MMORPG is not necessarily about grinding. GW2 is a MMO, and it isn't about grinding. The biggest grind is a legendary, but its only marginal better than "epic". There's no kind of min-maxing where every caster is expected to have it like DTR. (Unfortunately they also added grinds lately due to the mentality from WoW and initial hype passing by). But for PvP, no grind. Even level is equalized.
Fair enough, but be aware the grind and lack of gear normalization is because it fits in the way the game works: business-wise, because of the sub, and quality-wise because it allows someone who's mediocre and worked hard via grinds to pwn people who just came along (or are on alts).[...] but I don't think normalization would be fun, better, or good in any way.
Au contraire, it benefits all.I was going to try out GW2 until I heard about the gear normalization. I feel this system would only benefit some people, those dubbed "casuals" because they wouldn't need to grind. Ironically, with less time played I think they would be less skilled, which would still result in a loss.
1) The non-casuals benefit from it: they are being challenged by skill only since gear is taken out of the equation. Pro players love being challenged, and don't want to "lol" some noobs. It is boring to them, so yes they cannot nerf themselves (but they weren't doing that in WoW either) but the skill cap is also higher (see point #3)
2) The casuals benefit from it: when they play they know they're losing on skill, and skill alone. They're not losing because Bob doesn't have a job and wants to feel c00l in WoW to pwn some people who just got home from work and wanna play a BG on their monday evening while Bob has been grinding BGs the whole afternoon on his 4th alt (his other 3 being full mag). If they lose, they know they can improve their gameplay. It is still possible for Bob the no-lifer to win from the casuals, but by practice (skill) only; not outgearing.
3) You are actually correct!! There is only one group who will NOT benefit from the gear normalization: the baddies. Why? Because they won't be able to grind gear, become better, and win the game. They'll lose, and keep losing, become frustrated, and eventually quit. It is a good thing because it keeps quality high. This is also why the quality in BGs is low and why there are lots of bad players in WoW who have no clue. WoW gives these people a home by allowing them to play the grind game to become competitive!
If you are currently in WoW a mediocre player you will not fall in group #3! You will fall in either group #2 or group #1 and the reason why group #1 gets better, better, better is at the very least because of more practice (likely also better informed, playing with friends on vchat, etc). If you are a casual player then the more other casuals, the more equal your playing field therefore you'll have more fun.
Also in WoW I would equate the psychology with growing up to an adult then putting the children in place. But do you really need that once you are grown up even more? No, you want an equal playing field. You can take people on quality instead of cheating.
People with altitis will find a game like GW2 heaven. Wanna PvP? Make a level 1, get the weapon skills, buy the white weapon from the vendor, get a talent tree, and off you go!!
Which games? Are you implying they're not doing well?Change for the sake of "progressing" is rarely a good idea. Why don't we see how well those games with gear normalization are doing compared to WoW.