Originally Posted by
Splosion
The amount of stats isn't the issue here at all. That isn't the problem, at all. 100 Million vengeance resulting in a client-server lag bug is the problem. I could have 1000% mastery and it wouldn't change that at all (all the mastery does is reduce my damage taken). What you're showing me is that there's an issue understanding what the problem is here.
Boss melees you for X. You cast the Shield of the Righteous at exactly the same time, so the server ends up thinking you took the initial hit (say...100k) after 99% damage reduction. This makes the vengeance you get skyrocket. And that, is the problem. It has nothing to do with stats, reductions, avoidances, haste, spirit, strength, ANYTHING. It's a fault in how vengeance is calculated, which means it works at 90 as well. The only reason 80s have noticed it is because we can get the required numbers to make a noticable difference (100x not 2x, or 4x for example).
Please, don't talk when you have no clue. It's just not something you can guess, it took three months to work out what was going on here.