the usual arguement, not that i agree there.

  10. #670
    Quote Originally Posted by Schizophreni View Post
    Exactly where is a 25 man supposed to gain 5.5% DPS per person while under healing, and where is it supposed to gain 12.5% per person if they use the comparative amount of healing to tens?
    Stacking CDs.
    Guaranteed buffs.
    Greater uptime on target as a smaller fraction of the raid may be affected by various mechanics.
    Greater impact from a tanks Vengeance mechanic.

    There are several sources which can provide a boost....and even when small, they do add up. 25s have a higher DPS per player for the simple reason that they can reach a higher DPS per player thanks to various factors that are advantageous to 25s. Now, if you want to argue that 25s are set too high or too low even taking all those factors into account, that'd be a different argument.

    EJL

  11. #671
    Quote Originally Posted by Talen View Post
    Stacking CDs.
    What CDs?

    There is skull banner and shattering throw, and these only apply when you stack warriors.

    Guaranteed buffs.
    A reason for the consolidation of buffs to make this far, far easier than before and for a hardcore 10 man completely trivial.

    Greater uptime on target as a smaller fraction of the raid may be affected by various mechanics.
    This would apply only to instances where one person is specifically targeted by a mechanic, such as the amber shaper construct.

    Any mechanic that goes to more than one person is scaled up to factor for the raid size. Any mechanic that interacts with the raid environment is more likely to affect a 25 man because there is less room.

    Greater impact from a tanks Vengeance mechanic.
    This is true though I would argue extremely minor, its effect on average dps ranging to barely triple digits.

    There are several sources which can provide a boost....and even when small, they do add up. 25s have a higher DPS per player for the simple reason that they can reach a higher DPS per player thanks to various factors that are advantageous to 25s. Now, if you want to argue that 25s are set too high or too low even taking all those factors into account, that'd be a different argument.

    EJL
    I just don't agree that 25s have a significant advantage in any of those departments, and this comes from seeing it in action again and again through the tiers playing in both sizes.

    The argument is important because there are already acknowledged added leadership responsibilities while people go on about the rest of the raid apparently having no change at all.

    My points are against the mindset I see of just railing off a short talking point that gets repeated ad hominem without taking the time to look at the reasoning.
    Last edited by Schizophreni; 2013-01-10 at 12:59 AM.

  12. #672
    Stormlash Totem from shamans can account for 1-1.5% of a player's damage in 10man. Each shaman brings one on a 5minute cooldown.

    Also tanks do considerable damage and you are not accounting for their damage at all. Tanks do more damage in 25mans as well. About 10k more each with an average of 60k in 10man heroic and 70k in 25man heroic.

    As someone else said, fight mechanics that affect a player in 10man has considerable more impact on the raid's DPS compared to a single player in 25man.

    It does not seem that 25 has a more difficult dps requirement at all.

  13. #673
    Quote Originally Posted by Phasmy View Post
    Stormlash Totem from shamans can account for 1-1.5% of a player's damage in 10man. Each shaman brings one on a 5minute cooldown.

    Also tanks do considerable damage and you are not accounting for their damage at all. Tanks do more damage in 25mans as well. About 10k more each with an average of 60k in 10man heroic and 70k in 25man heroic.

    As someone else said, fight mechanics that affect a player in 10man has considerable more impact on the raid's DPS compared to a single player in 25man.

    It does not seem that 25 has a more difficult dps requirement at all.
    You're right, the stormlash does bring it really close for the first scenario.

  14. #674
    Anything blizz does on the 10v25m issue is controversial.

  15. #675
    Banned JhanZ's Avatar
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    Top 10 man Raiders would abuse the Higher Ilvl's in 25 man to progress in 10 man.
    Easily rectified. They could simply lower your iLevel to the 10 man equivalent of whatever 25 man gear you are wearing. They already have the tech with challenge modes.

    That's a non issue at this point.

  16. #676
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    If you have equaly skilled 10 and 25man ppl and fail chance per person is let say something like 1%? There is still ablities which insta wipe raid, so its not very hard mathematic to count that it takes 10pulls in 10m for one fail, while 25man needs just 4 pulls..

  17. #677
    Quote Originally Posted by Talen View Post
    Stacking CDs.
    Guaranteed buffs.
    Greater uptime on target as a smaller fraction of the raid may be affected by various mechanics.
    Greater impact from a tanks Vengeance mechanic.

    There are several sources which can provide a boost....and even when small, they do add up. 25s have a higher DPS per player for the simple reason that they can reach a higher DPS per player thanks to various factors that are advantageous to 25s. Now, if you want to argue that 25s are set too high or too low even taking all those factors into account, that'd be a different argument.

    EJL
    Poster above responded better than I would. Point of the whole thing is that having more cds, stacking, guaranteed buffs can't be used as an argument when 10 vs 25 healing and dps requirements are discussed. There's no less responsibility per raider on both sizes. But when you scale things to 25 people...logistic, teamplay, organization, chances of random deaths, mistakes...it just get's so much more complex. And that's just talking about raid it self. Managing guild, recruitment and all other non raid logistical issues are just off the chart compared.

  18. #678
    People are talking about more raid cds like it is the easiest thing in the world to chain em in a timely manner...
    You don't understand that in order to achieve them the level of coordination and cooperation in a 25 has to reach a level that 10 cant even dream about cause of the sheer absence of people?

    Raiding 10 man is more clean and tidy, easier to coordinate but, flat, weather you like it or not, when you put it next to a 25.
    Flat as the dead sea and bellow the level of the actual sea.

    You can achieve perfection easier, you can hope for the perfect try faster, since simply there are less moving parts that could spoil the perfect try, and there are fewer things you can do to save the day if something goes wrong.

    And that my friends, is the definition of...FLAT!

  19. #679
    Quote Originally Posted by Relis View Post
    I hope it's the ilvl change, in that 25man ilvl / stats are slightly higher. Been wanting them to go back to it for a while, I honestly hope they do.. I'm not wanting to start some bullshit 10 vs 25 man argument so that's all I will say
    It's probably the idea that's been being thrown around that 25 man drops will start at 1/2 upgrade. Only a 4 item level advantage and is something that doesn't necessarily make the item "exclusive" to 25 man raiding, 10 man raiders will just have to dump more VP to fully upgrade their gear.

    I can see why this would be highly controversial though, because as it is that would mean each item would come with 750 VP (3/4 of a week's worth) rolled into it, and Blizzard would probably have to lower the VP cost of upgrading, say to 500 VP per upgrade.
    Last edited by The Batman; 2013-01-10 at 02:28 PM.
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  20. #680
    Quote Originally Posted by Schizophreni View Post
    What CDs?
    Skull banner is the only raid DPS CD you can think of? I'll throw out the big one...Heroism/Bloodlust.
    Now use both BL and SB at the same time....the effects are increased over each one singly. Now add in any personal DPS CDs. Magnified again. A syou get more players, more classes involved, you can start balancing around the stacking effect of the various CDs that are in game. And...because of the way these work...a straightforward and simplistic DPS calculation such as health divided by time isn't necessarily going to be fully accurate or representative of the increased raid size.

    A reason for the consolidation of buffs to make this far, far easier than before and for a hardcore 10 man completely trivial.
    Unfortunately, you can't balance around just the hardcore.

    This would apply only to instances where one person is specifically targeted by a mechanic, such as the amber shaper construct.
    It applies to a lot of mechanics. A stun which affects one player remove 16% of the DPS in 10s, but only 5% in 25s. A fear which affects 3 players can remove 50% of the DPS in 10s, but only 155 in 25s. An AoE effect which causes 2 players (32% of DPS) to move in 10s may still cause only 2 players (10%) to move in 25s. All this affects uptime for each player but if you expect 10s to be affected more often, the end result is that, with less uptime on the target, they'll need to balance around a lower DPS.

    I just don't agree that 25s have a significant advantage in any of those departments, and this comes from seeing it in action again and again through the tiers playing in both sizes.
    They aren't supposed to have an advantage. They're supposed to be balanced around the various factors and interactions that take place. Tank DPS increases in 25s, there are more Raid CDs available, and their effects can stack better in 25s. Movement and uptime based on raid effects can have less impact on the raid in 25s if they affect fewer players. And so on. All factors which argue for an increase in personal DPS in 25s....and all factors which aren't necessarily affected by a players skill or gear but arise simply as a result of being in 25s.

    The argument is important because there are already acknowledged added leadership responsibilities while people go on about the rest of the raid apparently having no change at all.
    Yes....because often, there is no change. 25s require more personal DPS for reasons that do not depend on personal skill or gear. It is very easy to say that it is unfair that 10s require 50k DPS while 25s require 100k DPS from the same player, but if the various aspects of the format bring that 50k DPS up to 100k naturally, through the presence of various buffs, CDs, greater uptime and so on on....that can't be unfair. It still requires the player to through his usual DPS rotation and react to the in game mechanics.

    Quote Originally Posted by Radalek View Post
    Poster above responded better than I would.
    And could only think of one single solitary raid CD.

    Point of the whole thing is that having more cds, stacking, guaranteed buffs can't be used as an argument when 10 vs 25 healing and dps requirements are discussed. There's no less responsibility per raider on both sizes. But when you scale things to 25 people...logistic, teamplay, organization, chances of random deaths, mistakes...it just get's so much more complex. And that's just talking about raid it self. Managing guild, recruitment and all other non raid logistical issues are just off the chart compared.
    You just argued for helping the raid leaders. Not raiders. Raid leaders

    EJL
    Last edited by Talen; 2013-01-10 at 02:37 PM.

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