Originally Posted by
Riemu2k3
First off, please try to scroll back 3-4 pages - there are like 5 threads on that topic already which answer pretty much all your questions.
With a DK Tank, you don't need to 3 Heal it. Don't even try it please. Killing the Adds is tough, you can't afford a 3rd healer, nor do you need one. Your DK should aim to stack Bloodshield during the Combos and to not let it drop of. I have 30-40k HPS on this fight and require almost no heal (just some hots so im topped off when combo ends). It will take your DK 3-4 Tries to figure it out CD wise, but after that he should be able to tank it with almost no heal required. If he can't, get a new DK.
Get either your Warrior or you Pally to tank the Strength. I would recommend Pally, since Warrior is superb for slowing and stunning the adds. Plus you will need the damage when Adds and Courage spawn together.
I wouldn't recommend the CC strat. Tried it, didn't like it. Hard to pull off without DK for AoE Grip. Hunter + Shadow can take every Add wave, so you don't even need to CC.
1st Rage DK Tank
2nd Rage Pally Tank
1st Strength your Off-Prot Tank
1st Courage DK Tank
3rd Rage Off-Warri with all his CDs, works like a charm
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4th Rage Hunter (glyphed detterance)
5th Rage Shadow (dispersion)
6th Rage Hunter (glyphed detterance)
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Rinse / Repeat Hunter/Shadow from above. After that for Strength / Courages:
For Strength Sparks, your Pally takes all. You can even have him go Prot and tank it with Damage Gear if needed, you have enough Ranged to help out on DPS on the strength if needed. Also helps with the Courage, since they will most likely target the Prot Pally on the Strength instead of the 2 Tanks and so you dont have problems with devastating arc in your raid.
For Courage Sparks, either your Warlock or you Mage can take all. Mage with Blink/Cauterize or Ice-Block, Warlock with Teleport or Dark Bargain.
Every Ranged goes to Courage everytime, 70% glyphed Slow from Warlock. Have Warrior+DPS who needs to detonate finish the Rages if spawns overlap with Rages/Courage.
Either Warlock or Mage (The one who is not doing Courage Sparks) and your Resto Druid with symbioses on Mage can detonate sparks which seperated from the group (i.e. if you kill the rages badly and your designated bomb-squad can't get them both)
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i advice you to learn the fight with your shadow, even if he leaves next week. your warlock can take the shadow slot too in that rotation but its a bit harder and more heal intensive. so for learning purposes i would suggest going with the shadow and switching to warlock once you have killed it.
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Most of the fight is learning how to take the sparks, when to let them explode and how to time your shit. Also, try to always kill the 2 rages together so you dont have problems with detonation the sparks.
You have to wait for the Sparks to spawn, then fly up in the air, then fly down again towards the player. When they fly down again you can let them explode. Try jumping into them, so you can reach them while they are flying down. Makes things alot easier. Use dispersion/detterance like 0.5 sec before you jump in the first spark dont burn it too soon our you might not be able to get both.
for blink/teleport: You have to blink when a lightning comes from the top through the spark. Like when you jump into the spark, you have 0.5 sec to press blink. If you press to soon, the spark wont explode. Wait for the animation with the lightning and then blink. Takes 3-4 tries to master but after that, youre golden. Take cauterize so your mage has a safety net.