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  1. #161
    Dreadlord Godavari's Avatar
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    Quote Originally Posted by Aelo View Post
    Or 100 million, but close enough
    haha thats fucked up. i knew about being able to get close to capping avoidance as lvl80 with cata dungeons blues...but since i havnt played my twink lvl80 char for a while i didnt knew about the mop items. man i should have tried this before it got too out of hand.

    also the only way to get vengeance that high is to avoid they work hand in hand for this to be possible.
    Last edited by Godavari; 2013-01-06 at 05:42 PM.

  2. #162
    Field Marshal
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    The number of noobs khmm... misinformated people who cant clearly see what happens in this thread is ridiculous. Stats scaling is bad, yes, but it has nothing with the insane prot pala damage exploit.

    Even with those stats noone of other classes (except prot palas) can have THAT high damage and immortality. When you bug vengeance to millions you just use sacred shield and let the boss/trash dps you - you wont take any damage, even magic, also the healing seal heals you always, that is scaled good with venegance, so, basically, 80 prot palas can take ANY damage and solo ANYTHING in game if they will take proper damage ( manage cd's and pull more and more trash/ eat more damage- low at start to not be 1shotted, increasing to maximum in like 30 sec) - after that the pala is just invincible.

    PS: a good example of "clever use of game mechanics" without exploiting is in my signature- my ICC25hc solo as an 80 DK. Or that : http://www.youtube.com/watch?v=T_1tvvy2eI0 , with 124% avoidance.

  3. #163
    Really, who cares. There have always been people trying to do stuff at a low level, they didn't solo crap.

  4. #164
    Warchief Byniri's Avatar
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    Quote Originally Posted by Aelo View Post
    Linking this on behalf of Faruz: http://www.youtube.com/watch?v=IMUIY_jxkwU
    This is moronic. I seriously hope this is hotfixed soon.
    PEPE SILVA, PEPE SILVA

  5. #165
    Quote Originally Posted by Splosion View Post
    It isn't working as intended, at all.
    Idiotic amounts of stats on MOP gear scaling hugely when equipped at a lower level sounds like stat scaling work correctly, the issue is that gear shouldn't be usable by such low level characters.

    Like I said - this shouldn't be a situation that was either allowed to happen, nor should blizzard let it continue. But calling it an exploit is stupid.

  6. #166
    Quote Originally Posted by Aelo View Post
    Linking this on behalf of Faruz: http://www.youtube.com/watch?v=IMUIY_jxkwU

    puting on first page aswell.
    - Thanks Axalicious for this awesome sig.

  7. #167
    Quote Originally Posted by Nagassh View Post
    Idiotic amounts of stats on MOP gear scaling hugely when equipped at a lower level sounds like stat scaling work correctly, the issue is that gear shouldn't be usable by such low level characters.

    Like I said - this shouldn't be a situation that was either allowed to happen, nor should blizzard let it continue. But calling it an exploit is stupid.
    Why do you insist :c
    The stat inflation is not what causes the exploit to happen. It just makes the results more ridiculous than they can be at other levels.

  8. #168
    Mechagnome
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    all blizz has to do is reinstate the lvl requirement for current xpac raids and its problem solved who cares if any ones face rolling trivial raids from past xpacs? pritty sure lvl 90s will never see 70% mastery so they wont benafite from it
    Quote Originally Posted by Ferg View Post
    sometimes when im alone i like to cover myself in vaseline and pretend im a slug
    Quote Originally Posted by Root View Post
    I like to glue my thumbs to my nipples and pretend I'm a T-Rex.

  9. #169
    Quote Originally Posted by Nagassh View Post
    Idiotic amounts of stats on MOP gear scaling hugely when equipped at a lower level sounds like stat scaling work correctly, the issue is that gear shouldn't be usable by such low level characters.

    Like I said - this shouldn't be a situation that was either allowed to happen, nor should blizzard let it continue. But calling it an exploit is stupid.
    Let's keep intercalating post with "it's not an exploit, it's rating out of hand" with "it's an exploit, here is the explanation". My turn, getting % damage reduction capped making vengeance multiplicate itself to surreal values it's an exploit. Next one, please.
    Last edited by Espada; 2013-01-06 at 05:58 PM.

  10. #170
    Bloodsail Admiral Splosion's Avatar
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    Quote Originally Posted by Nagassh View Post
    Idiotic amounts of stats on MOP gear scaling hugely when equipped at a lower level sounds like stat scaling work correctly, the issue is that gear shouldn't be usable by such low level characters.

    Like I said - this shouldn't be a situation that was either allowed to happen, nor should blizzard let it continue. But calling it an exploit is stupid.
    The amount of stats isn't the issue here at all. That isn't the problem, at all. 100 Million vengeance resulting in a client-server lag bug is the problem. I could have 1000% mastery and it wouldn't change that at all (all the mastery does is reduce my damage taken). What you're showing me is that there's an issue understanding what the problem is here.

    Boss melees you for X. You cast the Shield of the Righteous at exactly the same time, so the server ends up thinking you took the initial hit (say...100k) after 99% damage reduction. This makes the vengeance you get skyrocket. And that, is the problem. It has nothing to do with stats, reductions, avoidances, haste, spirit, strength, ANYTHING. It's a fault in how vengeance is calculated, which means it works at 90 as well. The only reason 80s have noticed it is because we can get the required numbers to make a noticable difference (100x not 2x, or 4x for example).

    Please, don't talk when you have no clue. It's just not something you can guess, it took three months to work out what was going on here.

  11. #171
    Quote Originally Posted by endersblade View Post
    Wow...the amount of QQ in this thread...ridiculous.

    I'm in a level 80, 84, and 85 twink guild. Several of our level 80s have been regularly clearing level 85 content. It wasn't until yesterday or so that they realized they could get into level 90 content. I think they're setting up to try it, albeit with a full raid (or close to it) soon. Why does this bust your balls? They can't use the gear at all. They're having...dare I say it...FUN. I'm sure enough special snowflakes will QQ to Blizzard about it, and they'll patch it in so that you have to be 90 to get in. Congrats, you just killed the fun for a lot of people. Hope that makes you feel all warm and fuzzy inside.
    What realm? EU/NA?

  12. #172
    Quote Originally Posted by endersblade View Post
    Wow...the amount of QQ in this thread...ridiculous.

    I'm in a level 80, 84, and 85 twink guild. Several of our level 80s have been regularly clearing level 85 content. It wasn't until yesterday or so that they realized they could get into level 90 content. I think they're setting up to try it, albeit with a full raid (or close to it) soon. Why does this bust your balls? They can't use the gear at all. They're having...dare I say it...FUN. I'm sure enough special snowflakes will QQ to Blizzard about it, and they'll patch it in so that you have to be 90 to get in. Congrats, you just killed the fun for a lot of people. Hope that makes you feel all warm and fuzzy inside.
    For one, it'd basically only affect paladin tanks at that level, all other lvl 80 twinks would be unaffected and could continue on their merry way attempting 90 stuff. Don't overreact. Two, I'm confused why, if the only way they could possibly do it is having their tank get multiple millions of AP from a bug, the rest of the raid feels any importance to the group or sense of enjoyment from downing those bosses. "Yay! we kept the tank alive long enough for him to kill everything for us!"
    Last edited by Braindwen; 2013-01-06 at 06:15 PM.

  13. #173
    Quote Originally Posted by Braindwen View Post
    For one, it'd basically only affect paladin tanks at that level, all other lvl 80 twinks would be unaffected and could continue on their merry way attempting 90 stuff. Don't overreact. Two, I'm confused why, if the only way they could possibly do it is having their tank get multiple millions of AP from a bug, the rest of the raid feels any importance to the group or sense of enjoyment from downing those bosses. "Yay! we kept the tank alive long enough for him to kill everything for us!"
    no, take 2 min and read what splosion wrote.
    - Thanks Axalicious for this awesome sig.

  14. #174
    Quote Originally Posted by endersblade View Post
    Wow...the amount of QQ in this thread...ridiculous.

    I'm in a level 80, 84, and 85 twink guild. Several of our level 80s have been regularly clearing level 85 content. It wasn't until yesterday or so that they realized they could get into level 90 content. I think they're setting up to try it, albeit with a full raid (or close to it) soon. Why does this bust your balls? They can't use the gear at all. They're having...dare I say it...FUN. I'm sure enough special snowflakes will QQ to Blizzard about it, and they'll patch it in so that you have to be 90 to get in. Congrats, you just killed the fun for a lot of people. Hope that makes you feel all warm and fuzzy inside.
    You're gonna get banned. Don't do it. Not to burst your bubble or anything, but that's an exploit, and when Blizz goes over the logs and sees what happened, you'll all find yourselves with WoW accounts. If you value your accounts, stay away from it.

  15. #175
    Quote Originally Posted by LuxyEU View Post
    no, take 2 min and read what splosion wrote.
    I'm perfectly aware of how the bug works, thank you.

    It's almost completely irrelevant for other tanks, because the only %Damage reduction abilities we have available are our defensive cooldowns. For the rest of us, the best we can get is ~60% DR (my personal best without a DK to symbiosis), or upwards of 70-80% with stuff like army. That's only multiplying vengeance by ~2.5-5x, and only for ONE attack. Considering you need to double it at least to see any noticeable benefit (normal vengeance floor is half the expected vengeance), that's basically nothing. Non-twinked paladins are not going to get much higher, either.

    Brewmasters could do quite well with it, combining zen meditation with diffuse magic and fort. brew (glyphed for maximum benefit) for 99.25% damage reduction against magic. That's 133x vengeance, which is noticeable. Difficult to time and uses every CD they have available, but worth it if they can find a good magic attack. An easily telegraphed one would actually be a stone guard overload, they should be able to get ~3-4M vengeance from that with good timing.

    But really, the only characters that can reliably get their damage reduction high enough for this to matter are prot pally twinks. Possibly brewmasters as well. I would love to see that actually, it would definitely bring publicity to this (because that's not reliant on level or gearing and would be much simpler for guilds to pull off for progression... even if it's still awkward to try to do).
    Last edited by Braindwen; 2013-01-06 at 06:28 PM.

  16. #176
    Nothing good will come from this. Expect a vengeance cap again, and maybe Prot Paladins getting screwed over if they can't fix the issue. Blizzard never fix the main issues (lower levels entering high level raids) and instead nerf everything else. So GG to the idiots posting these videos on Youtube, keep on ruining everyone elses fun.

  17. #177
    Quote Originally Posted by Braindwen View Post
    I'm perfectly aware of how the bug works, thank you.

    It's almost completely irrelevant for other tanks, because the only %Damage reduction abilities we have available are our defensive cooldowns. For the rest of us, the best we can get is ~60% DR (my personal best without a DK to symbiosis), or upwards of 70-80% with stuff like army. That's only multiplying vengeance by ~2.5-5x, and only for ONE attack. Considering you need to double it at least to see any noticeable benefit (normal vengeance floor is half the expected vengeance), that's basically nothing. Non-twinked paladins are not going to get much higher, either.

    Brewmasters could do quite well with it, combining zen meditation with diffuse magic and fort. brew (glyphed for maximum benefit) for 99.25% damage reduction against magic. That's 133x vengeance, which is noticeable. Difficult to time and uses every CD they have available, but worth it if they can find a good magic attack. An easily telegraphed one would actually be a stone guard overload, they should be able to get ~3-4M vengeance from that with good timing.

    But really, the only characters that can reliably get their damage reduction high enough for this to matter are prot pally twinks. Possibly brewmasters as well. I would love to see that actually, it would definitely bring publicity to this (because that's not reliant on level or gearing and would be much simpler for guilds to pull off for progression... even if it's still awkward to try to do).

    you see the biggest change in paladins @ 80 but can be done by ant tank class @ any level
    - Thanks Axalicious for this awesome sig.

  18. #178
    Quote Originally Posted by LuxyEU View Post
    you see the biggest change in paladins @ 80 but can be done by ant tank class @ any level
    But they never would, because that would be a massive waste of defensive CDs.

    Any tank benefiting from this bug in 90 raids is more likely to go "&#%*, mistimed my CD" than "Yay! more vengeance!", because, well, you have to not affect the attack with the CD. Usually using defensive CDs means you want to reduce damage.

  19. #179
    for a lvl 80 tank to finish the fight alone in 5 min and 18 sec? Havent really timed my guild on it but isnt that usually the duration of a boss with 10 90's?
    Bane

  20. #180

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