I doubt they will get Warhammer. That WOULD be ironic though, given Warcraft and therefore Blizzard, was born out of the Warhammer license originally. And the name was changed from BlizzDOTA probably because Valve got the DOTA guys and released DOTA2.
As far as Jay Wilson goes: I think Diablo3 is too large of a project to pin everything on one person, even the game director. I'm sure that game had heavy oversight from higher ups in the company, and a lot of stuff is decided in meetings and by committee in big projects like that. So I think it's too convenient to just blame it all on him. Dawn of War was a good game before that, albeit Relic certainly dragged their heels on patching it regularly, which is what caused me to stop playing it about 3 months after release.
And I think it would be more of a surprise at this point if Titan turned out to NOT be very casual friendly. The precedent has been set with WoW, and the crowd they're likely to go after with the game is more of the COD/Madden type casual players. Not to say there won't be harder elements to it, but... And him walking into Titan when it's already into the content creation and art asset phase, I doubt he would be able to sway the design much. He probably won't be the top director for it, if it is Titan.
Last edited by stellvia; 2013-01-21 at 12:19 PM.
I heard speculations that it might be an fps-mmo, but then again. What can you believe on the internet these days?
Heh, just realised, imagine when they announce that game, and Jay Wilson walks out, just like in D3, i wonder how will be the reactions...
I bet someone else will demo that game
Time is on our side
Brutal Gladiator Enhancement Shaman *rawr*
It's a bit silly that a moderator merged the threat about that Wilson guy and Titan, since it was glaringly obvious, that not a single soul could automatically conclude that this was about Titan, in fact, the reference to 'unannounced' should have made that pretty clear, since Titan was 'announced', and since it most likely isn't about Titan, proof supplied by Enjeh, I imagine that that mod should reverse the process.
Just in case anyone thinks I sound agitated. I am. Everyone gets to make all these Megathreads these days even if the OP is a completely utter bullcrap post (like that fire...thingy topic), but as soon as something not related to a megathread gets posted it's merged with one. GAAH.
I mean, seriously:
Look at that. A mod should have shot that down the second it left off. It's 3 bloody lines of text. No structure, not enough text to be called informative. It doesn't tell us what the game is, it doesn't tell us who made it. It doesn't tell us anything. No screens, no info, just some random guy making a topic called Megathread about a game he used to like. Mods, get to work.
Megathread, sure, make it mega, in the first post. Take a look at the GW2 megathread if you want examples.
Break it apart. Please.
Alright folks, back on topic again.
Last edited by Vespian; 2013-01-22 at 12:11 AM.
I suspect Titan may be an mmo designed to appeal to either the Starcraft or Diablo crowd. Since they already buy Blizzard games, the next step is to develop an MMO that appeals to them, gets them to pay that monthly sub fee that Diablo/Starcraft lacks.
Last edited by Celista; 2013-01-22 at 02:12 AM.
A Diablo MMO would not be a new IP. Unless you consider WoW a new IP to Warcraft, which is so far from the concept of a different IP that I don't even know what to say. In fact, Warcraft traditionally didn't have any RPG elements, they were partially added via Hero units in Warcraft III, so a Diablo MMO would be more closely related to Diablo than WoW is to Warcraft.
The only possibility in which Diablo universe + MMO = new IP makes any sense is if it's such a weird spinoff that it's totally unlike Diablo. Like... a Cow Level MMO? An MMO set in the treasure goblin dimension?
Personally I don't think the Diablo universe has sufficient depth to make a decent MMO.
---------- Post added 2013-01-22 at 02:47 AM ----------
---------- Post added 2013-01-22 at 02:49 AM ----------
Not saying you're wrong but I'd like to see a source on that.
Old news so not really accurate, and it's not really counting active accounts, but: http://news.mmosite.com/content/2007...155255,1.shtml
I'll have to dig them up when I have more time, but that blog is good for baseline estimates and little more. Not to mention it only tracks games with subscription options, so it's not going to track F2P only games, or accurately track a game like Aion which has a subscription in the East, but is F2P in the West.
Apparently Maplestory claims to have 92 million users worldwide, which I find a little hard to believe (unless people create a lot of alt accounts or something? No idea how Maplestory works). Even so this article from 2009 claims they had 5.9 million accounts just buying items from their store. Kind of amazing since I know hardly anyone who plays Maplestory! Must be super popular in Asia.
Yeah, I don't see a full subscription MMO model as viable any longer. They need to find a more flexible payment model. It doesn't have to be F2P (although that certainly makes it more accessible) but I won't be shelving over 15 Euros a month for an MMO anymore.
By the way, League of Legends is the most popular PC Game on the market currently and has many times the active players of WoW.
People often forget 2 things about WoW when comparing it with other games.
1. WoW is the only big subscription based MMO left. Other MMOs may easily have more players but generate less revenue.
2. WoW really "only" has about 5 Mio. players in NA and EU...the truly profitable markets. Compare that to 3 Mio. GW2 players or 2 Mio. SWTOR players gives you a little perspective. WoW is still the biggest MMO but it's not the behemoth some people seem to think it is.
I don't see why sub mode would be dead yet, if only developers would dare to make games that had long lasting appeal.
Most of these games that exceed 10 million + active users are Asian, with heavy followings in China and Korea. They're not quite as popular in the West, but they have a presence here.
Subscription model isn't officially "dead", but for all intents and purposes it is. It's an extremely difficult model to make viable on a large scale (not counting the niche games like Perpetuum or Darkfall) and see profits that aren't outpaced by a F2P/freemium model.
Last edited by Edge-; 2013-01-22 at 03:33 AM.