I gotta say i am hating these "smart heals" that prefer to target a Wild Imp (that despawns after a few seconds) at 55% HP instead of a player who is at 59% HP.
Spells like Wild Growth, Chain Heal, pretty much all Priest AoE Healing - they all tend to waste themselves healing very short lifespan creatures, like Wild Imps or Hunter's temporary beasts or Priest's Shadowfiend.
Instead of targeting actual wounded players, these "smart heals" will waste healing on (soon to be un-summoned) creatures just because they have a few % lower life than the actual valuable players.
Heals that actually target 4 or 5 or even more players end up healing like 2 or 3 players and rest wasted on irrelevant critters...
This ougta be changed.