Well.
Not really one too complain but first they nerf D Stance now it doesn't even heal while stunned?
Not sure why after 8 years I still try and play this class... nerf nerf nerf nerf nerf.
With those changes, Im not even bothering to play my warrior in pvp anymore. Dmg of warriors outside of all cds stacked is absolutely ridicolous, while DKs pump out 80-100k obliterate crits easily with Pillar of frost (which is 1 Minute CD) on a regular basis and have even almost more mobility now if you count the higher run speed + double grip + root/kick immunity with AMS / pillar (not including 1 min ranged blank silence, hi pre nerf heroic throw).
Hi fury pve.
Warrior QQ is priceless. Warriors will still be very much viable in 3s, its just that, we wont have 30 warrior teams in the top 50 anymore. Booohooo.
Shit plate should reduce spell damage then. At least ppl would have something to QQ about And You got plate argument would be valid.
Geme smtn 2 kielllllll.
Yeah why not, in Diablo 3 armor reduces all damage taken...
Time to bring WotLK Blood Craze back ! (with number tweaks?)
Somebody gets it! A non-warrior even? I love it.
The problem with the stances is that they arent different enough. Heres what you do, buff HS to hit like slam as you have suggested, make slam cost less rage or something for the pve'ers I dunno. Anyway you make D-stance 15% and increase healing recieved by 20% but make HS only usable in battle stance. Therefore theres actual reason to be in battle, it will significantly affect our damage. BUT defensive stance is a great defensive tool thats not 25% OP. Make stances have a point?!? What is this non-sense??
The other two talents make current recuperate look exceptionally powerful.
Second wind being brought down to their level instead of the others being brought up to the level second wind was at (which was fine from the beginning) is gutting warriors HARD.
We are once again seeing the clunkiness of warrior damage being spread over so many different abilities. Either heroic strike or slam need to be completely removed OR the warrior gcd should be reduced to 1 second. Warriors have to use 4 different abilities on a 1.5 second gcd to get the same damage output as other classes do with 2-3 abilities and/or with a 1 second gcd.
---------- Post added 2013-01-18 at 06:25 AM ----------
It's pretty damn well established that if people didn't or weren't able to sit on ratings we would see a sharp decline in the amount of warriors at top end pvp most likely to make them represented equally to rets and dks. 5.2 will confirm this.
Last edited by Flaks; 2013-01-18 at 06:25 AM.
Originally Posted by High Overlord Saurfangi7-6700 @2.8GHz | Nvidia GTX 960M | 16GB DDR4-2400MHz | 1 TB Toshiba SSD| Dell XPS 15
You must not realize how hard it is to kill a warrior with >30% health with shield wall up nowadays. Warriors have sooooo many defensive CD's as a DPS its almost not fair. Warriors have too much utility imho. You can fear, disarm, stun on a 20sec CD, warbringer stun...i mean the list goes on. Im a Ret Pally and Im telling you now Pallies are tunneled way more than arms/fury warrior in arena. Once we pop our dispellable bubble we're done for. As a gimmick "off-healer" spec, with the nerf to pvp power healing for hybrid classes we cant even do our "niche" well.
You gotta stop and smell the roses and realize you have it alot better than all the other melee classes
---------- Post added 2013-01-18 at 09:59 AM ----------
You, as a warrior, can also fear and disarm
---------- Post added 2013-01-18 at 10:09 AM ----------
Warriors have a huge defensive arsenal...
1. Defensive stance (only Warriors/Dks have a perma Dmg reduction stance)
2. Fear
3. Disarm
4. Shield wall (best melee class defensive Cd)
5. Spell Reflect
Stop and realize that Warriors are better off than all other melee classes and be happy you aren't a Ret Pally right now.
---------- Post added 2013-01-18 at 10:19 AM ----------
No DPS class should have a perma dmg reduction stance.
1. Arms/Fury warriors should not be able to tank damage by switching to D-Stance
2. Frost/Unholy Dks should not be able to Tank Damage by switching to Blood Presence
3. Feral druids should not be able to switch to bear form to tank damage
Im a Ret Pally and we lost our tanking Aura and we're focused almost instantly esp. after we've popped our dispellable bubble...unless they bring that back they should take away everyone else....that's called BALANCE
---------- Post added 2013-01-18 at 10:27 AM ----------
The thing is that Shockwave was first introduced into the game to be an AoE stun for control...not a 1 person stun on a 20sec CD...kinda BS that warriors get a stun on a 20sec CD anyway.
---------- Post added 2013-01-18 at 10:31 AM ----------
Also...rogues are basically wearing newspaper for armor, Warriors can fear/disarm plus they're wearing plate
Ellmist: Keep in mind that Disarm can be parried and dodged. Would you like a CC with 1 min cooldown like that, what cannot be used situationally at best most of the time if the target is not already stunned/feared or you being behind them? Just pointing this out, as when you take out warrior's stuns, realistically they got nothing else offensive cc to hit than a fear every 1.5 mins.
Shield wall is still decent, but Paladins do have bubble. Both are being used on the same situations, although you can still die inside wall if you get too low during a stun or something. Paladins bubble can be swiped out too, but still I'd take bubble anytime over shield wall, what makes me use stupid weapon switch macros. Same for spell reflect, Although it does have it's moments DK's still got some fun stuff too, like the spell copying.
Defensive Stance is very strong, but "soon" it won't be, so just hold your horses until next patch. Then you can faceroll over a warrior anytime.
Last edited by Kankipappa; 2013-01-18 at 04:35 PM.
Ok granted, but lemme tell why Warriors are still better off...I was running 2s last night with my blood Dk buddy vs. Double Arms warriors...they dropped my Dk partner first (he in mostly dreadful gear) all while I dropped 1 of the warriors during my burst. So now its 1v1 warrior vs pally. I got him down to >35% health and his 2nd Wind out healed me as a hybrid ret pally with 4/5 malevolent (Hybrid classes healing was Nerfed, if you didn't know). My point being that warriors still have a ton of ways to get outta trouble compared to other melee classes. Even if the chances of a disarm aren't guaranteed the fact still remains that you have the options
Blizzard failed when they decided to give warriors everything in surplus and now when they attempt to fix them they will be left with everything at shit tier .