Perhaps 10 man items will only have two upgrade slots whereas 25 man items will have three upgrade slots.
All this complaining is simply further proof that Blizzard could send each and every player a real-life wish-granting flying unicorn carrying a solid gold plate of chocolate chip cookies wrapped in hundred dollar bills, and someone would whine that Blizzard sucks for not letting them choose oatmeal raisin.
Obviously its controversial - meaning it will be damaging to 10 man content. Thats no solution then. 25 man raiding already gives the best chance to progress in game and if ppl want to raid 10 rather then 25 man they should not be punished with lower item lvls. They are already punished by slower progress based on RNG on gear and higher chance to get items that the raid doesn't need.
I quit MOP already now cause there is very obvious that Blizzard has absolutly no vision about the future of the game. They screwed the game over on so many lvls in MOP - and thinking they can go back to 25 man with extra ilvl is best sign they have totally lost it.
Ever since they made 10 man drop the same iLvL gear, 25 man raiding has been on steady decline. The numbers are quite surprising. Taking just the first boss of MoP into account since it's the easiest and most accessible:
# of guilds that have killed Stone Guard in normal 10 man: 34846
# of guilds that have killed Stone Guard in normal 25 man: 2867
# of guilds that have killed Stone Guard in heroic 10 man: 7864
# of guilds that have killed Stone Guard in heroic 25 man: 1023
I am pretty sure they will not change iLvL. However, I think it could be an increase or addition of one or more of the following for 25 man raids: gold drop, elder's charm chance, mounts/pets/titles, valor (although they already did this), # of loot drops, xmog sets for clearing a raid in heroic mode, some benefits to alts for whose main has cleared a raid that week similar to valor.
ilevel increase for 25 man
removal of shared lockout
increased drops in 25 man
increased VP cap for 25 mans (like arena and RBG for pvp)
removal of limits of BR, allow duplicate stacks of buffs, reduced CDs
flat out splitting 10s and 25s: 2 raids with only 10 setting, 2 with only 25 setting. Different unique loots, no lockouts to share, completely seperate with regards to world firsts (short of stand ins from a 25 man guild running the 10s at such a level that they can compete with dedicated 10 mans)
sort of split use of gear same as pvp power, gear has 10 man power and 25 man power so split the ilvl no shared lock outs but prevents 25 mans from owning 10 mans due to better gear since its 'nerfed'
Challenge mode style the gear in raids.
Any way of improving 25 mans will have a detrimental effect on 10s, as the shared lockout did to 25mans. Removal of shared lockout will make it easier for 25 man guilds to split to 10 mans than 2-3 10 man groups join to a 25man. Meaning 10 man guilds will merge properly to form a 25man guild.
Increased ilevel/difficulty for 25 mans would be terrible and just go to the other end of the spectrum, what we had in WotLK: 10 man raids nearly non-existent (strict 10 man anyway, not the ones where you ran both sizes in every week), with everyone going 25 man for the greater rewards.
For actual speculation on what I think they'll do: several times they've mentioned that 25 mans aren't being done because of the additional logistical issues, the organisation required. On an individual basis there's no difference whatsoever, but for a raid leader/team of officers it's a lot more hassle. So I think there's going to be something for the raid leaders/officers to reward them somehow.
No idea what they could do without creating a system open to rampant abuse, but hey.
It cant be higher ilvl, that would destroy 10mans, people raid for a reason, and its for the better gear they offer, putting higher ilvl on 25 mans only would make a majority of 10man raiders switch to 25mans.
Higher ilvl isnt the answer and i hope they're not going for that.
Just because some 25 mans are whining does not mean they are right. Many players will never touch 25 man for different reasons. One would be that it needs more powerfull pc to run without causing FPS issues. I know alot of ppl who dont play 25 man because of that. They still tag along in LFR cause it doesn't matter at all.
they already have a way, create a quest that requires you to kill the 25 version of a boss to receive those extra roll coins
^ just that pits 10 vs 25, it creates "WHY DO I HAVE TO RAID 25 VER FOR EXTRA LOOT OMG" again regardless of how little it changes
They can't make 25 man too attractive now, or a lot of players will be very upset. It's easy to go from 25 to 10, but from 10 to 25 is a nearly impossible task, especially if half the 10 man guilds are trying to do so all at the same time.
Too often, we are mistaken for druidic types. perhaps that's true for some shaman, but do not let yourself be plagued by the ignorant belief that we are always peaceful.
Nothing about what I do is harmonious. I command the elements to my will. There is nothing offered in return. I would have it no other way.
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Bottom line, this is not ideal to anyone but those already in a 25m or those who don't care about raiding. I suggest that they simply track raid progression and Increase the valor cap by X amount per bosses killed in 25man. Its a suggestion that the 25man raiders would feel and can use to their advantage that would not hinder 10mans to the point that they all quit or get upset. Just like with conquest for rated PvP. The further in you are, the more you get.
I honestly can't figure out what it would be. Every time someone has suggested higher leveled gear or more gear drops they've responded with how 25m, for the most part, is more taxing on officers than the raid itself, that its harder to recruit and more people management, and that they didn't want to reward the whole raid for the added work for a few.
Even in his response to someone asking what if they are just rewarded higher ilvl, his response is that it would then make 10m feel mandatory to switch, which it would.
They've already forced people to funnel into 10m by allowing that option in the first place and it doesn't appear they are willing to go back from that.
So what could it be that would be that controversial while not allowing a distinct gear incentive to switch back to 25m? I just can't think of anything... the only thing I can think of is breaking the shared raid lock out.
If they were that concerned with the loot, and can do 25, then what is the problem? That's their choice. If they can't do 25 because they legit can't get 25 people, then they do 10 and have fun with their friends anyway?