What are you guys using for masteries and runes? I may have to try this...
It's the same concept as Amumu; if you're getting a leash (this being help @ wolves and decent damage/smiteless blue) you start E for the damage reduction and burst, if not, then W for the sustained damage.
You'll do more damage with Q (I think, I've not worked out the numbers or anything) if you're getting a leash and you'll take less damage -> less damage taken = more ganks/farm
---------- Post added 2013-01-08 at 03:31 AM ----------
As for Runes I'd go same as Amumu; Magic Pen reds, and Move Speed quints.
Last edited by Sivalion; 2013-01-08 at 02:32 AM.
Route: Wolves -> Blue (smite) -> Wraiths -> Golems -> Red (smite) > Wraiths > Gank (lvl 4) -- standard route basically.
Boots > Kage's Lucky Pick > Spirit Stone > Upgrade boots > normal AP build I suppose. You thinking AP/AS or full-on AP?
I have no idea about the build, btw. You might need some Armor, I don't know how much of a beating he'll take. Hextech Revolver might be very good on him aswell for some sustain. You'll have to try out some things yourself.
Just wondering, how did this discussion turn from everyone agreeing on the fact that Teemo in the jungle would be a very bad idea to debating over how to build one? Oo
Well, I honestly think literally any champ can jungle now with a leash, a machete, 5 pots and enough defensive masteries, but Teemo still brings nothing to a gank as far as I can tell. Going CDR and spamming shrooms EVERYWHERE may be... a niche approach to the situation, but I'd rather just never see it happen
Teemo jungle would be extremely situational, so I doubt ever viable. It wouldn't work against duelists (xin comes to mind). It wouldn't work against junglers that simply do not lose lose hp in the jungle (Vi/Nunu/...) and it's troublesome against junglers that start at red (Vi/Shaco/Shyv....).
So...nope.. I doubt this will ever work. But it might be fun once or twice when you're certain they have a jungler it could work against, like, one that will lose significant hp during the jungle and has hardly any counters or early damage to stop you (Nautilus comes to mind).
<Essence> - 9/13 mythic
6 hours per week progression
Teemo, the terror on Summoner's Rift.
Never fall asleep...
1, 2, Teemo's coming for you,
3, 4, fix your eyes on the floor,
5, 6, it's not even fiddlesticks,
7, 8, better stay up late,
9, 10, never sleep again
id like to think that even if teemo was able to shroom the shit out of the enemy jungle the enemy jungler would be smart enough to pick up an oracles, or at the very least place vision wards at his normal jungling route