Originally Posted by
Lil
The lock and monk teleports are really great to get out of combat when a wipe is unavoidable. At first I was thrilled about the group portal, too, but unfortunately it's too limited in what it can do.
- place it somewhere other than a straight line: "no path available"
- place it in/outside a boss room so others could escape a wipe: "you can't use that now" when the door closes
- tried it between the 1st and 2nd platform in Heart of Fear, 1st boss: tank can't use it because he would lose aggro. The raid can use it... but on the other side they still have to wait til the tank crossed the room
- tried it with the august celestials daily where you have to carry a torch: it's either "no path available" or "lol, you still have touched a tornado, because this is more a 'rapid movement' spell instead of a real teleport"
I guess it's so bad because of PvP (imagine what a true teleport like the lock circle would do for the whole team in Warsong), but I wish they'd simply disable it in arenas/BGs and improve it otherwise.