Pardon for the simple question, but since it is my understanding that DS can neither be parried, nor does missing affect the heal or shield provided, and since rune strike can neither be dodged or parried, getting hit/expertise capped seems a bit of a waste. Is there a reason I see conflicting reports? My blood DK is an alt that I just started playing. The only 2 reasons I can think of for capping hit/expertise are 1.) SoB stacks and 2.) DPS/TPS and never missing outbreak.
Am I missing something really simple here? I can understand at higher gear levels or with tier/other pieces that already have hit/expertise on it, but it would seem that most pieces with hit/expertise would be better for warrior/pally tanks.
I checked out Riggnaros and he's reforging out of hit/expertise (Unless reforging out of dodge/parry gives him more mastery).
Currently I'd think that for normal mode tanking, stacking stam to a point, than going mastery->Parry->dodge (Keeping parry the rate ratio above dodge to minimize DR) would be ideal, but I can't figure out why guides are advising hit/expertise, and not understanding something drives me nuts!