That is just my opinion but we had a mage with all kinds of gear from another guild that didnt know expertise gave him spell hit. He didn't know about breakpoints in stats and was actually mad talking crap in trade because he wasn't invited to the guild. This happens quite a bit but we are changing servers so I think that will help quite a bit.
I'm sorry, but i'm going to have to disagree with you, how can you say:
Blizzard doesn't work under that though. They don't have to bother being as meticulous with planning bosses and encounters anymore because they work under this caveat of "well if not enough people beat it we're just going to nerf it anyways". They are not worrying about spending all that energy creating a good encounter that will really test the limits of what is capable within the games defined parameters.
Here's one more point for you.
People LOOOOOOVE to throw this "accessibility" term around so much, well heres my 2 cents on the subject.
The game play of a game determines how much I enjoyed it. I don't measure how much % of content I've seen from all the game's I've played as some measuring stick to how good it was.
So yea, I may play a game and see and do everything it had to offer......but everything it had to offer was shit.
Juxtaposed against a game that maybe I didn't beat, maybe I didn't even see HALF of what it had to offer, yet I loved every fucking second of it.
So yea, this "accessibility" ignorant buzzword nonsense should of been ignored for the stupid argument that it is. Instead it seems to be defining blizzard's development philosophy and their games are showing the effects of it.
Omfg do we really need threads like this every frickin hour?
Time is on our side
Brutal Gladiator Enhancement Shaman *rawr*
There's a full list of low pops server. That sure wasn't the case during Wrath.
I would be hard pressed though to tell wether or not it's worth than Cata just by looking at the realm list.
Interestingly enough almost all low pops eu server are PVP ones.
But, but, I thought world PVP was really popular?!
Depending on how long you've been playing, I think the biggest contributing factor in continuing to play the game comes with having a close friend or close network of friends that will still play the game with you on a regular basis.
I've seen people become bored and walk away only to be lured back by friends looking to rekindle the fun that comes with PVPing together, unlocking content in raids or simply shooting the shit in guild chat or Skype.
It is my humble opinion that TBC was the most entertaining expansion.The Fonz wants you to smile.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
Populations shoot up to max at major patch releases, then slowly dwindle the longer the patch is out. They'll peak again at 5.2, then again at 5.3 or 4. A common misconception folks have is that an MMO's population is static, for some reason.
---------- Post added 2013-01-07 at 09:48 PM ----------
Last edited by isadorr; 2013-01-07 at 09:51 PM.