What do you expect is going to happen to PVP when they do the biggest overhaul of the talent system the game has ever seen - especially with regards to utility, survivability and CC talents? Of course it's broken. It'll take ages to balance.
And it's not so much that they don't care about PVP, more that they don't care as much as they do about PVE. PVP is tacked onto WoW, it's nice and all but it'll always be the poor cousin to PVE.
---------- Post added 2013-01-04 at 01:07 PM ----------
"You said that this would be the alliance vs horde expansion."
"We didnt really mean pvp you know?"
Well like i care, wpvp is a fail.
Blizzard about balance:
PvP: Execute Melee/Needs Rage(issue) 30k noncrit : Shadowburn Ranged/mana(nonissue) 130k noncrit, can you explain?
-We try not to design abilities to be mirror images of each other.
What I meant by my original post was at least blizzard is somewhat realizing theirs way to much CC(especially instant) and they kinda(maybe?) want to do something about it and they're starting with blood fear.
PS Blood Fear was fucking retarded.
Last edited by dercaderca; 2013-01-04 at 05:24 PM.
I PvP still, but mostly engage in just WPvP and Battlegrounds, and I hate doing arena. I play a Warrior, but even then, I hate going against comps that are all FotM comps/classes and getting CCed to death most the time. That's why I stick to more players in PvP, cause means more possible outcomes instead of the FotM comp winning!