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  1. #741
    Quote Originally Posted by Espe View Post
    The first sentence of this topic is "Any news on 25men raiding and incentives for them?"

    My argument is and always has been that they already receive a plethora of incentives. Some people just like the added in-raid challenge of 10m. I'm thinking their "controversial" new change will be to increase the difficultly of 25m to finally have it on par with 10m. Maybe take away brezes or drops per boss. Maybe tighten the enrage timers for the currently under-tuned 25m bosses, I don't know.

    I think Khedgar was on the right track with his hypothesis about server population being a predominant factor.
    From OP

    "One more thing : THIS IS NOT 10 vs. 25 THREAD, LEAVE THAT OUT"

  2. #742
    [QUOTE=Nairobi;19666841]The following post is my interpretation/wish, as a 25m HC raider:

    I am hoping that it is simply pre-upgraded (either 1/2 or 2/2) items. Seems to be the most logical, as it would simply be a head start for 25mans, not an entire leg-up over 10s. 10man would still be able to get to the gear level of 25, and in the end everyone would be on an equal playing field.

    That said, that idea makes far too much sense and is too balanced and fair to be considered controversial OR to be implemented by Blizz (given their current track record).


    I don't think you realize how far off you actually are when you throw this Idea out, it's 1 and a half weekly Valor caps to fully upgrade a piece of loot, people have already pointed out that it's essentially impossible to upgrade a full BiS set before a new tier is released so the whole point of upgrades would amount to picking the hand full of best Items to get the most return, if you made all 25 mans Fully upgraded you have just made an Ilevel barrier that no 10 man raider could ever match, it's no different than the system we had in Late Wrath where we had shared lockouts and different loot.

  3. #743
    Folks, mods have already at least once said to stop the 10 vs 25 BS. This isn't the place for it. Really there is no place for it because not a single damn person will get their mind changed.

    Back on topic:

    Quote Originally Posted by zuluslayer View Post
    Seperate achievements and lockouts for a start.
    Separate achivements would only mean that 25-player guilds will steamroll the 10-player achievements. The only 10-player guild to ever get 10-player world firsts would be Paragon, and possibly not even them. Not because of any difficulty differences, but because the 25-player guilds have more players and alts to make tailored groups with.

    Separate lockouts doesn't increase the incentive to run the size you wish. It increases the incentive to run both sizes. One can argue this should be the goal, but it is not Blizz's goal and this is not what is going to happen. They don't want 25-player guilds to feel compelled to run 10, and they don't want 10-player guilds to feel compelled to run 25. They want to give more reason for people who prefer 25-player to raid it, despite the logistical difficulties that are inherent to 25.
    I am the one who knocks ... because I need your permission to enter.

  4. #744
    [QUOTE=Gritalian;19667114]


    They've already forced people to funnel into 10m by allowing that option in the first place and it doesn't appear they are willing to go back from that.


    For the love of god I think if I see this kind of statement again I'm going to throw up from an overdose of stupid.

    It is not in any way shape or form Forcing people to do 10s if you ALLOW the option. When the change happened there were no 10 man progression raiding groups for the most part because 10 man heroic fights gave the same Ilevel loot as 25 man normal, so all the people who were raiding at the time in any kind of serious way were already in a 25 man group. all that was required to stay with 25 man if that is what the majority of people really wanted was to do NOTHING! But we have seen a trend where people have broken off formed new guilds recruited people and formed many 10 man guilds to raid now, this is not a sign of being Forced, this is a sign of a choice, the only people who are being Forced are the people left in the 25 man guild after everyone who really didn't want to be there left. you have 2 options here, go out and beg Blizz to make the 10 man raiders come back ( this makes you a dick btw ) or go out and find other like minded people who want to raid 25 mans and recruit them or do joint guild runs with them, this is completely your option and there is nothing that Blizz or 10 man raiders can or are doing to stop you. It's already been said multiple times, that in a 25 man there is more loot per raider per kill, and that with the larger number of people you have a much smaller chance of gear not being used for a main spec until the group is pretty much geared, so 25s is already a better option from a gear perspective, and people are still choosing 10 mans, please if you love 25 mans so much go out find the other people who love them too, and raid with those people stop trying to make blizz force people who don't want to raid 25s come back this is a childish and pathetic solution to a problem that is only a problem to people who want 25 man raids.

    ---------- Post added 2013-01-12 at 12:41 PM ----------

    Quote Originally Posted by Count Zero View Post
    Separate lockouts doesn't increase the incentive to run the size you wish. It increases the incentive to run both sizes. One can argue this should be the goal, but it is not Blizz's goal and this is not what is going to happen. They don't want 25-player guilds to feel compelled to run 10, and they don't want 10-player guilds to feel compelled to run 25. They want to give more reason for people who prefer 25-player to raid it, despite the logistical difficulties that are inherent to 25.
    you kind of side stepped the point I think here, this isn't actually a problem at all. they want people to prefer something they don't currently prefer when they have every opportunity to prefer it now. it's no different than if an Ice cream shop only had one flavor then suddenly they went from just Vanilla to Vanilla and chocolate, and then suddenly didn't like the fact that so many people bought the Chocolate that the Vanilla wasn't getting used up.

    The Players have told Blizz what they want by the choices they have made in game, Blizz doesn't like the answer they got, or perhaps they don't like the feedback they are getting from the portion of the player base that wants 25 man raiding but aren't in guilds that were able to raid 25s without forcing 10 man raiders to fill slots. Now Blizz is in the no win situation of trying to make people like something they don't actually like, but unlike the Ice cream shop guy they can't just dump Strawberry topping on the Vanilla and watch it sell.

  5. #745
    Quote Originally Posted by fangless View Post
    So, people do 10m because it's easier to assemble for the same gear acquired? No way!

    If they were that concerned with the loot, and can do 25, then what is the problem? That's their choice. If they can't do 25 because they legit can't get 25 people, then they do 10 and have fun with their friends anyway?

    Could put the exact same argument for having 10 man give higher ilvl...

    Why should the majority of the raiders (10 man) have to make a new guild or recruit two thirds of a new guild to raid 25 or leave their current guilds just because 25 player raids think they are entitled to better gear. If 25 player raiders don't want to make the effort for 25 man (and it isn't an effort for most of them... it's only the officers anyway) then they can just go 10 and get the same loot and have "fun" while doing so without all this imaginary extra stress that it's claimed 25 player has.

    I raided 25 player in a top 100 guild all through BC till the end of WOTLK and it was certainly no more stressful for me. And I know that this thread isn't exactly about 10 vs 25 player difficulty but some fights are harder on 10 and that's just a fact (i'm not saying most fights are harder on 10 but some definitely are).
    Last edited by Paulosio; 2013-01-12 at 05:50 PM.

  6. #746
    Quote Originally Posted by Speedlance View Post
    * avarage skill in each guild are signifcantly lower in 25 then 10 due to being more in numbers.
    And the square root of pi divided by the reciprocal of 10 is larger than the square root of pi divided by the reciprocal of 25, so 10s are also harder in that regard.

    /makes about as much sense.

  7. #747
    Quote Originally Posted by Gritalian View Post
    you kind of side stepped the point I think here, this isn't actually a problem at all. they want people to prefer something they don't currently prefer when they have every opportunity to prefer it now. it's no different than if an Ice cream shop only had one flavor then suddenly they went from just Vanilla to Vanilla and chocolate, and then suddenly didn't like the fact that so many people bought the Chocolate that the Vanilla wasn't getting used up.

    The Players have told Blizz what they want by the choices they have made in game, Blizz doesn't like the answer they got, or perhaps they don't like the feedback they are getting from the portion of the player base that wants 25 man raiding but aren't in guilds that were able to raid 25s without forcing 10 man raiders to fill slots. Now Blizz is in the no win situation of trying to make people like something they don't actually like, but unlike the Ice cream shop guy they can't just dump Strawberry topping on the Vanilla and watch it sell.
    But there are people who run 10s despite preferring 25, but can't do what they want because there is simply more work involved in getting a 25-player raid set up. It's simply harder to manage more people. Blizz has said before and I agree with them that logistical burden is borne largely by just the officers -- many of whom simply say, "why bother", and splinter off into 10-player guilds with less work but same reward.

    25-player guilds are disappearing from servers. My guild is literally the only 25-player-focused guild on my server. Used to be all the best ones were 25-player. Now, total server population has dropped significantly, and I can't help but wonder how much of that has to do with there being fewer chances for someone to get into a 25-player raid. I know for a fact some of the guilds who transferred off left because the raider pool here has diminished.

    This is what Blizz is trying to address -- folks who want to raid 25 but don't feel it's worth the extra effort, or folks who want to but can't because there aren't enough 25-player guilds.
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  8. #748
    Deleted
    25man doesn't need more imo, what they lack are players willing to play 25man and Blizzard shouldn't force us to play 25mans

    Me & my guild played 25mans because it gave us better gear, but having been officer/guildleader from Vanilla (40m) -> TBC/WRATH (25m) -> Cata/MoP (10m), i only applauded every time the guild got smaller. We know eachother alot better and therefor played/interacted better with another. I think this is what makes alot of players think that 10mans have it easier than 25. But I think it's because 25mans have a problem of not knowing who you're exactly playing with... The overturn in 25man is too big, a 10man finds 1 new player every few months or so, a 25man needs to find one every few weeks?

  9. #749
    Quote Originally Posted by Paulosio View Post
    I raided 25 player in a top 100 guild all through BC till the end of WOTLK and it was certainly no more stressful for me.
    Just curious ... were you an officer / raid leader / GM ?

    Raiding became a lot more stressful when I became an officer. Then even more stressful when I became GM. Much of that stress would vanish if we decided to focus on 10s instead of 25 (even though we're running two 10s right now because the raider pool on our server has been steadily shrinking since Wrath and it's difficult to recruit), because I'd have to worry about the desires of fewer people.
    I am the one who knocks ... because I need your permission to enter.

  10. #750
    Deleted
    Quote Originally Posted by otaXephon View Post
    As a dude who raids in both 10s and 25s, I find this entire discussion pretty fucking stupid. 10s are easier in some situations, 25s are more difficult in others.
    I find the best argument in favour of superior 25m rewards that any group of 25 can be improved by taking the best 10 players and switching to 10m. Since raiding is by definition progress-orientated, some material incentive for 25m groups seems appropriate.

    However, any measure Blizzard could conceivably take (from raising ilvls on 25m to abandoning the format altogether) will be controversial. So this tweet tells us very little.

  11. #751
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    Quote Originally Posted by Radalek View Post
    Some people prefer challenge? I already told you that's exactly the reason best guilds, best players, the most dedicated ones are playing 25 man.
    Not to mention they get more gear and have a wider more flexible raid structure while still being able to maintain a relatively narrow range of skill thanks to the level of players involved. You know - all the advantages of 10s as well as 25s.

    Paragon stated they would rather raid 25 man but they can't atm.
    Because they prefer an all Finnish guild.

    Yeah GC said that 25 man are logistically harder but he never stated that it's outside of the raid only.
    So, you are right simply by virtue that Blizzard never said you are wrong? You may be right, but last I checked you don't tend torecruit in a raid, you don't often start farming for mats and you usually don't end up doing any of those logistical activities GC was on about.

    Do you really think 25 man is less logistically challenging than 10 man in any way?
    In some ways..its harder. In other ways...easier. There SHOULD also be more players in 25s willing to help out; part of the problem is that too often there aren't

    You should also add that GC said that 25 man is more complex, I don't think any sane person would argue that.
    Blizzard also stated 10s required more pesonal responsibility, but that statement regularly gets shot down whenever its brought up.

    If you scroll above I already explained how wrong you are about having less executional responsibility in 25 man, on any harder heroic boss you have more.
    And others disagree with your personal analysis and your personal experience and feel that may or may mnot have accounted for the various factors involved that may or may not make your explanation valid.

    And reason why we don't have 10man LFR is cos 95% of LFR population have no clue what's going on and they need to be carried. It's exact the opposite on 25 man hc on hardest bosses, you can't carry a single person.
    Some of the interviews from players of the top elite guilds would have you believe otherwise, given some of the gaffes and mistakes some of their players make time and time again. As it is, the reason why 10 man LFR doesn't exist is for a number of factors. Tank and healer ratios is one you seemingly dismiss with the above statement.

    EJL

  12. #752
    I think they should make 25m raids cross-realm, because often on smaller servers there just aren't enough people for a decent 25m raid team. That way raiders, who don't want to do 10m, won't have to change servers all the time. It is already kind of happening with a delay of 1 raid tier, but I really don't see a good reason to delay it that much. Personally I wouldn't mind if all the raids would be cross-realm for both 25 and 10m, but if blizzard really wants to give some extra rewards/options for 25m raiders, then x-realm raiding would be definitely a valid solution.

  13. #753
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    Quote Originally Posted by Radalek View Post
    Do you know why is dps higher in 25 man? It's because it's designed with having all raid buffs around and more cds due...guess what, needing more dps per player to meet enrage timer on every single boss.Tighter enrage timer, more damage on the raid, more dps needed per person in 25 man setting require more raid wide cooldowns otherwise it would be impossible to kill bosses.
    Hmmm...yes. You balance around what you have. 25s will have those CDs, they will have them available more often, they will have all the buffs, they will have higher uptime and as a result, the boss require more DPS per player to bring down.

    Why would you balance any other way? Each player in a 25 gets his DPS boosted simply because he's in a 25. The game system simply recognises that and requires more personal DPS....but not more personal effort.

    That's so ridiculous...That coming from a guy that said 10 mans have tighter enrage timers. I asked you above and gave you example of DPS checks last two tiers for both 10 and 25 man with numbers. If you want to prove your 'theory' you have a nice chance now. So let's hear it.
    Your examples are overly simplistic and overlook numerous factors involved in balance. They look good, they look correct on first glance but they fall apart anytime people think about them. Your point above wrt to DPS is one such example...you seem annoyed that 25s require a higher personal DPS but don't seem to accept the reasons why 25s require a higher personal DPS. You point the reasons out, but don't seem to want to accept them as valid, that players in 25s should have the same personal DPS needs as 10s and then get all those extras buffs and CDs as extras.

    Quote Originally Posted by Maleric View Post
    And the square root of pi divided by the reciprocal of 10 is larger than the square root of pi divided by the reciprocal of 25, so 10s are also harder in that regard.

    /makes about as much sense.
    No...he makes perfect sense. The best 10 players in a 25 man guild will have a higher skill level than the guild as a whole. If you take those 10 players, and place them in a 10 man dungeon, they likely have a higher skill than the dungeon was balanced around...and better gear thanks to gearing in 25s. As a result, if they split off and form a 10, they start having better a higher iLevel than pure 10s who never went 25, and likely have a higher skillcap than it was balanced for, work well as they've been in a guld together and so will essentially steamroller the dungeon.

    EJL
    Last edited by Talen; 2013-01-12 at 11:51 PM.

  14. #754
    On any cutting edge progression fight where you are tight against the enrage timer, you can't afford to lose anyone, whether in 10 man or 25 man. The notion that you can lose multiple people in 25 man raids and kill the boss but it's a wipe if 1 person dies in 10 man is something that is confined to normal modes and farm status content. If you need everyone up to get the kill, and this is more often than not the case on hard progression bosses even in 25 man, 25 man is much harder than 10 man because (1) the raw DPS requirements are significantly higher to begin with (2) It is 250% as likely that you lose someone to lag/DC/brain fart in a 25 man raid on any given pull, It's probably even more than 250% more likely because 25 mans are more demanding on computer hardware.

    10 mans are just flat out designed around a significantly lower DPS requirement because you can't assume every major raid buff will be present. However, any progression level 10 man HM guild will built their raid comp around maximum buff coverage. Therefore, they are able to attain a greater level of raid buffs than the DPS requirements are balanced around. Meanwhile, 25 mans are balanced around having every raid buff, so they don't have that option, and the effect of more Stormlash/Banners doesn't come close to making up that difference.

    On top of that, any mechanic where one individual raider can wipe the raid due to a mistake (classic example - Defile) is much harder on 25 man than 10 man because there are 2.5 times as many people to make that mistake. Any fight which requires being spread X yards apart is much harder on 25 man than 10 man due to having 250% more people in the same area.

    Realistically, it's only in normal modes that 25 mans can even remotely be considered easier. For anything difficult, they are far more difficult.

  15. #755
    Quote Originally Posted by Talen View Post
    Not to mention they get more gear and have a wider more flexible raid structure while still being able to maintain a relatively narrow range of skill thanks to the level of players involved. You know - all the advantages of 10s as well as 25s.



    Because they prefer an all Finnish guild.



    So, you are right simply by virtue that Blizzard never said you are wrong? You may be right, but last I checked you don't tend torecruit in a raid, you don't often start farming for mats and you usually don't end up doing any of those logistical activities GC was on about.



    In some ways..its harder. In other ways...easier. There SHOULD also be more players in 25s willing to help out; part of the problem is that too often there aren't



    Blizzard also stated 10s required more pesonal responsibility, but that statement regularly gets shot down whenever its brought up.



    And others disagree with your personal analysis and your personal experience and feel that may or may mnot have accounted for the various factors involved that may or may not make your explanation valid.



    Some of the interviews from players of the top elite guilds would have you believe otherwise, given some of the gaffes and mistakes some of their players make time and time again. As it is, the reason why 10 man LFR doesn't exist is for a number of factors. Tank and healer ratios is one you seemingly dismiss with the above statement.

    EJL
    Are you really going to argue that 25 man doesn't have tighter enrage timer on every harder dps check for at least 3 last tiers? And not by a small margin either.

  16. #756
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    Quote Originally Posted by Radalek View Post
    Are you really going to argue that 25 man doesn't have tighter enrage timer on every harder dps check for at least 3 last tiers? And not by a small margin either.
    You keep arguing that 25s require a higher personal DPS as if this is proof. What you don't seem to be acknowledging is that due to the fact that 25s have more CDs available more frequently, differences in personal uptimes on the targets, a guaranteed full load of buffs and so on that balancing around a higher personal DPS is both necessary and requires little or no extra effort on the part of the player involved.

    You balance the encounter around what is there. 10s are easier to skew in your favor if you want progression because you can arrange things so you will enter with a better starting gear level earlier on, a higher personal skill level, arrange to have all the buffs covered and all CDs available and so on. And as a result, players who go that route will have an easier time. Why? Because these players aren't after a challenge. They are after the goodies. And Blizzard cannot really balance an encounter around such players because, by definition, they are exceptional and are taking advantage of an aspect that exists from simply having two size formats.

    EJL

  17. #757
    Quote Originally Posted by Talen View Post
    No...he makes perfect sense. The best 10 players in a 25 man guild will have a higher skill level than the guild as a whole. If you take those 10 players, and place them in a 10 man dungeon, they likely have a higher skill than the dungeon was balanced around...and better gear thanks to gearing in 25s. As a result, if they split off and form a 10, they start having better a higher iLevel than pure 10s who never went 25, and likely have a higher skillcap than it was balanced for, work well as they've been in a guld together and so will essentially steamroller the dungeon.
    There's a huge logical leap from "the best ten members of a twenty-five man guild have a higher average skill than the guild as a whole" to "tens have higher average skill than twenty-fives."

  18. #758
    Quote Originally Posted by Espe View Post
    Thank you. This does have a lot to do with it.



    Exactly. In reality it is much, much easier now to do 25m. There is far less executional responsibility per person in 25m, which the devs even admit. The legacy is what keeps 25m players in this state of willed ignorance where they actually believe that what they are doing is somehow difficult or has any ounce of prestige.
    Pretty sure the ignorance is players like yourself...

    There are many fights where spacing becomes an issue in a small area which is non existent in a 10m. There are fights where mechanics are completely removed in 10m (LOL biggest joke). There are fights where enrages aren't even a relevant issue in 10m vs their 25m counterparts (lot of healing needed? NO problem...just bring 2 more healers, still won't hit enrage....)...actually ever since 10 mans have been around, their enrage timers have been a joke in comparison.

    To say less responsibility is required though is just incorrect. Many fights, if one players dies even on 25m...the attempt is ruined. So you are relying on 25m people not messing up rather than 10m....

    In any case, I'm not going to blanket statement say either is more difficult, because the fact is each has more challenging and less challenging fights. Unfortunately that still remains true...

    It would be nice if fights were more in line with each other on both difficulties, though I will say this tier is the closest they have come yet.

    Anyways, the blindness of people like yourself to actually think and see encounters from both perspectives and just label 'omg ____ is harder and everyone who thinks otherwise is ignorant' really just shows what you fail to see or understand.

    ---------------

    Getting back to the main discussion though, I must say...why would people be so frustrated over item lvl differences? PvE gear no longer is viable in a PvP setting - so that shouldn't be the reason. The only other two reasons I could think of are Egos & the 'necessity' of 10mans having to farm 25mans for ilvl.

    Well you could fix the second reason by having ilvl's scale down in 10m similarly to how challenge modes are configured. The scale down could be in effect through the end of the tier, when new gear coming out anyways will make the ilvl difference between 25m & 10m of the prior tier irrelevant.

    So that would leave only the issue of egos. Some QQ'er in org or sw will feel inferior because his ilvl is lower than the person next to him, though as far as game play goes, there wouldn't be too many settings where that really would have much impact.

    I don't think ilvl is the best solution, I just don't see all the huss n fuss about it though. In wrath, people that wanted to do 10mans did 10m...and ilvl wasn't an issue. I think other people's suggestions of mounts, etc would cause many more issues than simple gear that gets replaced in the long run...


    One of the big issues, is the status of many of the servers. There are servers where one faction or the other can't even support a 25m guild, or even worse both factions can't. There often is a growing trend for players to migrate to more popular servers leaving others to dwindle down and player base to fall which often times makes sustaining a 25m guild on that server more challenging.

    In any case blizzard does need to create the incentive for all players in a minor way that makes 25m appealing or they will most likely die out after another tier. Many people fail to realize what they bring to the game aside from just a different size raid. 25m's draw in many more followers & publicity and do so much more for the game as a whole than 10m. They also tend to have larger communities which often builds players connections to the game and makes other features of the game a bit easier to organize often due to the greater group of players, though xrealm has made this less of a benefit over time.

    In any case, I feel it would be sad and detrimental to the game to kill 25m raiding...hopefully blizzard doesn't remain so passive to the issue and wakes up before it is too late.

  19. #759
    Like a lot people have mentioned, the extra effort really only falls on the shoulders of the guilds' officers. I already got enough of those responsibilities in TBC trying to pug karazhan or your daily heroic for the badges, which really isn't all that much but it still was enough for me. Since then, I've tried to avoid that situation as much as I can while trying to make myself as easy to handle for the people in charge as possible. I understand that a lot of people are raiding just for the gear, but as someone who doesn't really care about that aspect of the game, it would be nice to see something to help out the people in charge of managing the guilds.

    Quote Originally Posted by Talen View Post
    You keep arguing that 25s require a higher personal DPS as if this is proof. What you don't seem to be acknowledging is that due to the fact that 25s have more CDs available more frequently, differences in personal uptimes on the targets, a guaranteed full load of buffs and so on that balancing around a higher personal DPS is both necessary and requires little or no extra effort on the part of the player involved.
    While I definitely agree that the DPS requirements for 25mans should be higher than they would be for 10mans, for various reasons already mentioned earlier (including in your post), I think Radalek is talking about something else. In the post you quoted, he never said that 25mans require more personal effort to produce the higher DPS required (my apologies if he stated that in some other post, you did mention "keep arguing" implying this isn't the first time). He was simply stating that the enrage timers are a lot tighter for 25mans, which is true. More than once we've seen a boss where 25mans are really having a tough time with the enrage timer, only beating it barely, when 10mans never really have to worry about it. Ultraxion, Yor'sahj (pre-nerf at least), hc Ragnaros p3, Baleroc.. The list goes on. On the other hand, I can not think of even one boss right now that would have it the other way around where 10mans were the ones struggling with the enrage and 25mans had no issues whatsoever. Although I'm sure there are those as well, the point is that they are a lot rarer.

    I'd like to emphasize though, that doesn't necessarily mean the fight is easier for 10mans. In Ultraxion's case 10mans had their own "enrage timer", can you kill the boss before your raid is dead ? When 2-healed pre-5% that meant around 5:30ish. Whether that timer was harder than the 25mans' 6min raid-wipe timer, is not really relevant to this topic so I'll just leave it here.
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  20. #760
    Quote Originally Posted by Arhippa View Post

    I'd like to emphasize though, that doesn't necessarily mean the fight is easier for 10mans. In Ultraxion's case 10mans had their own "enrage timer", can you kill the boss before your raid is dead ? When 2-healed pre-5% that meant around 5:30ish. Whether that timer was harder than the 25mans' 6min raid-wipe timer, is not really relevant to this topic so I'll just leave it here.
    No, Ultraxion didn't have a 5:30 soft enrage on 10 man any more than it did on 25 man. The damage ramped to the same proportion on both difficulties, and 25 mans definitely did not carry more healers per raider than 10 mans. Having healed both 10 and 25 H Ultraxion at 0%, if you were wiping at 5:30, you were hitting a healer skill level wall, nothing else. 25 man healers had no choice but to figure out how to play optimally and last to the enrage timer. The only reason 10 man may think 5:30 was some type of soft enrage was that it was possible to kill the boss before that point (which was nearly 100% impossible at 0% in 25 man) so the healers never learned to properly heal through to the enrage.

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