It's about a lvl 80, 10 levels below the contents intended level, soloing said content. Their is going to be nothing stopping them from going straight into the new raid in 5.2 and soloing things that a full 10 man raid can't do. If you claim that's working as intended then i would presume you're the type who claim that if you can dupe in game it's blizzards fault and it's working as intended.
Vengeance is now capped at max HP (tested this on an EU realm).
Edit: And a response about the 409 items: https://twitter.com/Ghostcrawler/sta...86044846915586
the ammount of stupid ppl in this thread makes me sad.
This is a bug, no matter what you say or do will change it, and we want it fixed. Dont call me jelly or hater or what ever. I got a 80 paladin my self and can do this, I haven't as i think its wrong.
Edit: yey for fix
Last edited by LuxyEU; 2013-01-08 at 05:04 AM.
- Thanks Axalicious for this awesome sig.
Oh well, guess I'll just use my weekly LK 25 hc save to ninja the mount if it ever drops. I'll just send them to your Youtube account if they want to vent their rage <3
Last edited by quikbunny; 2013-01-08 at 08:30 AM.
I have a relatively low health pool for a 90 tank, ~520k HP. I can honestly say I've never gotten my vengeance that high legitimately, and of the few times I have, most were with decimation blade (I.E. I was doing baleroc and thus had extra HP).
This changes nothing for 90s. Only possible exception I can imagine is maybe 25H empress p2, but even then I don't believe tanks actually get THAT much vengeance.
Simple fix: Put a level req on the raids and make the gear level 90 or like 88+ or just outright delete the gear from the game they have done that before. the vengence setup dose not work unless the player has the twink MOP gear so just change it or remove it.
Worse still because not all tanks are created equal in terms of health.
(Although at some point, the amount of vengeance people can get just gets to the point of "how are you taking that much damage and living", but I still do agree it's an annoying bandaid fix)
Vengeance was working as they intended it to work, they just never expected a level 80 to survive a hit from a level 93 boss.
You (were) seeing this bug because of the server lag or some other bug involved with incorrect ordering which allowed the sacred shield to be calculated as if the damage was taken before the damage is actually taken, and thus absorbs the hit it was itself calculated on.
Capping vengeance at max HP is a mistake. The design was sound at end-game, tank DPS is an important thing in progression raiding, especially in finding that balance between mitigation and DPS. This will effectively nerf warrior damage, but more importantly nerf pally/bear self-healing, which is an important part of their mitigation. They should have just band aid fixed it with a level restriction on the raid, but apparently that must be tied to the raid grouping requirement or something equally absurd.
To be clear, I have no problem with 80s soloing old content. I think the soloing of current max-level content, even when T14 becomes obsolete and we're raiding T15, is a bad thing.
There. If a non-intended player engages a boss fight, it kills them. Done. No need to fuck around with max-level balance, no need to rebuild the instance transfer mechanic. Uses the InstantKill mechanic to avoid people circumventing it with damage reduction or immunity effects.Code:If player character level is less than x (replace as necessary) then instantly kill player character. x= 70 for TBC raid instances, 80 for WotLK raid instances, 85 for Cataclysm raids and 90 for MoP raids.
Last edited by Butler Log; 2013-01-08 at 10:52 AM.
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Tanking with the Blessing of Kings - The TankSpot Guide to the Protection Paladin