Originally Posted by
Spektroman
Let me make it more clear. Skills that are used in combat can fall in 3 different categories:
A) Skills that are purely defensive in nature (examples): Divine Protection, Barkskin, Shield Wall, Power Word: Shield, Earth Shield, etc.
B) Skills that are purely offensive in nature (examples): Any damage spell, Dark Soul, Icy Veins, Recklessness, Shadow Dance, etc.
C) Skills that may be used both offensively and defensively: Berserker rage, Lichborne, Unending Resolve, Anti-Magic Shell, Cloak of Shadows, Ice Block, Divine Shield, etc.
Blood fear was in category C, and devs really want it to be in category A instead.
Using the current Blood Fear on an attacker that's eating my face, or chewing my healer: Defensive. I used the skill to prevent more damage from going off, and buy everyone on my team some time to breathe.
Using the current Blood Fear to CC a healer that was previously polymorphed, then ring of nova'd, then counterspelled, thus allowing my mage partner to obliterate the poor warrior after my burst while his priest partner suffers through 30+ seconds of pure, non-dr'd CC: Offensive. Nothing about that Blood fear was about preventing damage, quite the opposite, it was used to ensure my mage would score a kill.
For the devs, the first use of Blood Fear is the "intended" use: that's what they wanted players to use it for. The second use is "unintended", meaning players used the spell more cleverly than they expected, and that led to warlocks being better than they were supposed to be. The new design is a way to force Blood Fear into the category "A" described above. In my opinion, it fails that because of the "C" category spells. A warrior can just pop berserker rage offensively and keep beating you up anyway. It also has the downside of protecting only the warlock, and not his partners (granted, if you're not being focused regular fear works fine for this).