
Originally Posted by
eschatological
You pretty much lose legitimacy in your argument when you say "10 man is not a legitimate format." I thought 40 mans sucked because I was part of the 15 or so people carrying the whole group, but I don't suggest 40 mans were illegitimate content.
I wouldn't mind 25s having different skins for their gear, but I don't think that'd ever happen as Blizz already thinks they spend too many resources on raiding assets which not enough people see.
I would mind a bit more with unique titles and achievements, but that's because I'm a title/achievement whore. It could probably work.
Better gear is right out.
I'm telling you, make the smaller heroic size the "hardcore" size, make the bigger heroic size easier by a discernible amount but still hard (by design, not just in an argument between 10s and 25s) but drop the same gear. So if you take the effort of organization, you get the epic feeling, you have a better chance of the shinies because it's easier.
The "competition" in WoW is completely player driven. So if they say "Hey, 10 mans are hardcore now, you need one person solo healing a phase while your other healers go solo heal something else, you need one person kiting without getting hit for the whole encounter, etc, etc," and basically dial up the things that can make 10s hard (individual gimmicks with wipe-capability), the competition will flow towards 10 mans. It's already this way in parts of Asia, where 10 mans are considered more hardcore, but I think us NA/Euro types would need it for to actually be unbalanced for it to happen.
The main critique of this might be that you lose some sort of "epic" feeling losing 15 people in the process, but I think 10 people performing ridiculous feats in symphony can keep that epic feel. Hell, you only have 11 in football. Encounter spaces can be smaller, there can be moving mechanics (platforming, etc) because you don't have to worry about more people probably failing it, etc.