I wasn't really paying attention to the whole thing. It wasn't really game breaking or did any harm. I guess I thought of an exploit as something big rather than something that isn't working as intended. That still doesn't dismiss the validity of my post saying that arcane wasn't the most complex rotation now. Hell, even Ghostcrawler agrees with me saying that scorch weaving is cheating the mana management making the rotation easier.
IMO it's feral. I'm always having a hard time getting the hang of it.
The other DPS-Specs I play just don't seem that hard to play for me, but well...in the end if a rotation is complex or not is a matter of personal sensation/perception.
DoC Feral Druid is pretty rough, especially if you're trying to min/max the damages from your bleed.
If your not hit / exp capped yes, otherwise no, most of it comes down to lining abilities etc up at the right time which comes with experience, just as any other class.., otherwise it's about the same as a few other classes mentioned in this thread.
Some aren't complicated but annoying, say like Balance Druid is easy on paper but in practice it's annoying without crits and the 4 piece. Same goes for Hunter's, it's basically the same as before but more buttons to press, which just feels sluggish and boring. Would rather they remove the bloat and buff the core abilities.
In my experience this mostly comes from the urge to resist button mashing the way you were able to do previously and instead constantly be aware of what and when you spend the substantially more limitade rage supply on most effectively. Also the fact that you no longer get free rage from incoming damage except in very high damage situations where you go zerk stance makes rage starving and a situation where you have no buttons to press much more common (and yes, we warriors get very antsy if we don't have something to press on every gcd). Fixed rotations are history
Don't get how people think BM is harder than SV. SV has an extra dot with an extra CD that decides all your expl shot procs and to make matters worse you have to pick between black arrow or expl trap which is a tricky choice during multiple fights. SV main damage comes from a proc that procs far from reliable/predictable as it was in cata. On multidot fights it's valuable for SV to try 'multidotting' while for BM it doesn't matter that much and you'll likely wont have the focus for it anyway. For SV you need constant good play while for BM outside of bw you get time to relax with a rotation easier than arcane mage.
But hunter is just the hardest. Which other class has to manage
-rotation skills with a cd
-dots with a cd
-as many cooldowns as rotation skills going from 90s to 5min (also a cooldown with a timer dependent on target % hp)
-a cooldown to reset your cooldowns so that you can potentially mess up twice
-execute skill that comes in extra on top of it all instead of replacing the other things and which also has a disfunctional reset mechanic attached?
Please, tell me which class has it worse. The only thing missing to make it worse are combo points. I'm sure Blizzard will give it in the next xpack. But I do hope that all our main abilities can do even less damage so that they can give us even more buttons.
It's why hunters want MM back because it makes them think of easier times when you didn't feel dead after a raid. Problem is, MM is just as bad today as it is for BM and SV.
As a reward for all the effort, we get to do mediocre dps. That is if you were lucky enough to loot your weapon from a boss with 17 other items on his loot table. Because without it you'll need to upgrade 8-10 other items to equal the increase from that 1 ranged slot.