Just play the PTR for more than 30sec and see for yourself, as soon as a Monk connect to anything it just die in 10s, this is more retarded than 5.0 warrior.
Originally Posted by High Overlord Saurfangi7-860 @2.8GHz | Radeon HD 7770 | 8GB DDR3-1333MHz | Corsair CX 430W |
Blizzard did an actually pretty good job at not letting that happen. No DKs this time around.
The new mastery is not a buff to sustained damage, it's a buff to burst damage in the sense that we can choose to stack mastery and gain increased damage when we pop Tigereye Brew. But we lose sustained damage from haste or crit. Basically our mastery was bad and now it's good, but it's not much better than haste or mastery, actually most theorycrafting so far shows it's only slightly better than haste as long as we have enough haste to maintain good chi generation.
The only things different now on PTR in terms of damage is that Tigereye Brew stacks faster (before we would NEVER get to use it if it was a short 1min arena match, unlike other classes who can pop CDs out of the gate), and we also have the option to stack mastery so we hit like a truck during Tigereye Brew (but we have to give up other stats for that, so we'll do less sustained damage that we currently do on live).
I've done plenty of extended target dummy DPS tests with the same gear on PTR as I use on live (but reforging mastery>haste>crit instead of crit>haste>mastery) and I can tell you that our sustained DPS hasn't changed.
Last edited by Moozhe; 2013-01-06 at 07:02 AM.
So you have a class that has some of the best sustained damage in pvp getting some of the best burst dmg to go with it. And then getting their cc buffed then gaining anti cc tools, Buffed survival, has insane mobility that can be used for running away already but now has good healing to go with it. Chi cost removed from many things meaning even more dmg. What could go wrong with doing that much at once?
Do monks need help yes, but blizzard is coming at this at to many angles at once. Its not a good idea it just buff a class anywhere their weak. Buffing a few weak things is fine but everything thats where the problem is coming from.
They will probably be OP. It will take another patch or two to bring them back down to slightly above the level they are now. Monks will complain. They'll get buffed again. Egregiously. They'll have to be nerfed again. Thus, the vicious cycle will continue.
IMO, rogues will be the FoTM class next patch, so to speak. Which is almost quasi-ridiculous to say, considering this has been the first period of time in a while where rogues haven't been at the top or near the top in terms of PVP.
As of right now ww monks suck. Period. Some of the changes seem "op," and they would be op on an otherwise fine class. But this class isn't fine it's garbage and needs serious buffs. It will still lack a good gap closer as well as other things essential to pvp. "God mode op" some of you need to break 2.2k to even be allowed to talk about balance. If you've never even been 1750 you should just stick to watching swifty one shot videos and keep the comments to yourselves.
EVERYONE in the high end arena community agrees that monks will be the new FOTM in 5.2 if ptr goes live as is.
Stop making a fool of yourself mate, and that also applies to the rest of you defending monks on the PTR
We won't let the monks be the dk of pandaria we promise blablabla
with these buffs it seems monks will be raping. Not talking about the dmg buffs and such, but about the ring 1. they had a similair ability in beta and it got removed caus of OPnes. if i remember correct.
this is what i came here to post, after playing around on the ptr for a while, monks seem powerful, but rogues are just tearing shit up. maybe ive just been facing really really good rogues, but their damage is crazy on the ptr right now in pvp. i know theyve sucked all of MoP so far, but i think blizzard may have overbuffed slightly.
---------- Post added 2013-01-06 at 10:53 PM ----------
the ring of peace is not really that over powered, its going to be powerful in random battlegrounds against low geared people or people who dont know what the spell is. what ive seen in ptr a lot is when i put it on a enememy, some of them dont know what it does and run into a group of their friends, when the best thing to do is run away. and against bad geared people you could probably burst them down in that 8seconds, but against someone with decent gear it didn't seem that powerful, once change i would make is to increase the cooldown, 1.5min seems a bit too short for it. would make it at least 2mins.
one thing i dont understand is blizzard said recently they want to remove blanket silences from classes, and then they add this?
want to add, my perspective is from MW monk, not WW. ive not played windwalker on ptr yet.
and with mistweaver monk, i would not say they are OP, they are very powerful healers, but if you are not careful you burn through your mana very very quick, quicker than any other healer.
Last edited by peggleftw; 2013-01-06 at 10:56 PM.
That ring of peace will make monks a MUST in every rbg team. Just imagine this :
Ring of Frost>DeathGrip>druid Vortex>Solar Beam > and right before they can get out, BOOM>Ring of Peace. That shit is VERY hard to counter....VERY.
I'm very curious about the new changes.
Maybe I'm also facing really good Rogues, but the PTR BGs are full of them, and they're all doing the same thing.
---------- Post added 2013-01-06 at 11:54 PM ----------
yeah it would be quite good to pull all that off. i think RoP duration should be maybe 6seconds instead of 8, and cooldown to 2mins, maybe glpyh to 1.5mins.
I really don't see Ring of Peace going through in its current state. Skill caps ranging from Gladiators to "Noobs" are telling blizzard to re-vamp this ability. It's just too much.
Regardless, I think Monks will indeed be substantially more popular in PvP, but I don't think they'll be purely FotM for a few reasons:
1) Rogues are actually making a return back to the game, and many many players quit their Rogues and are now leveling/preparing them.
2) Monks have to be leveled from 1, and are the 'new' class this expansion, and since they're currently very underrepresented, it would take an enormous amount of people to level them for them to be anywhere near FotM Warrior status.
3) People currently playing Warrior, Feral, or even DK, have almost no reason to re-roll to a FotM class because they're all going to still be very strong in 5.2. If anything, it's just Mages that got screwed the most. In terms of healers, RDruids will probably just end up going RSham/HPal.
4) Monks were always good duelists (1v1). I'm in full T2 PvP gear, the only thing I have trouble with is skilled Mages and Hunters (IE, Kiters). The buffs and people not understanding Monks are what's causing the current shit-storm. The only thing that's truly "OP" is Ring of Peace. Every other buff was well-deserved.
5) Many people on the PTR are abusing Rogue/Monk in 3's, and just Smokebombing/Ring of Peacing at the same time, resulting in 0-skill gameplay and dropping opponents without anyone being able to do anything. If Ring of Peace gets removed/reworked, I assure you Monks will not/should not be FotM.
@Teriz plz dont use word "stunlock" it doesnt exist anymore, you were stunned for 6 sec max, and btw u're ele shaman as you said, i think u can only kill retry paladin speaking of melee.
@peggleftw Rogue dmg changed about 4% and 1 more ambush (for the more energy), because if dmg on ptr are over the top, well those dmg are over the top on live too, because i dont think 4% more dmg and 1 ambush are doing the difference overall.
Just counter the shadowdance, and after that rogue dmg come from the opener, but u wont see anymore backstab crit all the way your back to death
Monks have been fine in pvp since MoP was released. the ONLY reason they're not well represented is not too many people were interested in leveling 1-90. Blizzard is insane for buffing them nonstop. they'll be OP as hell in 5.2 and certainly FotM