After being too trusting of this PUG leader to not invite people who have no business in N MSV, and then subsequently stupid and impatient in not waiting for an Elegon group, I only got to kill 3 of 6 MSV bosses this week on my DK. Of course, excluding Elegon, who drops the ONLY normal str melee weapons, period, before Ambershaper and Sha of Fear. I have coined Sha of Fear twice on LFR every week since hitting 90 on her, nothing. Now this in of itself isn't too surpising, and I went 3 weeks after my first Elegon kill before getting one of his axes on my warrior if memory serves me correctly.
The frustrating part is, because I made intelligent BoE investments, got lucky in LFR on 2 off armor pieces and a trinket, was choosy in my first VP and CP purchases and used the item upgrade on my lolweapon, I am at 483 ilvl already. If it weren't for that stupid blue weapon I would be 5-6/6 HoF, 2-3, maybe even 4/4 N Terrace PUG ready (I already have a N Sha kill on my main character as tank and 3/4 in one night as DPS so I don't have any experience issues).
But by this point, most of the people who still need MSV in your average PUG are not good players and think they can waltz into a normal instance knowing nothing about mechanics in their LFR loot and be handed normal kills like in DS, or are alts of players who have been 6/6 for months and won't tolerate wiping on "easy" stuff even when the character they are in the instance in is undergeared compared to their main. I don't particularly feel like joining a different guild on my DK either, as my play time this semester is going to plummet and I don't want to soak up a weapon and then leave.
I "need" to be "good PUG" ready on her so I can do something in-game on off nights. I have gotten some good to decent HoF PUGs, but the MSV PUGs I have joined have been really bad. I made my own MSV PUG last week and it went 6/6 but I had 4 guildies in there, 2 of them on their raiding mains who sort of carried the group, and my GM was in the group and "helped" lead.
So unless I get really picky about whose groups I join or decide I want to make my own MSV PUGs every week, I'm stuck until LFR gives me a Sha touched/Ambershaper weapon, or hell, even a LFR Elegon weapon. This reminds me all too much of Burning Crusade, where if you got even a bit behind the gearing curve, gg, you're stuck in Karazhan/Gruul's/Mag/bad ZA groups and killing Lootreaver in TK if you're lucky. Not to mention that whole guilds got stuck in the catch 22 zone whenever their maintank, best healer or beast DPS decided "Hey I have mainly T5 with some T6 pieces time to join a guild with Illidan on farm and work on Sunwell" ad nauseum.
I am sure there are a lot of skilled but new 90s out there who are in an even worse position than I am (and I really don't have that much to complain about in the first place - 483 2 weeks after dinging with a pretty normal geared main) because they have no gold for BoEs, no normal experience on another character to link the raid leaders in trade, don't have the reps up to a point where they can spend VP on anything but upgrading LFR loot and have no established guild so they are stuck with aforementioned "whats a mechanic" MSV PUGs. Granted, some of these players who are good do try to go in to normal without reading Icyveins, or even having done it on LFR, period, but once they see the fight and have it explained to them they generally catch on quickly and will then sometimes outperform epic'd people.
The question is, what do these other Catch 22'd people do? Does Blizzard really expect T14/15 LFR and bad T14 PUGs in T15 to be engaging enough so that someone who is behind the gearing curve will start playing again, get geared up, then told "you don't have any N T15 kills, thanks but no thanks" by the time they are ready for T15 won't just quit in frustration? The "catch up to current content even if you just came back within 2 months of coming back/dinging" genie has already been let out of the bottle by the later patches of both WotLK and Cata and the playerbase has changed, and while I do like the changes they have made to gear/experience acquisition in some regards, I do not think it is healthy for the game in the long run at all.