---------- Post added 2013-01-03 at 04:50 AM ----------
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Tziva ■ Darsithis ■ Radux ■ Simca ■ Elysia ■ Zaelsino ■ xskarma ■ Arlee
Dunno how you guys can defend blizz for having less content per expansion and per patch, and making the game far more grindy (this includes simply leveling through quests).
It's been obvious for some time that most of the playerbase won't complain enough or quit to get the service they used to provide, all while charging more than they have (expansions are smaller so you're paying more).
Yes I play the game, but it's the same tactic that's been used forever in business... (same size package, less in it...)
WoW at that time had nothing. But they were adding loads of raids, not to talk about BGs and that was all in just 1 release of the game. TBC offered aswell alot of content, we finally came to outland, following lore-wise was something extremely cool. Many new raids, stuff was harder, it was better balanced. WOTLK came also perfect out, lore and content, of course we had LK for a bit too long and NAXX was reused.. Cata again came out as a perfect lore based expansion - sinestra, deathwing, nefarian, onyxia was uneccesary but okey. MOP Nothing, lore is just orc vs human. Which many might say is the original theme of WoW. But that's generalizing the too much. next patch is going to offer the zandalari isles which is going to be awesome, where obviously rastahkan is going to be present - meaning new content. it seems to have some sheds of light, but the release of the expansion was in my eyes a total dissaster, might be different for you. but it felt like a bad korean game gone wild. i have my hopes for next patch, if it brings a failure with overused content..
---------- Post added 2013-01-03 at 04:59 AM ----------
Measuring the "content" of an expansion is meaningless unless you have a specific set of criteria to do so. Are you measuring it in the amount of data added? How do you measure the content and say "this is less" without having the proof showing that to be true? What about the social experience, can you measure that and clearly state how and where the game determined how much social interaction was had and how much of that interaction was found fun? My point is to get a clear answer you need to answer some staggeringly difficult questions that you are ill-equipped find the answers to.
In terms of less - The heroics in MoP are being finished in less than 10 minutes nowadays. I can't recall doing it that fast in TBC, WotLK or Cataclysm. I remember first time doing them in Cataclysm was whiping.
I more fitting word - This expansion should've been called World of Warcraft - The Fillers