I hate the double click execute for my Hunter and Priest. I think it should do more damage, have a higher cooldown, and only be clickable once.
How it is now. Medium damage, free, cooldown, just another button.
Execute-style. High damage, costly, no CD, dominates rotation sub-20.
Neither of these. I'd prefer a different solution.
I am a confused Paladin. Why am I here? How do I get to my forum? Help!
I am Greg Street! I hereby ban you from game design forever.
I'd just like the old version back, even without the former glyph effect. No focus, medium CD, hit like a TRUCK. It's another case of our individual skills getting nerfed damage wise due to some mechanic Blizz thought was cool. In this case, making the glyph effect of a reset if the target survives baseline, they felt it necessary to bring the damage way down from where it used to be. Once upon a time a Kill Shot had a pretty solid chance to actually kill whatever you shot, excluding raid bosses.
Either return it to that reward shot for getting our target near death, used to finish the job, or remove it. But that's just me, I'm in favor of really pruning and tuning our abilities, and I know few agree with my viewpoint.
- The Hunter's Creed -
"This is my pet. There are many others like him, but this one is mine. He is my best friend. He is my life. I must master him as I master my life. My pet, without me, is useless. Without my pet, I am useless."
Further, with a Focus cost, you're only eating so many before the hunter has to refuel. There's plenty of room for planning and strategy, it would hardly be an "IWIN" situation even if you get sloppy and get dropped low with a high-execute class around. It's not exactly turning KS into some kind of instant Chaos Bolt.
I think if you appealed to "That would annoy me in PvP!" before every class ability was designed, you'd end up with every single player having nothing but auto-attack and some /spit macros on their actionbars. Maybe Fel Flame for the casters.
I like how it is now tbh, though the damage seems a little low at times.
Last edited by Bovan; 2013-01-09 at 09:27 AM.
Just sounds like your guild's healers weren't that prepared for raids.
Edit: Warriors have very strong burst at start, that would make the the first phase be really fast, which it is.
So yeah, I'm quite happy with KS as is. I wouldn't mind a single-use, harder hitting KS on a cooldown, but definitely not the execute model.
Last edited by Mirishka; 2013-01-09 at 11:51 AM.
Like some others, I would prefer to not "double" Kill Shot, instead boosting damage. I think you should've separated that option, it's not exactly like it is now, but close.
Kill Shot feels pretty weak ATM, cause its' benefit is reduced by both having no focus cost and being able to use it twice.
I'd rather have pure 10-sec cooldown 15-20 focus hard-hitting shot.
Old Gods made me do it.
The pvp argument is meh. Most of the time, when someone gets into "execute" range, they are healed up before you can get the shot off. And even if you do get the shot off, there's travel time where that player gets healed right back up.
Last edited by Lovestar; 2013-01-09 at 08:40 PM.
Was better in Wrath.
Double dmg, remove the double cast shit and give it a cast time. Like fat powershot op kill execute spell.
It's a perfect way to fix MM. Add a passive ability, "You take precise aim with killshot dealing x% more weapon damage, and the ability now costs 25 focus" or something.